tomgle
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Everything posted by tomgle
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SETI-UbM Career Challenge (setup takes 5-10min)
tomgle replied to Yemo's topic in KSP1 Challenges & Mission ideas
Hi, I installed everything using CKAN, and I also added FAR. When the game is loading, ModuleManager says it found 67 errors, all of which seem to be related to the SETIRebalance mod. Should I be concerned? Thanks. -
OK, thanks.
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Hi, Is it possible to disable some features and leave others on? For example, use remotetech for communication, and testflight for reliability? Thanks
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[1.11] RemoteTech v1.9.9 [2020-12-19]
tomgle replied to tomek.piotrowski's topic in KSP1 Mod Releases
Okay, thanks. Hopefully I'll be able to try it out today. -
@Nathangun @theJesuit @lordcirth Thank you for your replies! I'm looking forward to trying this out!
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Hi I really want to try out this mod, just a few questions: Does a part's chance of failure decrease if you use/'test' it more? There used to be a mod that had this feature (I never got to try it out, but it sounds pretty cool). Will this work with unmanned before manned? Can I use remotetech's comm system instead? I like the idea of having a light delay and a flight computer that can execute maneuver nodes. Thanks in advance for any answers!
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[1.11] RemoteTech v1.9.9 [2020-12-19]
tomgle replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi! Thanks for the mod! Just two questions - 1. What can the flight computer do and not do? 2. Does this work with 1.3.1? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
tomgle replied to Ven's topic in KSP1 Mod Development
I just installed this and now the solar panels on my space station look like this. They may have been offset in the VAB, but probably not rotated. Does anyone else have this problem? Anyone know how to fix it? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
tomgle replied to sirkut's topic in KSP1 Mod Releases
Thanks! Can't wait to try this out! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
tomgle replied to sirkut's topic in KSP1 Mod Releases
Hi. Do you know which of these folders of KJR I need to install? Thanks in advance -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
tomgle replied to sirkut's topic in KSP1 Mod Releases
Hi. Not sure if this is the right place to post this, but I'm looking for a mod with a robotic arm that can grab onto another part. Does this mod include such a part? If no? Can someone point me to a mod that does? Thanks -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
tomgle replied to Ven's topic in KSP1 Mod Development
Hi. Which folders/files do I need to add to my KSP GameData folder for this download? What are the pruners/unpruners folders, and do I need to worry about them? Thanks -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
tomgle replied to tetryds's topic in KSP1 Mod Releases
Hi. Does this work with 1.2.2? Thanks -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tomgle replied to ferram4's topic in KSP1 Mod Releases
@tetryds Ok, thanks a lot!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tomgle replied to ferram4's topic in KSP1 Mod Releases
I thought there was some problem with joysticks in KSP, like a huge input lag or something. Has that been fixed? Also, would mouse aim flight work just as well instead of a joystick?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I downloaded the mod, and while everything looks stunning, even without GemFX, I get very low FPS while launching even something like the Kerbal X, with a low of 14 fps (although that was in clouds). Is this normal? I found it quite surprising, considering I'm using a GTX 970 and an i7-4790K @ 4.00 GHz. My worry is that the game will become unplayable during larger launches, especially with GemFX (assuming that affects framerates). Also, does this work with Revamped Stock Kerbol System? Thanks for help
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- renaissance compilation
- visual enhancements
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