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KSP2 Release Notes
Everything posted by TheKorbinjer
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Nope! @Mordecai_Ender maybe?
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Hello form colombia - a newbie player start on the forum
TheKorbinjer replied to jackstech's topic in Welcome Aboard
Welcome to the forum, @jackstech! Enjoy your stay! Morning breakfast is complimentary, feel free to pig out -
I clicked, my pc exploded. squad u owe my school a new computer Don't worry.. they're cheap hand-me-downs.. *so like 800 dollars*
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Do not waste your money. The console version of KSP is incomplete, and bug filled to the max. Keep a look out for it, when they release a new version for console that works, then you can get it.
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I have it set to where the shaking on the outside is 0, but inside is set to 2.0 I'm sure there's a .cfg file somewhere in which you can alter it.
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Moar Procedural parts.
TheKorbinjer replied to Bloojay's topic in KSP1 Suggestions & Development Discussion
don't forget the addition of stock propellers -
Sorry, Sir. We fired him last night.. He's been trying to sneak back in.. Waiter!, there's a black hole in my soup! it's consuming my legs!
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during one of my science missions, i landed in multiple biomes on Pol. Entirely Ion powered!
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Welcome to the forums, Mondoshawan! Enjoy your stay!
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When I was landing on Duna with a rover, made like 10 adjustment burns before I got there, reentry as usual, deploy retro rockets and parachutes only to hit the ground at 250 m/s... What was the problem? All that in about 45 minutes. Held F9 to see my interplanetary stage still attached, I didn't quicksave *alt F4'd*
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If you're flying between 700-1,200 m/s, you'd need to use the beefy atmospheric engines, they are very good at high altitude and somewhat fuel efficient. Propper altitude would be between 15 km and 20 km. you can maintain high speed, while fuel usage is low. I would know because I have my own 1:1 scale replica
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I am continuing to test my replicas, trying to fly inverted in my C17 and rage quitting after hitting the water at 260 m/s
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They should have continued to experiment with the game, develop it for the consoles before they released it. My guess is that they released it for a quick buck, knowing players can't refund, and are very slowly fixing it. RECALL THE GAME FROM CONSOLE AND FIX IT BEFORE YOU RELEASE A BUG FILLED PIECE OF TURD.
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GRAPHICS (beautification) Planetshine, RVE/EVE, Scatterer, DistantObject(?) planet shine makes reflections off the planets more visible RVE adds clouds, and makes the terrain look like it has cities on it Scatterer makes atmosphere look WAAAY better, sun looks more shiny, and planets with atmospheres can have shadows of other bodies on them Distant object allows you to see planets from where they are without going into map view. They look like stars but they move very slowly. SKYBOX Rareden's Real 8k Skybox for Texture Replacer None of these mods should be over 100 mb, but remember. KSP is (iffy) when it comes to optimization and can cause ram issues (crashing), so do not get them if your computer cannot handle it. If you have trouble finding them on teh interwebz, download CKAN and put it into the KSP folder, open it up and search for them. EVE would Environmental Visual Effects or something like that, and CKAN will put the mods in the appropriate places. When it's done installing them for you, just run the game as normal (warning) it will take longer to load the game the first time because it has to patch a bunch of stuff. Hope my mod suggestions helped!
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-42+ Bender Rodriguez once said: "Have you ever tried sitting down with your kids..... and hitting them?"
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banned for having nothing in your post pass the bans on
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Boat propellers!
TheKorbinjer replied to Razorforce7's topic in KSP1 Suggestions & Development Discussion
Jets should stall when under water. It's kinda dumb that they work down there anyway. And I don't understand why Props haven't been added to the game yet. #putkspbackinbetapleaseorisueyou kappa -
Boat propellers!
TheKorbinjer replied to Razorforce7's topic in KSP1 Suggestions & Development Discussion
But there are planets with water and air. People will want to explore the water, so why not add propellers for both air and water? There could be new missions specifically for those types of things. -
What am I doing wrong?
TheKorbinjer replied to TubaHorse's topic in KSP1 Gameplay Questions and Tutorials
It's been a minute sicne i've been to Jool. All my spacecraft are very large when they get there though xD -
What am I doing wrong?
TheKorbinjer replied to TubaHorse's topic in KSP1 Gameplay Questions and Tutorials
From the video you posted, i can suggest aerobraking on duna for one, it would save you huge amounts of fuel, And for landing on duna, unless it's under ~1.5 tons, ALWAYS MAKE IT A POWERED LANDING. Duna's atmosphere is thiiiiin, so it's not enough to slow you down to a soft parachuted landing. If you want a close encounter with the planet, after you leave Kerbin's SOI, add a maneuver node on the orbit trajectory (around the sun) and focus your camera on Duna. You will be able to see just where your Duna encounter will wind up going. The following aerobraking altitude numbers should be good for you. Eve: 65-75 km Kerbin: 20-30 km Duna: 7-15 km Laythe: 20 km Jool: 160-170 km if the planet has an atmosphere, use it to slow yourself down. -
Make a wish... and have it horribly corrupted!
TheKorbinjer replied to vexx32's topic in Forum Games!
Granted, but it's a fish in a box I wish i wasn't in prison Just kidding, i'm not in prison. Highlight it. -
The size of that moon would tear those rings apart. Try something like a Saturn-Titan distance? Put a moon on the inside of the rings, closer to Heidon, Could be a Shepherd moon! It'd be awesome dude. When you finish the mod, i'll ask my dad if i can get it. also.. LOOKING GREAT MAN
- 116 replies
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- planets mod
- kopernicus
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If Heidon is close to Kerbol, then it will be hot enough for mass to be shed off of the planet. Mercury has an extremely faint tail, but it's enough to pick up. And if a planet comes near another planet of relative mass, then the gravity will be pretty similar. It would take a HUUUUGE disturbance to throw something into an 80 degree orbit, and over time the orbit would lessen to come closer to the star's equator Please, by all means.. (and for the sake of players trying to get to it) Make the planet have something less than 40 degrees.
- 116 replies
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- planets mod
- kopernicus
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(and 3 more)
Tagged with: