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mikey117

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Everything posted by mikey117

  1. Hmm yeah I never thought about that. Could come in useful. I usually just reduce throttle if there's more than one engine. This will come in handy when using only one engine though
  2. Check your pitch roll and yaw indicators. (Bottom left). If there is a pink/purple marker showing then you have trim set. This will cause your craft to continually pitch or roll etc depending on which axis trim has been set to. Not sure how to reset this on pc but I know it's LB+A to reset on console cursor controls . Also it activates if you input a control axis while holding LB on consoles. Again I'm unsure what this is on pc So yeah let us know if you see any pink markers on bottom left indicators and if you are on console or if on pc hopefully someone else can let you know how to reset trim. If Indeed this is the cause of your issues.
  3. Loving the new engine plates. Makes for some cool looking rocket builds. The service module shrouds are bugged ,I think. If you put solar panels / experiments inside the service module and launch without the shroud enabled , then the game thinks they are still blocked by aero forces. Kind of annoying. Does the pc version also have this problem?
  4. If you are using cursor control mode. Then it's LB+A to reset trim.
  5. It's unlocked pretty late in the tech tree for career mode. However I don't think there is any other requirement or limits ( ie limited fuel or parts available.) Bit I'm not sure as I have not used it. A friend who plays sandbox said it's available right from the get go on sandbox. Which I don't really agree with. Personally I think it would have been a great addition to the game, if they had made it a mission that popped up after getting a certain amount of science from the Mun. You then had to deliver/land a certain amount of fuel and or materials (lander cans etc) And even then it should need refilled or ressupplied afyer so many launches with a part and weight limit. Atm however i personally will not be using it but that's just me maybe others will like and/or use it.
  6. Oh ok I thought it was from 1.4. Here's hoping, tbh they have done a great job with enhanced edition imo. Now I personally think all we need now is the delta v calculator and some bigger landing legs. Fingers crossed for a another update within a year.
  7. Hoping squad can give a little insight as to why the new rover command module (from pc version 1.4 i think) was not included in the new parts pack. Don't get me wrong I'm not complaining. I'm loving the new update so far, and i think you guys done a great job with the new parts. But if I'm being honest I was really sad when I seen that this was not included. Atm it's a bit of a pain trying to decide what module to use for rovers. This new part looks great, and will give ability for some really cool rover designs. So yeah any news or a straight no we can't add that piece to console for x reason. Would be greatly appreciated.
  8. So the way I use it is. Say you wanted a dedicated lifter. But you want to be able to change or swap out the payload etc. You can have your main craft saved as lifter. Then start a new craft build for satellite or payload.Once you are happy with the payload(lander or Sat etc) you change the root part to the point you want to attach to lifter. Docking port /decoupled. Now when you click that piece it picks up the whole craft. You then open subbassembly window , drag and drop craft/payload into the grey box at the bottom and save. So now you can use this method to build multiple different satellites , landers etc all saved into subbassembly page. You can then just load your seperately saved lifter/vessel. Open the subbassembly window then just pick payload you want and pop it straight on to the pre built rocket. So for example I have a 15 ton capable lifter with a docking port and fairing. So I know i can then build a new vessel under 15tons test it etc then once I'm happy I can just pop it on the lifter and save as station module 2 etc. So you don't have to build a new rocket for every new module or lander etc to be sent up. When ready for a new module or payload you just open previous craft remove payload add new payload from subbassembly rename and off you go. Hope this helps.
  9. I think it is a good idea, however without some kind of prerequisite it does seem a bit, I don't want to say cheaty, but maybe just too easy. But with a bit of work required I think it could actually add a lot to the game. personally I think it would be awesome , and give more sense of achievement . If in order to unlock /build the launchsite we have to first land a certain amount of fuel and materials(ie extra crew cabins ,solar panels batteries etc) within say a 200m radius. You would need 2 engineers ,1pilot and 1scientist,then after a certain period of time. The game spawns in the launch pad , It then has a limited but reasonable storage of fuel. That can be refuelled once empty. Giving more reasons to have fuel depots. I feel this would give a good balance and it would not break the challenge of the game too much. As it could be used to launch small vessels and give a bonus for satellite contracts etc. But due to the need to ration fuel. Most likely any big ships would still be launched from kerbin. I realise maybe this would require a lot of work. But if put on hold and rethought/more developed, Then there's so much that could be done with the moon launch site. And much that it could add to the game in terms of progression /just things to do late game. Anyway I realise not all will like this kind of thing. So let me know what you guys think.
  10. Other option is to make a subassembly. Do this by making a connector part (decoupler/docking port etc) the root part. You can then open subassembly menu then drag and drop it into the Gray box at the bottom to save. Benefit of this , is you have more control over which part will be attached to your other stages. Atleast that's what I do. Not sure if was just being dumb , but i personally found the merge options to be a bit tricky. Hope this helps
  11. Will there be hotas/flight stick support for the xbox/ scorpio ? Also good to see a lot more info on the EE patch progress.
  12. Hmm seems strange I hope you can get it working, as this is a fantastic game. Only really 2 things i think might be causing this. 1. If you don't have automatic updates active then you may need to update to latest version. However I would assume if this was the case ,it would prompt a notification when attempting to load the game. 2. Might want to try a hard reset (hold power off button for 10 secs then restart). Hope this helps and welcome to the forums. Once you get it going I would recommend starting on career to help you get a feel for the game and get to know the parts. Then once you have questions/ need help. This community is very helpful and has a lot of information available to new/ existing players. So don't hesitate to ask. No question is a silly question when dealing with/learning KSP.
  13. Yeah I think this has been changed since last patch from aspect ratio to Overscan I believe. Go to space centre go to options and it should be right at the bottom. Hope this helps
  14. Yeah it really annoys me watching him play with cheats all the time. And launching huge un aerodynamic vessels that are way overkill for the job. Even then he still uses cheats. Personally I don't see the point of playing this game if your not willing to learn at all. And just using cheats. It's not just KSP though once he discovers cheats / console commands are available for a game. That's it it's just cheat / spawn everything in. Pointless.
  15. Yeah I hear you dude. But at the same time I shouldn't have to babysit a grown man of 30 years old. But yeah that's the final nail in the coffin for him getting a shot of any of my games. And you better believe he will be hearing from me tonight when I get home from work.
  16. oh no way I'm fuming I've almost completed the tech tree ,got about 10 million funds and am just about to launch my first trip to the jool system. Thanks for the reply though.
  17. Hi so I remember someone mentioning that cheats disable achievements. I have a career save that I do not use cheats on. Xbox EE ( I only use cheats on sandbox mode)I also have a friend who cannot play the game without cheats. (Just laziness imo) While having a mess around with some of my craft he activated infinite fuel and I immediately told him to deactivate the cheats. But I'm curious if this will have permanently disabled achievements on this save? If so then I'm going to be really annoyed and have to start again. So if anyone could clarify , Would be much appreciated.
  18. Does anyone know if this is supported on console? I have a thrustmaster flight stick for elite dangerous. Would be epic to use it when docking/building stations( Pretty much my favourite thing to do in the game) Never thought about using it for ksp until I saw this discussion.
  19. I'm on console so I doubt I'll get to use the extra launchpads. But I think it would be cool if we could put launchpads on other bodies other than kerbin. But make it so you need to deliver/land a certain amount of materials and fuel within a 100m radius and have 2x engineers and a scientist landed then have an option once all parameters have been met ,to build it through the the tracking station. And it takes a certain amount of time to construct. I also think it should have limited launches before it need refilled/ ressupplied. Ie maybe around 10x launches. Or something along those lines.
  20. If you have multiple reaction wheels pointing in different directions. It can cause the craft to wobble, starts slowly then gets worse and worse. Try disabling torque on all but one reaction wheel.
  21. Yeah your wasting your time buddy. Myself and others have been asking for some news for over a month now. And we'e been completely ignored. Personally I think they'e given up on console fixes/updates. They just don't want to admit it.
  22. Yeah unless you are a console player. This is now getting to the point where I don't just feel ignored but rather Insulted by the blatant disregard for console players.
  23. I didnt know this was a thing. I wonder if it works on console? It would save a lot of headaches when building.
  24. Ok just noticed you had linked them in your post. Thanks. However (i don't mean to be rude)but I'm looking for development news. Not new control videos that, lets be honest should have been released when the new port was.
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