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markal

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Everything posted by markal

  1. I am going from Gael to Ceti and already my Solar panels are not generating Electric power. Is this normal ? What should I be using instead.
  2. So every time I load I up the game I need to re-select the Hyper Warp once in the KSP and again once I am in a flight. Is it possible to make the custom warp the default in all cases?
  3. Thanks for the comprehensive reply. I went through all of this and found I am using the latest versions of almost all the mods. So finally I removed all mods and just did a sandbox KSP game without mods. And the issue is the Place-Anywhere 7 Linear RCS Port. They seem to be good for translation movement only. I would need the RV-105 RCS Thruster Block to get proper rotational movement. Which makes controlling things in space pretty difficult until it is finally unlocked because control surfaces (fins etc.) do not work in vacuum. Thank you for the help. Really appreciate it.
  4. EDIT : Yes I have RCS fuel tanks and 8 RCS linear thrusters ( 2 sets of 4 each for each of the upper stages). My issue is if I turn on RCS thrusters and press the WASD keys there is no rotation from the RCS thrusters at all. Here are some screenshots and the output_log.txt as well. https://www.dropbox.com/s/tk6ny54yhf8agg7/seti-output_log.rar?dl=0
  5. Yes I activate RCS using "r" key and it turns light green on the NAV bar as well.
  6. So I am using the SETI ModPack with all of the recommended but none of the suggested mods. I am also installed the RCS Build Aid but having a major issue. I still haven't unlocked reaction wheels because of the Challenge mod and was trying to do orbitting and controlling space crafts inspace with RCS but as soon as I exit atmosphere and enter space RCS rotation just stops working. Since none of the control surfaces work either I am stuck unable to control my crafts at all once I am outside Kerbin's atmosphere. What am I doing wrong, please help.
  7. @Wheffle Thanks I figured it out. Seems the issue is the toggle overlay button on the M700 scanner. It was the first thing I pressed after I started scanning and it puts the resource/ore overlay on the map screen. That's why I got confused. Wish it at least toggled between the different overlay types. Thanks for the response.
  8. Hi I am using OSP 2.3.4. I got a probe with the M700 survey scanner on a polar orbit of Kerbin. I started the Survey and transmitted the around 8-9 Mits of data. Now in the maps screen and/or the tracking station I find a button which toggles the resource overlay but NOT the biome overlay. I have checked blitz toolbar options and the stock toolbar and I do not see any button to toggle the biome map. Can you please help me finding out to see the biome overlay.
  9. My engines sound way too loud now especially during take off. I have everything set to 25% but only the engine sounds feel very high. Is there some setting I can adjust regarding this.
  10. The mod seems to not be working on KSP 1.2 even though it says it does in the title.
  11. Thank you, thank you so much. This is a literal game changer for me. No matter what I could not get planes off the airstrip in KSP ever. But today I was finally, loveing finally able to get my dinky little plane of the runway after using this. Can't tell you how happy it makes me. Such a great mod, instant must have for me. So happy it is there for KSP 1.2.
  12. Thank you for the new update. I find that SVE is not updating on CKAN. Please help.
  13. I am new to SVE and wished to ask what exactly is bundled with it? As in what mods do I no longer need to install separately. EVE/Scatterer/Planetshine/Distant Object Enhancement etc. ?
  14. Thanks for making a KSP 1.2pre build. Really great your keeping this updated.
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