aeTIos
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Everything posted by aeTIos
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I tried opening the textures with Gimp, but it shows them like only 10% opaque. Did you also have that problem? If so, how did you fix it?
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Helldiver, I tip my hat to you. Even when you don't like a certain thing, you still create it to please us? Wow. And that adapter *does* actually look very cool
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Aww yeah, that looks like a mun hab!
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the RATO (Rocket Assisted Take Off) prototype
aeTIos replied to Justin Kerbice's topic in KSP1 The Spacecraft Exchange
Looks interesting. I didn't know you could mount stuff on canards. -
Just wanted to let you know that I have a video featuring this mod in the works (incidentally, also my first cinematic). Regarding the texture swapping, I took a look at the texture and I saw that you had the whole shuttle in 1 file. Now I wondered, can't you have the cockpit in a separate texture and have the names next to it? Like this: (amazing Gimp skills incoming) Not sure if this is possible, as the textures are probably baked.
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Stock anti gravity device.
aeTIos replied to Comrade Jenkens's topic in KSP1 The Spacecraft Exchange
Fixed that for ya. aeTIos. It's not a good idea to have typos in your punchline. -
Helldiver, what's the font you used for the shuttle names? Might be handy to know this when custom naming the shuttles.
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A few remarks/yells: -This shuttle is amazing. -RCS is off-center, you might want to fix this in an upcoming update. -Could you add a camera view that focuses on the MFDs? They're in sort of an odd angle when you look down on them. -Someone accidentally left an RTG lying in the cargo bay. The KHC is concerned over the safety of the kerbals in the cockpit and asks if this was intentional. -I second the proposal/suggestion to split up the main tank in 3 parts. This would make an awesome way to launch medium payloads. -I haven't been able to land this properly yet. Good job on making that sorta hard. (Do splashdowns also count as landings?) -Amazing work. -Amazing work. Wait, I think I said that already.
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Okay, I've ran into a problem already, and I'm not sure what caused it. When I drop the ship on the launchpad, RPM throws an error for JSIActionGroupSwitch (if I recall correctly), and it says I must check my configuration. Could it be that my RPM is outdated?
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HERE IT IS! NOW YOU WILL GET HIRED BY SQUAD. No, seriously, AMAZING WORK. AAAAAH.
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You could work together with Frizzank if you're doing the American stuff. IIRC, Frizzank is not making a Saturn Ib rocket. You could do that!
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Nope. 10chardaaangit
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DROMOMAN - modular arm parts for Infernal Robotics
aeTIos replied to nothke's topic in KSP1 Mod Releases
That's just great! I wonder though, are you going to keep those in black? Because then they would not fit in with the existing parts very well :\ -
I would love a half-length crew module. Also, could you change the crew capacity of the Kupola to 1? That's much more realistic. edit: Also, I forgot. Could you make the IACBM's less wobbly? They almost killed my Constellation-style mun mission. (Whole craft snapped in half, lucky I had a quicksave)
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HotRockets! Particle FX Replacement + Tutorial
aeTIos replied to Nazari1382's topic in KSP1 Mod Development
That's a really nice Jaguar you have there! -
I suspect authortroller here
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I know that asking for ETA is a no-no, but I'm too lazy to read all 15 pages of this thread. Is there a dl link for this already? I love how it looks! Also, I agree with Dragon01 that you should probably use LF/OX on your tanks so that it doesn't conflict. You can still use different ratios if you want.
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
aeTIos replied to sarbian's topic in KSP1 Mod Development
Doesn't sound quite right. I think that ice should continue falling for (for example) 20 seconds after launch. After all, it's the vibrations in the rocket that make the ice get loose.