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smckamey19

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Everything posted by smckamey19

  1. I think I'm having a similar problem with the Universal Storage Alkaline Fuel Cell. My batteries stop charging once I no longer have the vessel active.Go to your vessel and open up the normal Kerbalism GUI. Middle click on "auto" at the bottom to see all the devices/components on the vessel. You can turn these on and off through the menu. I do not see the Alkaline Fuel Cells and you probably do not see the SSTU solar panels? I'm not sure, just guessing. So the question is.. Is there a way to add these devices so that Kerbalism recognizes them? I don't know the answer to that. :(
  2. I was just looking for something like this! I couldn't see the engines anywhere and wondered why. I guess this explains it. Where do I put the file after I download it? I can never find the engines when I'm in the game....
  3. For some reason after I save a spacecraft and reload them my engines move away from the procedural tank leaving a gap. In some cases they move into the procedural tank upon reload. I can easily fix it each time before launching, but it's a pain with larger rockets. Any simple solution to this?
  4. I accidently quoted the wrong person in the last post... see above question. ha I know it's not B9, but you had the same issue I have so I'm wondering if you ever figured out how to fix it? Yeah, I'm just hoping the gentleman that posted the original issue figured it out.
  5. Did you ever figure this out? I know it's more than a year later, but I'm having the same problem. The Craft is fine until I save and try to load again.. My engines move into the procedural tanks upon loading. I have to pull them back out again prior to launching the ship.
  6. Gotcha. That makes sense. thanks
  7. The umbilical clamps don't pump fuel after turning on the launch pad. Any idea what might cause that? I have a ton of MODs so that may have something to do with it. I was just curious if there was a common reason why this happens? I was thinking maybe I need to research something in the tech tree? Thanks.
  8. Has anyone tried it in 1.3? It may still work.. I hadn't got around to it yet.
  9. My steam automatically updated to 1.3 so I reverted back to 1.2 to continue playing my current game and not break it due to mods not being updated yet. A bunch of my parts are now titled "#autoloc" The parts seem to function fine and the specs are still correct. I use the search function to find parts so this really sucks. Any idea how to fix it?
  10. I tried using different lander legs. This reduced the wobble, but didn't stop it. The feet of the legs now sit on the surface of the Mun instead of sinking like the original legs I had on the lander did.
  11. https://www.dropbox.com/s/nzm1o4z2a38tdhc/output_log.txt?dl=0 Link to output log above.. I also noticed that when I retract legs and let the pod just sit on the ground it stops wobbling.. Maybe it's the legs? The engine is actually sitting on the ground when I do this, but the craft stops wobbling.
  12. Where can I find the output log for just the most recent time playing?
  13. It's asking 11,000 pages on a word doc..is there a way to post a file? Around * 11k pages
  14. Sorry for poor quality...I'm at work and I had this vid on my phone. I'll post log when I get home.
  15. I got rid of every type of environmental enhancement to include stock visual terrain.. I'm not using and planet mods. I got rid of kopernicus as well..How do I insert a 10 sec vid on here?
  16. Any idea what makes my landers shimmy the entire time I'm landed on the Mun? The legs look sunk into the surface and the lander wobbles..while slowly moving. If I place something on the ground and switch to another kerbal the part will then elevate above the ground about 100 meters and be suspended there. Any thoughts on what might cause this glitch? The same thing happens on Minimus..
  17. Any idea what makes my landers shimmy the entire time I'm landed on the Mun? The legs look sunk into the surface and the lander wobbles..while slowly moving. If I place something on the ground and switch to another kerbal the part will then elevate above the ground about 100 meters and be stuck there. Any thoughts on what might cause this glitch? I don't think it has anything to do with Kerbalism, just curious if someone on here might have an idea or possibly experienced this? I have about 80 mods installed and I haven't listed them so I'm not looking for the perfect solution, just curious if anyone has experienced this before? Any thoughts on what might cause it?
  18. Any idea what makes my landers shimmy the entire time I'm landed on the Mun? The legs look sunk into the surface and the lander wobbles..while slowly moving. If I place something on the ground and switch to another kerbal the part will then elevate above the ground about 100 meters and be stuck there. Any thoughts on what might cause this glitch? I don't think it has anything to do with SVT, just curious if someone on here might have an idea or possibly experienced this with visual terrain. I have about 80 mods installed and I haven't listed them so I'm not looking for the perfect solution, just curious if anyone has experienced this before? Any thoughts on what might cause it?
  19. Yeah.. so I get about .67 TWR after the boosters drop off. This is without cargo and I slowly fall back to the ground. Should the boosters attach automatically or am I supposed to be using stock decouplers to make them attach? I put larger engines on the back of the shuttle to get it into orbit..I should've mentioned that in the original post. Am I missing a mod or something? I'm playing stock. I did find the two mono engines for placement above the main engines on the shuttle.
  20. I tried manually and with mechjeb.. I can get into orbit just fine, but goes all over the place when I try to do a burn. The center of thrust is off so it's almost impossible to rendezvous with anything. I also had to use stock game decoupler for the boosters.. I assumed they would just connect like the main tank does, but they don't. Does this mod come small engines for orbital adjustment? I only see the main engines in my parts menu. I think that might be part of the issue.
  21. The craft file you provided doesn't have enough DV to get into orbit. I mean it has enough, but the three engines don't have enough power have boosters separate. A payload with any weight would be impossible. I'm playing in stock mode. ?
  22. Right after I updated to the newest version I noticed my EC for all spacecraft exceeded 100% when viewing from the GUI.... Is it normal for EC to run out on other spacecraft when warping? I changeover to the spacecraft that is out of electrical charge and it's actually fine, but my kerbal's will die if I don't switch to the craft, this has been the norm even before the update.
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