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smckamey19

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  1. I think I'm having a similar problem with the Universal Storage Alkaline Fuel Cell. My batteries stop charging once I no longer have the vessel active.Go to your vessel and open up the normal Kerbalism GUI. Middle click on "auto" at the bottom to see all the devices/components on the vessel. You can turn these on and off through the menu. I do not see the Alkaline Fuel Cells and you probably do not see the SSTU solar panels? I'm not sure, just guessing. So the question is.. Is there a way to add these devices so that Kerbalism recognizes them? I don't know the answer to that. :(
  2. I was just looking for something like this! I couldn't see the engines anywhere and wondered why. I guess this explains it. Where do I put the file after I download it? I can never find the engines when I'm in the game....
  3. For some reason after I save a spacecraft and reload them my engines move away from the procedural tank leaving a gap. In some cases they move into the procedural tank upon reload. I can easily fix it each time before launching, but it's a pain with larger rockets. Any simple solution to this?
  4. I accidently quoted the wrong person in the last post... see above question. ha I know it's not B9, but you had the same issue I have so I'm wondering if you ever figured out how to fix it? Yeah, I'm just hoping the gentleman that posted the original issue figured it out.
  5. Did you ever figure this out? I know it's more than a year later, but I'm having the same problem. The Craft is fine until I save and try to load again.. My engines move into the procedural tanks upon loading. I have to pull them back out again prior to launching the ship.
  6. Gotcha. That makes sense. thanks
  7. The umbilical clamps don't pump fuel after turning on the launch pad. Any idea what might cause that? I have a ton of MODs so that may have something to do with it. I was just curious if there was a common reason why this happens? I was thinking maybe I need to research something in the tech tree? Thanks.
  8. Has anyone tried it in 1.3? It may still work.. I hadn't got around to it yet.
  9. My steam automatically updated to 1.3 so I reverted back to 1.2 to continue playing my current game and not break it due to mods not being updated yet. A bunch of my parts are now titled "#autoloc" The parts seem to function fine and the specs are still correct. I use the search function to find parts so this really sucks. Any idea how to fix it?
  10. I tried using different lander legs. This reduced the wobble, but didn't stop it. The feet of the legs now sit on the surface of the Mun instead of sinking like the original legs I had on the lander did.
  11. https://www.dropbox.com/s/nzm1o4z2a38tdhc/output_log.txt?dl=0 Link to output log above.. I also noticed that when I retract legs and let the pod just sit on the ground it stops wobbling.. Maybe it's the legs? The engine is actually sitting on the ground when I do this, but the craft stops wobbling.
  12. Where can I find the output log for just the most recent time playing?
  13. It's asking 11,000 pages on a word doc..is there a way to post a file? Around * 11k pages
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