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Oyster
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[KSP 1.3.0] Graphic Overhaul for Kargantua & Kolyphemus Systems
Oyster replied to Davian Lin's topic in KSP1 Mod Releases
Looks like...Better not talk about it.- 18 replies
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- kargantua
- kolyphemus
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(and 3 more)
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Maybe..Procedural airships? Not thought about it?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Oyster replied to IgorZ's topic in KSP1 Mod Releases
Pylon. Thanks for the info. After some update, the parts ostensibly are attached to the glue PVA.I try change this parameter strongly for other parts.For example, ports KAS sometimes break away from ships when they exit the warp.And if you attach the pylon to the ground - it will come off if it is touched by the kerbal. Sorry for the errors, I'm using google translator. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
If I assign "ground tethering" to part from KAS mod(pylon), will the function work correctly? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Oyster replied to IgorZ's topic in KSP1 Mod Releases
How to increase the strength of fastening parts to the planet surface? Attached the part to the surface - it breaks off at the slightest jerk. I want the detail to be held so tightly. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
What is the name of the module that is responsible for ground tethering? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
Many thanks for your patience. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
Immediately sorry, I'm just hard to understand. For example, it will be effective: 13-14 hours-ksp in a module-miner, next go "on business" for a year to other missions, and after this time check the module-miner? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
How can I support sending resources to a planetary repository? I have mining stations, and processing. How to make it so that, without switching to them, update the planetary storage? Or so it is impossible? I do not want to continually check the craft to update the contents of the resources in the planetary repository. (English is not my language, I use an translator) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
English is not my language. I use a translator.I apologize for the misunderstanding, I meant then himself. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
Apparently,the translator has not translated it. How , without a crew, to get resources from the repository? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Oyster replied to RoverDude's topic in KSP1 Mod Releases
What does this command do in the details configurations? MODULE { name = ModuleWeightDistributableCargo } How can I make module to "push" resources from the planetary storage without the need for a crew?