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53miner53

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Everything posted by 53miner53

  1. 1. Cool about the 2 modules, but good catch with the rules. 2. That extra hitchhiker had its Sr port break off. I think it's on a different module that's on its way back to the KSS. I may reattach it once the module arrives. 3. The station renaming is fine
  2. The module is good, and you can go without the crafts. I had been using them to try to recover some broken modules, and didn't get to finishing my module chasing.
  3. I'm entering WWII Fighter 1: https://kerbalx.com/53miner53/WWII-Fighter-1 Edit: forgot pics: https://drive.google.com/open?id=0B0eMT8zRijNmNzZIa2ZiSHQ5alk I forgot to grab pics of the dogfight itself, but it ended up being mostly WWII Fighter 1 being chased unsuccessfully by the Dummy fighter until my fighter turned around and fought again, finally destroying the Dummy plane
  4. It's ok, it's not your fault. @Combatsmithen is up.
  5. I would concentrate on space infrastructure, specifically a space station to refuel crafts for interplanetary missions.
  6. Long story for my turn: damage control was attempted, and a module was launched for the station, but damage control which is still in progress includes modded parts and the module is still en route due to a lack of time on my part. I will dock the module and undock all modded parts from any spacecraft and upload the safe file tonight. Sorry I'm going over my time limit though. Edit: uploaded the save file, part of the asteroid docking system should be on its way to the KSS(I had expected the actual asteroid though) the crew that was launched away is redocked, and my crew module is docked, and there is a semi stranded Columbia-LR due to a glitch that misaligned some parts. There are 3 modded crafts that will probably be deleted when @JK_Kerbineer loads it, so don't panic! also, we may need someone to repair some modules with KAS soon, as a couple have lost docking ports which are luckily still attached to other modules
  7. I was noticing that the asteroid was offset from where it was supposed to be. Good luck @Paaaad, and don't worry if you can't redock the asteroid, I hopefully can take over.
  8. Hopefully that doesn't require a 64 bit computer. Maybe there's a mod that makes the game use even more low res textures than the lowest stock resolution.
  9. Expect an entry from me at some point. Not sure when, but I'll enter.
  10. Wow. Wonder how it would react to my main save. Maybe you could try lowering the texture resolution? In any case, good luck!
  11. Ok then. Why not launch a large spacetug on another shuttle, send that on its way to the lander, and land both shuttles?
  12. The lander was already on its way to LMO by the time the shuttle was launched. They weren't in load range until LMO.
  13. @DAL59, I think you put me in the wrong category.
  14. Finished! https://drive.google.com/open?id=0B0eMT8zRijNmb1oycUVYTWJqekk edit: scoring in progress, forgot to do that edit 2: 200-(39(shuttle)+37(lander))=124, 124+10(2stagelander)X2(shuttle)=268 Does not factor in Tech tree nodes, as I don't know what parts are in which node.
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