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mikey117
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Everything posted by mikey117
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XBOX EE, No Distance Markers for Targets
mikey117 replied to Shadowrunner's topic in KSP1 Technical Support (Console)
Vessel tabs is what your thinking about. They're off by default , you can toggle it by pressing LB+ back button on xbox. And it's not just the targeted vessel , it will also show you flags /other vessels you have landed/in orbit. Hope this helps. -
xbox enhanced edition game breaking bug
mikey117 replied to bordakius's topic in KSP1 Technical Support (Console)
Ok thanks, so it' not just me then. Yeah I know u can switch back in tracking station. It's only really when testing a new craft that I find it annoying as you can't recover vessel after switching to ksc. I always do a simulation/test run with new vessels. Just to make sure they can go the distance. Also I sure there will be a few tweaks to things here and there. It's early days for this port. And so far I am impressed it's running very well . -
xbox enhanced edition game breaking bug
mikey117 replied to bordakius's topic in KSP1 Technical Support (Console)
How do you focus view back to vessel after focusing on the mun etc? I've been having difficulty with this (having to switch to radial, focus view, then change back)on cursor mode it does not let you click on the vessel to switch view. Works fine on radial with right stick/r3. -
Just submitting a bug report/letting you guys know. On cursor mode there is no fine control when setting up manoeuvres.
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I haven' been able to find the control for this on cursor mode. ( I think this option is actually missing on cursor mode) I'm having to change to radial controls switch view back to vessel then change controls back. It works fine in radial controls. Or if I'm missing something could one of the devs comment on what I should be pressing on cursor mode.
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Aye aye capn, the demon bug ye seek bides in scorpio bay. ARRR. (Sorry couldn't help myself, I've been playing sea of thieves lately)
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Unable to set any maneuver points on Xbox 1 and Xbox 1X
mikey117 replied to Kavid's topic in KSP1 Technical Support (Console)
I'm sure you need to upgrade the tracking station also. -
PS4 Pro / Xbox One X Version of this game?
mikey117 replied to Monkey-CH's topic in KSP1 Technical Support (Console)
I'm also curious about this I have the scorpio/one x (I hate the name, scorpio is way better, plus I have an actual scorpio edition so) But yeah would be great to see the extra power being utilized. Long shot,but maybe even pc version/ version with mod support. That is, if it can run the same as a mid spec pc(as it has been compared to by others more clued up about pc) then I think we could get access to a version with mod support/ just better performance at high part count. Also I've mentioned this before but it means you can get aroung the whole not being able to release a game on the scorpio if it can't be run on the xbox one bull. ( basically they've held back development of games that could be released on the scorpio because of the ridiculous one family policy. Imo.) Maybe something for the devs to think about. I'm really not too bothered about most mods, but tbh I think mechjeb/kerbal engineer ( the one with dv readouts etc)should really be a core part of the stock game by this point. Further than that then I can understand why other mods wont be added to console version. And would personally prefer to see more funding/development going toward a KSP 2. Also before anyone else tries to say there would be no market for a KSP 2. I believe there is a massive amount of people who would pay for a new game with better atmospheric visuals, base modules, kerbal attachments, more difficulty options like kerbal food and water requirements. Etc I could go on all day so I'm sure the devs would come up with plenty more things that could be improved/ added. Anyway that got off topic a bit. But yeah come on scorpio +pspro support please. I'll concede that ksp2 might be a pipe dream , but that won't stop me dreaming. -
Iv'e already restarted due to this happening aswell. Although I think it may have been my fault. Every so often I'll do a purge of my save games. I usually make a new save then delete all but a few of my previous saves. However on this occasion I actually deleted them all, including the persistent(which I never do, i try to be extra careful with my saves since last port) I always leave the persistent the quick save and obv my new save ,but this time I got the unable to load save thing you'e talking about. But like I say have a funny feeling it's because I deleted the persistent save. Either way just reporting this as a possible way for debug team to replicate this .
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Kerbal Space Program Enhanced Edition Grand Discussion thread
mikey117 replied to UomoCapra's topic in KSP1 Discussion
Yeah I had this a few times also. Its because you are accidentally setting trim. Next time before you leave command pod have a look at control indicator (bottom left) and if you see a purple/pink marker there then you just need to reset trim (LB+A, on xbox cursor mode) Hope this helps i didnt even know trim was a thing until this new port. However now that I do it will come In handy for flying planes.- 310 replies
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- kerbal space program enhanced edition
- consoles
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How can we use a Quick Load inside a mission?
mikey117 replied to Monkey-CH's topic in KSP1 Technical Support (Console)
Yeah I had this issue with old port aswell. When you hit load , as you say it does not load you back to the ship, it puts you back to the space centre. And i assume you are then having to go to tracking station and select vessel which again, as you say, be very stressful if just about to land etc It' a bit weird how it works but when it pops you back to space centre, do not go tracking station, simply load that quicksave/named save again and it will then load you back the the vessel. Hope this helps. It certainly worked on old port. (Don't think it's a bug/old/new port related just a wierd quirk of the game save system) -
Yeah I'm on cursor mode too. It's a pain having to go to tracking centre if it' just a test launch , as you then can't revert. It is early days for this new port ,so hopefully there will be some slight tweaks to controls moving forward. But if anyone does figure it out please let us know.
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Having an issue where once I select to focus view on the moon I cannot then focus view back to my craft or any other body. It used to do this with older version but it could be fixed by cycling through all bodies using LB +RB until you were focused back on your craft Does anyone know how to cycle through them with new controls ( I'm using cursor preset) Any advice would be appreciated thanks.
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Xbox One EE: Loss of control of spacecraft in orbit
mikey117 replied to djr5899's topic in KSP1 Technical Support (Console)
Yeah I've had this issue. When in flight I like to keep my fuel tab open,which works fine until you hit the stage view button. It then locks out my controls as the little boxes are highlighted and moving left analogue stick just moves between liquid fuel and oxidizer check boxes. Hopefully this will be fixed soon- 5 replies
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- enhanced edition
- xbox one
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Anyone figured out how to duplicate items in vab? Used to be LB+A. Not sure if it' possible now.makes placing multiple fuel tanks quicker.
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Oh never mind. For anyone having issues with new controls. Switch it to cursor mode. It is essentially the old controls.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Has anyone figured out how to use hyper edit/if we even have it? I miss being able to adjust timewarp without using the cursor button top left. Also part symmetry count with LB +XB/YA It used to be I'm sure However , I'm just happy to be back into this game. I'm sure I will get used to the new controls.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Yeah I've read the patch notes, but as OrganizedChaos mentioned, I vaguely remember something being said about the debug menu being slightly less in depth.I assume everything else will be included though So just a little clarity would be nice. Don't get me wrong I'm still really looking forward to what we are getting ,even if the debug menu is somewhat less. I' just curious as this would make playing without mechjeb/kerbal engineer (whichever one gives you delta v and twr values) so much easier to test craft designs for other bodies.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Can we expect to get some patch / release notes? Before release, Regarding if we will be getting everything contained in 1.2 update or if certain things are pc only. Like the debug menu for instance, unsure wether this will be on console version.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Oh I didn't realise. Thanks. It' no biggy More excited to be getting back Into ksc.
- 176 replies
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- xboxone
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????. Why has my previous post been removed from this thread? Really happy for the announcment. But I was first to comment now it' gone
- 176 replies
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- xboxone
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Flood Fuel Tanks OR Inflatable Floaters
mikey117 replied to felcas's topic in KSP1 Suggestions & Development Discussion
I also had this problem with my reusable lifter.(I generally still had 20m/s to kill while landing on my chutes so I always throttle up a bit just before landing. Only 30-40units of fuel req)(atleast with a mammoth engine and 3fuel tanks prob be a bit less required for yours) What I found was, if you have enough fuel to keep engines on at tiny amount of throttle,upon landing it tends to keep the parachutes open then they will allow you to gently fall over and splash it down on its side. dont know why the throttle thing works but I'm not complaining. Also I'm on console so no mods. This should work with stock game hope this helps. -
interplanetary vessel bug. really frustrating
mikey117 replied to mikey117's topic in KSP1 Gameplay Questions and Tutorials
probably a pipe dream but I'm kind of hoping it will play well on the scorpio/xbox one x (stupid name I think,lol) (TAKE NOTE SQUAD) either that or they release the actual PC version with/without mods to Scorpio users. I see no reason why they could not as It in no way contradicts xbox's one family of consoles stance (ie. Anything released to the Scorpio has to be released to xbox one also) it will technically be available for both consoles just a better version on the scopio.(so noone is left behind just ,just frustrated on the xbox one version lol) -
Hi folks , So I play on console an am at my wits end with this game. so to give you a bit of info on my current situation, I really love and am addicted to this game,however I am constantly having to downgrade/down size my missions . for a start, I built an epic space station only to have it be unusable due to the lag/frame rate drop being really bad once I tried docking more vessels to it(to be fair though It was over 300parts when completed)This I found frustrating as I have seen people on you tube with stations double the size and working fine. So I then started building some ssto's, and this is where I came to realise that any vessel over 150parts on console just bugs the game out. Cant even use my mk3cargo ssto with any kind of decent frame rate. so ok I say to myself its a big enough ask this being on console anyway, so maybe I should just watch my part count and get on with enjoying the game. and this is where things get really annoying. So I done some testing an building and after a wee while, had myself a Duna expedition ready to go. The plan was to send 5x vessels(1x duna lander,1xfuel tank station to be left in orbit of Duna, 1xsat/mini lander cluster and 1xlander and 1xsat cluster for Ike) to utilise the transfer window a bit better this time(only sent a probe first time then thought damn I should have sent more). So once I had my epic one shot mission ready to go I put all 5 vessels making the transfer burn up into parking orbit ready to eject to duna.Next step I done all of the transfer burns to Duna, Then this is where the game begins to royally screw me over. After doing all the burns i was finally ready to go so I switched to my first vessel and BOOM! It explodes.OMG I say to myself what is going on here ?so I change to the next one KABOOM! Exact same thing happens with every single vessel. So I loaded up my earlier save(thank god I'm so poophole about making a save all the time)and I tried to do the transfer burn for only the Duna lander and the fuel tank(which was needed forr my lander design, couldn't come home without refueling) The same god damm thing happened they both went pop. So I checked the mission report. And apparently one of my vessels crashed into eve and the other crashed into a plane? what the hell??????? ended up having to dock my lander and fuel tank stages onto each other and then do ejection burn. And it worked , I got to the Duna system and done my manned mission in the end,Finally. so I made my peace with the fact I can only send one vessel interplanetary at a time(lame as f###k) and carried on playing Now however I am experiencing the same thing now that I am trying to capture an asteroid. for some reason the klaw I was using just would not grab on after repeated attempts. So i went back to the space center and done a resart(usually gives u a good 20-30mins of the game actually working if u keep resarting on console) So went to tracking station selected my vessel an yup you guessed it KABOOM!!!!!! For some reason the game/bad console port. Cannot handle multiple vessels being in interplanetary space. so after the long explanation. I am curious to know, does this happen on PC aswell,and if so I there a remedy? and if I does not ,then this is something that must be fixed before this new port comes out Blitworks please actually test this port before releasing it and push it with the testing . Build a 300 part station on orbit and if it works fine you k ow you are dong better than Squad. Please please test the interplanetary bug . Finally please just don't even release another port if we cant have a decent part count / multiple vessels travelling through space ,in a goddamn space game seems pretty basic to me. (final note for moderators please do not move my post I have put it in the questions forum as I am asking PC players If they have encountered this. Also because it will be completely ignored if it goes into the console forum)
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My "B" button stopped working.
mikey117 replied to MrTetra's topic in KSP1 Technical Support (Console)
yeah I have this problem on xbox also. I seems to happen after playing for a while/ transferring fuel/switching vessels. Its a pain if your doing a test flight but a quick restart seems to get it working again for a while.