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Everything posted by 53miner53
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Thanks. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@HamnavoePer has two days left. -
The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
I don't know, but I'm entering a craft into that category anyway, Fighter 5: https://kerbalx.com/53miner53/Fighter-5 Also, I'm updating Fighter 2 so it includes missles before it's used in the main category: https://kerbalx.com/53miner53/Fighter-2 And I would like to post an update to Fighter 3 here: https://kerbalx.com/53miner53/Fighter-31- 115 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I forgot to remind @LazySoUseHyperedit for his turn. His time is up though. Sorry! @HamnavoePer is up! -
The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Score: VAB=1, Fighter 3=0 @dundun93, my only concern for me hosting a category is my computer. If my lag won't be a problem, then I will.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
I figured that since you said you were taking over the challenge, and using a mod to change BDA to be more realistic, the biggest mod for craft design and realism would still be in use so everyone can enter the fighter they made for the other challenge. I think that stock aero is close enough that Fighter 3 should still work with the elevon changes, though.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Then I need you to lock pitch control on all except the rear elevon 5 on Fighter 3. Or replace it with Fighter 2 in that category.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
What about modern fighter jet, from @dundun92's challenge, which uses FAR?- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Fighter 3 update: https://kerbalx.com/53miner53/Fighter-3 I could help with the FAR category.- 115 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
You are eigth on the list. -
The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Bomber: https://kerbalx.com/53miner53/Bomber-1 Ground Base: https://kerbalx.com/53miner53/Base-Defender-1- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
I missed that. I'll add a ground base design and a bomber soon. The bomber needs help with staging BTW, as it uses a pair of SRBs to help with launch.- 115 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Great! @LazySoUseHyperedit is up! -
I'd say large garage for rovers, with a testing facility. Have the garage, with doors open, be the standard spawn for a garage-built craft, and the testing facility be standalone, with Garage/SPH crafts spawning normally, and VAB crafts spawning sideways, in a wind tunnel, which opens up on a test track. The wind tunnel would be operated by a kerbal in a small room overlooking the wind tunnel. The test track would have a long stretch, a skidpad, and other car testing systems, as well as rough terrain for rover testing.
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
I would also like to enter a craft into the other category: https://kerbalx.com/53miner53/Fighter-2- 115 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'll go try to load it. Edit: it didn't work the first time. I then went to look inside the persistent file, and realized that the name was "persistent (3).sfs" instead of "persistent.sfs". I then facepalmed at myself for not catching that, and changed the name, and it loaded. Edit 2: for some reason, @ZooNamedGames left the redesigned station classified as a plane, and named "KSS Plane". Edit 3: It also looks awesome -
Voyage - The Final Warning (Chapters 34-36 And Epilogues)
53miner53 replied to Ultimate Steve's topic in KSP1 Mission Reports
Oh no! I hope everyone recovers well! and yes, that definitely takes priority over this. -
Voyage - The Final Warning (Chapters 34-36 And Epilogues)
53miner53 replied to Ultimate Steve's topic in KSP1 Mission Reports
Moar? -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Right -
Thanks for running the STS challenge. I wish I could have gotten my latest shuttle mega mission done in time for this thread, or at least STS-9, but they're in the same save, and I can't timewarp to the end of STS-9 because I would miss a lot of windows for the mega mission. See you around the forums I guess.
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Yay!! @MajorLeaugeRocketScience, you are up for the newly rearranged Community Space Station! -
The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Ok- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
Random question: who is heading the new category?- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
53miner53 replied to a topic in KSP1 Challenges & Mission ideas
I would like to enter Fighter 3 in the modern fighter jet category... though there isn't another category yet.- 115 replies
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How about Tesla roadster?
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