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Khrazlon

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  1. Yeah just extract the ContractsPack folder to your GameData folder. If you use other Contract Pack mods they should just be merged to the same folder. And yes it's compatible with OPM. Generates the contracts itself, so you can add new planets and they'll be added to the pool of possible targets. Compatible with basically any planet pack and system replacement from my understanding, just perhaps minor weird interactions with non-planets like I'm having above.
  2. Is there any way to blacklist planets from this? Through some planet packs I'm having a wormhole being listed for a landing mission, so I'd rather not have it clogging it up, alongside some binary stars at the center wanting flybys.
  3. Two questions: Are the unique science terrain features compatible with Kerbalism, at least can they still be sampled? And is there any easy way to see what terrain features are able to be sampled? I've gone up to some on Lua and Ash that I assumed may provide something, but no new action appeared in the list, so I'm trying to figure out if I'm not looking at the right things, or if it's Kerbalism. I know they show up in the Kerbalism Science Archive, however they don't show the specific planet they're for and most of the sample names lack the planets name. I'm able to look through the model files to see what some of the things look like, but the naming scheme is somewhat mixed like with the experiment listed as "Angled Rock Analysis", the action listed as "Sample Volcanic Spire", and the model named "AngledSpire", assuming that's the correct model. Just a tad tedious and confusing.
  4. I'm also having an issue regarding this and Kerbalism, and possibly Beyond Home. Solar panels do not calculate or register properly with the MultiStarSolarPanels.cfg within KcalbelohSystem/OtherFeatures, as after a few hours of removing mods to find the culprit and then looking for any potential culprits, removing that single file fixed it. Having that file result in satellites running out of power when unloaded, the VAB Kerbalism calculator not detecting solar power at all, and for solar power to be listed as "Other" in the calculator in flight. I'm pretty sure Kerbalism handles the multi star solar issues on their side, so there may need to be a disclaimer to remove that if using Kerbalism. I'm not sure if using Beyond Home/homeswitching is part of the issue, I do not have any issues with science transmission so it's likely unrelated to the other Kerbalism issue above. I can provide a modlist however it is just the essentials required for Kerbalism, Beyond Home, and Kcalbeloh System when I was testing it. TLDR: Kerbalism doesn't seem to like the MultiStarSolarPanels.cfg packaged with this, reducing Kerbalism compatibility
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