

sl2va
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Go everywhere, but now with rovers! Total Mass: 2903t Dry Mass: 573t Initial TWR 1.68 DeltaV 24k Launch it from runway. If you have some problems related to the craft you can report your problem to me. Known issues: - Problem with decoupling nuclear to liquad stage. Temporal solution: time warp stages from each other. https://drive.google.com/file/d/1p8kHtaQ9tDR7ajhAe0WuQzsEAu_3fruz/view?usp=sharing If you have some problems related to the craft you can report your problem to me.
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Done. I hope it's will work now.
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Top speed ~65 m/s on thruster. It's have thrusters for downforce it and pushing rover forward. Mass 4.27t Dry Mass: 2.12t https://drive.google.com/file/d/1HB_QovkVeJXVbX97GmwiT5SWlT6U9hlB/view?usp=sharing
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Rocket with high 16k deltaV, can do orbiting Kerbin and going to far space. From drawbacks: 1. First stage can destroy rocket at end of ignition. Solution: don't burn all fuel, save just a bit and cut off stage. 2. Top of rocket have wobbling. Be careful. How to install: 1. Download the .json file for the craft you want 2. Put the .json in C:\Users\<YOUR USER>\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Workspaces 3. Open the VAB and load the craft Download link: https://drive.google.com/file/d/1GWRiqupY6xsfPnqft35kXuWBj95XW74b/view?usp=share_link
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How to Submit Feedback
sl2va replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Hi. Is there any plans for improving bug reporting like: 1. During typing title for bug report make another similar titles appear as a hint. May reduce amount of duplicate bug reports. 2. Allow sort bug reports by upvotes. May give the view how often bug appears/how painful for ppl that bug. 3. Allow attach logs and player's savings. May help in investigation of bugs. -
I don't have exact copies of crafts that went to underground and didn't. But I have autosaved project of craft that didn't went underground (AutoSave AKU 2023-2-26_15-21-53) and saved same project of craft that went underground (AkuMA). I don't know exact steps to reproduce this though. This is link for dev team, it's contain both crafts: https://drive.google.com/file/d/1P7RmJWhNbKAYAqn3LwWg5a4wRyPks9hj/view?usp=sharing
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I'm excited to hear music and sound design. P.S Launch music feels like mix of KSP main theme and a movie about rocket that have number 13 in the name.
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I think it's possible because there's PhysX that use a lot GPU cores (really a lot cores, 500 for example) for physics calculation.
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1.5.1 version still use 2 cores for physics and maybe +1 core for aerodynamics FX. I really want to see in next update optimization for all cores. #AddCpuOptimizationForAllCores
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CHECK HERE FIRST - common suggestions.
sl2va replied to sal_vager's topic in KSP1 Suggestions & Development Discussion
KSP really need CPU optimization. When you have 4 core CPU and game uses only 2 core it's not good.- 95 replies