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NESD

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Everything posted by NESD

  1. @snkiz THAT looks nice (for both mods), unfortunately I don`t have Waterfall, and cant check it. Also update for this mod not being too soon, but I can put link in first post so everyone can find it
  2. @Anachro forget about this mod, I think it being outdated long time ago and only Wings survive but now i have paintable spherical tanks for my copy of PTK ship
  3. @Anachro Parachute already in work, but without rocket booster (KSP don`t like two staged things in one part) and . . . nice ships, what mod a you using for Maks fuel tank?
  4. Its really good to see a people who still believe in this "slightly" outdated mod unfortunately I`m not a linuxgurugamer or nerthea, and don`t live 25 hours per day in kerbal universe I`m happy if I have some hours in week to do something for KSP , but THIS mod need a lot of work (and some REwork) so update with new parts can take some (a lot of) time Now I`m working with updates for my other mods Yep, it was being planned to 12.04, but still have some things to fix
  5. @Beetlecat vertical "submarine" style wing-POD in streamline pack being planned long time ago, but still not exist
  6. @Beetlecat Unfortunately my 16GB RAM can`t eat more mods, so I don`t have FAR and can`t make patches for it but if you or anyone else can make good working config it can be added to this mod. Same for BD Armory support, if needed some compatibility changes in parts ( hierarchy, part or node names, rotation axis ) just say me.
  7. @jpkerman Original ASSET and DynaSoar don`t have abblator, so this thing also don`t have it and not suitable for direct dive even from Mun Next time try 2-3 stage aerobraking or return with intermediate orbit at 80-150 km One parachute is enough . . . or just jump. This thing have very small wings, you just can`t turn it to horizontal flight. Unfortunately stock chutes always white, maybe ReStock team can add color changer for their model
  8. @Beetlecat Yes, I know about this thing, and maybe use it for my Lunochod project but now I don`t want use any 3rd party plugins for my mods and keep it free from any issues with updates and incompatibilities after KSP or plugin update
  9. Currently I`m truing to clean up my big pile of various parts laying on my disk for months, and some for years. Now I just don`t have too many time to dive deep into KSP physics and fix this wheels
  10. Nice to see it now working properly again, Thanks for all people who did it
  11. @RandomKerbal Basically no . . . and yes. Some info from NESDipedia It`s a TKS (literally - Transport Supply Ship) lesser known part of Soviet space program, and also one of mostly used part. This ship built to carry supplies and photo films to Almaz stations, military spy variant of Salyut equipped with huge 4 meter long photo cam that required a lot of cargo to delivery to orbit, back to earth films delivered by automatic capsules Also TKS is a first reusable pod, Gemini project also have some tests before, but this one intentionally made as reusable (up to 10 times) This program also have variant for "around the Moon" flights It have only 4 working and some test launches before program was cancelled but many prefabs for rear, non returnable living and cargo section already was built and later being used to make modules for Mir station (that actually is a Salyut-8) So all four side modules with double cone ends is actually based on TKS rear parts. And this program still not scrapped, like Mercury, Gemini, Apollo and Shuttle ( Vostok also still alive) Module Zarya at Salyut-9 (aka International Space Station) also made from TKS parts and one still not launched Russian module Nauka for ISS is TKS too Also TKS reentry pod being used as one of variants for new Russian crew launch program, but not win contest I have some ideas for this variants but waiting new @Nertea Mk-1.5 station parts to make it compatible
  12. @Daniel Prates need to check it, my KSP version with mods, don`t have this glitch What mods you are using? yep my mistake, Alt is a Part copy and Control trim (if I`m not mistaken again)
  13. Today is my 100th post . . . 100th . . . in FOUR YEARS Yep, I'm unbelievable communicative and easy-to-contact person (especially on non native language) to celebrate this milestone I bring you not one, but two mods Stock TKS First one from Soviet side. It`s a set of parts to build a TKS style spaceships, or any other vessels with rear crew access This mod make a copy of stock pod and add heat shield and some attach parts to it`s top also add stabilization cone with built-in RCS, de-orbiting engine, nose cone, attach base, fuel tank and small antenna It work with stock pod and ReStocked one, also support Connected Living Space for bottom node and passable decoupler ASSET Mk1 Another from USA. This is a crewable version of ASSET testing vehicle. Basically is a sawn off nose from Dyna Soar project (known as Moroz in Kerbal universe) It`s a only have 2 parts with some colors, and it`s not a spaceplane, only winged pod with slightly improved aerodynamics that gives you better control during reentry and some kilometers of correction after entering to lower atmosphere, but sometimes it`s much better than rolling down from mountain Main part can be used without stabilization tail, but better place it together
  14. @Daniel Prates @Zmeya This bug confirmed in modded KSP 1.8-1.9 and each user have different glitchy mods I also have this bug, and this is one of reasons why I`m rarely play KSP before 1.10
  15. @Daniel Prates I see this bug in one of previous versions of KSP (You have 1.10 ?) try to make something with stock seat and check in my game version everything OK Also try hold ALT while moving parts, you can move parts without distance limits (and don`t need pylons to do it) ---------------------------------------------------------------------------------------------------------------- If anyone still search for biplane wheels, try this configs: Main wheels Tail wheel Just create a folder [KSP dir] / GameData / [Any name you want] / Parts / Wheels then make two files with any name and .CFG extension and copy text from spoilers above into it
  16. I`m return, and this mod return, so . . . UPDATE v1.3 for KSP 1.4-1.10 New parts in this update: Strut (6 variants), wire and wired antenna, 2 tail sections, Stockalike wing parts (all this parts have (OC) in name for easier making mod-free aircrafts for upload): 3 overhead panels, 3 round wingtips, 5 fixed trailing edges( to fill some weird gaps between elevons), 2 rudders and 7 wing pieces ( some of them have variants of gray trim) National roundels and insignias for new KSP 1.10 flag parts (can be used as common flags in earlier game versions) All parts ready for localization No wheels at this time. Copyright note: This mod not include any original game textures and use only my own models. Note 2: This wing parts have link to stock wing texture, so any mod that modify it or block access, may cause issues.
  17. I try make my mods very simple, and based on methods existed from early versions of KSP, so they usually forward and reverse compatible with many versions. Missing textures I see only once in Restock payload shields (now fixed), but I find another issue in 1.10 KSP if part have multiple animations, like Solar panels and Generic animation at one time KSP stuck at loading screen (this is why Lunochod on screenshot don`t have solar lid yet)
  18. @Monniasza maybe, maybe . . . after finishing this and this and this and maybe this and maaaybe this (Yep, more and more "Red side") and . . . actually I don`t have any ideas of parts for this mod, maybe except shrouds for 2.5m engines SpaceX style sleek 3.75 pod/lander planned, but only as idea and not for this project @RandomKerbal already exist mod ZeroAVC, that installed by CKAN together with many other mods, they automatically disable all MiniAVC dll so you don`t have any issues with old mods
  19. @linuxgurugamer Thanks for help, but it`s a models and textures issues, so My faults - My fix for testing I already have separate install only with some bilding help mods ( some of them yours, so thanks again) so database reloading took lesser than one minute
  20. @Gfurst IRCS is a standalone mod with a lot of parts that can`t be interested to everyone But i can give a control of my KeR-7 mod to this team because it already created to be compatible with Restock, and use same ideology as Plus pack. Also it have two unreleased Vostok rear conical parts, one finished, other required some (re)work
  21. @Ruedii He have the same issue in his biplane wheels, at least half year ago, I don`t check new updates unfortunately KSP dont have animation for suspension, wheel just attached to Unity wheel collider, that have internal scripted animation @BGYT SOON . . . . . . without wheels, but with struts, biplane wing parts, some WW1-WW2 national roundels, victory markings and military pilot insignias ( for 1.10 flag system ) ------------------------- Update------------------------------------------- This is a current list of decals, you can make some requests
  22. Still don`t do a whole tests, but some parts show a lot of errors after staging in flight (if onscreen errors enabled) without this, no other gameplay breaks and crashes
  23. @linuxgurugamer It still have some issues, and huge aerodynamic drag, one of this @SkiRich "jealous Nesd`s noizes" 16gb ram+old i7 only 2 DLCs, Near Future, Restock, and my mods, no other heavy things, I can go to kitchen and make some coffee at first KSP launch in the day
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