BBM
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Thanks. I have also tried turning off part failures everywhere I can find the option, but they keep occurring regardless. Is it still possible to turn failures off? I don't have the frustration tolerance to deal with those...
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I used to be able to get minimal control with science-core avionics and RCS (H&N keys- prograde/retrograde), but this no longer works with my recent updates. Has that functionality been removed? I also used to be able to play the game with comnet turned off, but now it seems like comnet is mandatory to control vessels and get science. Is that the case? Thanks
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Great stuff!
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Nice!!! Perfect for social distancing.
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In my install, ion engines are listed as having 0 thrust, and in fact have 0 thrust. Things seem to be listed correctly in the cfg files. Has anyone else run into this problem? Thanks
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I need some help with a sticky launchpad bug. I'm using 1.7.3. I did a fresh install and the problem persists with big rockets. I used ckan to install the following mods: Firespitter Resources config (FirespitterResourcesConfig v7.13.0) Hangar Extender (HangerExtenderExtended 3.5.5) HeapPadder (HeapPadder 0.0.1.5) HyperEdit (HyperEdit 1.5.8.0) Inline Ballutes (InlineBallutes 1.2.9.8) Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0) Kerbal Construction Time-1.7.3 (KerbalConstructionTime-173 1.4.6.24) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.30.2) MagiCore (MagiCore 1.3.1.7) MechJeb 2 (MechJeb2 2.8.4.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0) Module Manager (ModuleManager 4.0.3) Patch Manager (PatchManager 0.0.16.4) Portrait Stats (PortraitStats 17.0) Precise Maneuver (PreciseManeuver 2:2.4.3) Procedural Fairings (ProceduralFairings 1:v1.6.2) Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.3.0) Procedural Parts (ProceduralParts v1.3.19.1_rel) Real Antennas (RealAntennas v1.0) Real Fuels (RealFuels rf-v12.8.4) Real Plume (RealPlume 2:v13.2.0) Real Solar System (RealSolarSystem v16.4) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v13.1) RealChute Parachute Systems (RealChute v1.4.7.4) RealHeat (RealHeat v5.0) Realism Overhaul (RealismOverhaul v12.8.0) Realistic Progression One (RP-1) (RP-0 v1.3) Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6) ROCapsules (ROCapsules v1.0.0.0) ROEngines (ROEngines v1.4.0.0) ROTanks (ROTanks v1.0.1.0) scatterer (Scatterer 2:v0.0540) scatterer - default config (Scatterer-config 2:v0.0540) scatterer - sunflare (Scatterer-sunflare 2:v0.0540) ScienceAlert ReAlerted (ScienceAlert 1.9.7.1) SmokeScreen - Extended FX Plugin - Realism Overhaul (SmokeScreen-RO 2.8.12.0) Solver Engines plugin (SolverEngines v3.7.4.1) SXTContinued (SXTContinued 1:03.28.2) TAC Life Support (TACLS) (TACLS v0.13.13.0) Textures Unlimited (TexturesUnlimited 1.5.8.23) The Janitor's Closet (JanitorsCloset 0.3.6.1) Toolbar Controller (ToolbarController 1:0.1.8.2) Trajectories (Trajectories v2.3.1) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) Ven's Stock Part Revamp (VenStockRevamp v1.13.0) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.13.0) VesselMover Continued (VesselMoverContinued 1.7.5) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Any suggestions are appreciated. Thanks.
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I need some help with a sticky launchpad bug. I'm using 1.7.3. I did a fresh install and the problem persists with big rockets. I used ckan to install the following mods: Firespitter Resources config (FirespitterResourcesConfig v7.13.0) Hangar Extender (HangerExtenderExtended 3.5.5) HeapPadder (HeapPadder 0.0.1.5) HyperEdit (HyperEdit 1.5.8.0) Inline Ballutes (InlineBallutes 1.2.9.8) Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0) Kerbal Construction Time-1.7.3 (KerbalConstructionTime-173 1.4.6.24) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.30.2) MagiCore (MagiCore 1.3.1.7) MechJeb 2 (MechJeb2 2.8.4.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0) Module Manager (ModuleManager 4.0.3) Patch Manager (PatchManager 0.0.16.4) Portrait Stats (PortraitStats 17.0) Precise Maneuver (PreciseManeuver 2:2.4.3) Procedural Fairings (ProceduralFairings 1:v1.6.2) Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.3.0) Procedural Parts (ProceduralParts v1.3.19.1_rel) Real Antennas (RealAntennas v1.0) Real Fuels (RealFuels rf-v12.8.4) Real Plume (RealPlume 2:v13.2.0) Real Solar System (RealSolarSystem v16.4) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v13.1) RealChute Parachute Systems (RealChute v1.4.7.4) RealHeat (RealHeat v5.0) Realism Overhaul (RealismOverhaul v12.8.0) Realistic Progression One (RP-1) (RP-0 v1.3) Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6) ROCapsules (ROCapsules v1.0.0.0) ROEngines (ROEngines v1.4.0.0) ROTanks (ROTanks v1.0.1.0) scatterer (Scatterer 2:v0.0540) scatterer - default config (Scatterer-config 2:v0.0540) scatterer - sunflare (Scatterer-sunflare 2:v0.0540) ScienceAlert ReAlerted (ScienceAlert 1.9.7.1) SmokeScreen - Extended FX Plugin - Realism Overhaul (SmokeScreen-RO 2.8.12.0) Solver Engines plugin (SolverEngines v3.7.4.1) SXTContinued (SXTContinued 1:03.28.2) TAC Life Support (TACLS) (TACLS v0.13.13.0) Textures Unlimited (TexturesUnlimited 1.5.8.23) The Janitor's Closet (JanitorsCloset 0.3.6.1) Toolbar Controller (ToolbarController 1:0.1.8.2) Trajectories (Trajectories v2.3.1) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) Ven's Stock Part Revamp (VenStockRevamp v1.13.0) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.13.0) VesselMover Continued (VesselMoverContinued 1.7.5) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Any suggestions are appreciated. Thanks.
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I am having difficulty with Maol. When I get an encounter, I am not seeing the usual predicted flyby trajectory where I would usually put a maneuver node to get into orbit. When I enter the SOI, I end up on a collision course with minimal time for maneuver. I have tried this several times. I am running 1.6.1 (with a lot of mods) and I've had no issues with the other moons of Lomila I have tried so far. Any suggestions? Thanks for the great mod.
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KSP Interstellar Extended Support Thread
BBM replied to FreeThinker's topic in KSP1 Mods Discussions
@FreeThinker an experienced you-tuber is starting a series based on KSPI-E: He is using a ton of other mods including RO and RSS but it might have some helpful tips for beginners. -
KSP Interstellar Extended Continued Development Thread
BBM replied to FreeThinker's topic in KSP1 Mod Development
I have the dV, the maneuver node tells me that when I set up the burn. I'm trying to get a more accurate burn time (the ones provided by the game are way off). I am using the Better Burn Time mod- maybe this is part of the issue? Anyway without an accurate burn time it's hard to know when to start the burn. The TWR can give me the instantaneous acceleration but because the mass changes a lot over a long burn, the TWR changes too. What I have tried to do is average the initial acceleration with the final acceleration as a rough estimate but to get a better burn time number, I believe that there needs to be an integration step. I'm pretty rusty on that stuff... It's been a while. -
KSP Interstellar Extended Continued Development Thread
BBM replied to FreeThinker's topic in KSP1 Mod Development
The game seems to have trouble getting accurate burn times with the setup I am using (Atilla thruster, beam power, hydrazine). I'm sure it's hard for the game with variable ISPs and variable power inputs. Is there a straightforward way to calculate burn times with a known ISP, known thrust, and known initial mass for a particular dV? It's been 25 years since I studied physics or calculus. I have tried using the rocket equation (with dV, ISP, and initial mass) to calculate the final mass, and then use the thrust to calaclate initial acceleration with initial mass and then acceleration at the end of the burn with the final mass. With that info I then calculate average acceleration. I realize this is an approximation. Surely there must be a formula? While it would be satisfying I think it would take me a long time to derive it so if someone would help me out I would appreciate it. Thanks -
KSP Interstellar Extended Continued Development Thread
BBM replied to FreeThinker's topic in KSP1 Mod Development
I neglected to mention that I was running Hydrazine as the fuel b/c it looked like a nice dense relatively high performance (high thrust) with the ATTILA. I did try attaching it right to the reactor (Pebble Bed) to see if that would help things. Is 1719 the ISP associated with Hydrazine or is there a way to improve that ISP? BTW, can you set up a donation Paypal page in English... my German is pretty worthless. Thanks. -
KSP Interstellar Extended Continued Development Thread
BBM replied to FreeThinker's topic in KSP1 Mod Development
I am having trouble with the Attila thruster. I am only getting 1719 ISP instead of the 2854 listed in the VAB. I have tried several different configurations. Any tips? I am running KSP 1.1.3. Thanks. -
KSP Interstellar Extended Continued Development Thread
BBM replied to FreeThinker's topic in KSP1 Mod Development
I have a quick question. Which tech node unlocks the graphene radiators Love the new models!