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Everything posted by 53miner53
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Great! I can’t ping the next person though, so Donald J Trunp is up! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok then. @Paaaad is up! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@HeroBrian_333 has two days left! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I can’t wait to see how it turns out then! @HeroBrian_333 is up! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
You can just take a turn if @Bottle Rocketeer 500 doesn’t want to take one, or if he doesn’t have 1.3.1 yet -
Hi! @0111narwhalz
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
If it won’t be too much trouble, I know the Minmus station isn’t used much, so I would prefer that be the staging point. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Mostly part count concerns. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sure, and ok, but I don’t think the Eeloo craft should be attached to the KSS-2. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@HeroBrian_333, I would prefer that you start with the LKO station, either the unplanned KSS-1 or the planned KSS-2, but you can add an Eeloo station after that. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@ShadowGoat has run out of time. Would @Bottle Rocketeer 500 Like to take a turn? -
18537 Tech SupersonicJet1: https://kerbalx.com/53miner53/SupersonicJet1 Pics: https://drive.google.com/open?id=1cTntZB3QJ474T0dW77L8RgI8NDv54CFy Specs: (it’s a supersonic jet category entry) Cost: 52,271,000 Cruising altitude: 20100m Cruising speed: floor it! Anything above 800m/s is good, but faster is better Takeoff speed: 60m/s landing speed: 40m/s action group: 2: flaps and droopnose cockpit. Note to pilot: you want to glide for an approach to the airport for a long distance, otherwise you will overshoot the airport by a lot. Approach the runway as low as possible, and be careful with pitch control. Pitch: 18537 Tech used its experience with supersonic flight and space shuttles to bring a craft that is stable beyond the speed of sound, but plenty maneuverable during takeoff and landing. Seats 48, and has ejector seats for all passengers and crew.
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sure -
KSP BD armoury war
53miner53 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
I would be interested, as long as we have at least a week to do our turns. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
If the individual modules fit in the rules for a ground base, then yes. Last day for @ShadowGoat! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@ShadowGoat has 2 days left! -
Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
I test flew it against Fighter 2, and it thoroughly dominated, and almost never stalls now. Since I added MOAR reaction wheels as well, it handles much better post stall, so it can use that instead of fight it when it does. KF is needed for the repulsors. I thought it would look cooler if it hovered!- 1,012 replies
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Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
I'm just going to leave Fighter 2 Mk2 here: https://kerbalx.com/53miner53/Fighter-2-Mk2 edit: just make sure the repulsors are active(gear action group) before activating ai pilot.- 1,012 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@ShadowGoat is up! -
Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
I did not try that. Thanks!- 1,012 replies
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Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Fighter 2 was stock aero, it just was the second fighter I built, and I think I designed it to be unstable to be more maneuverable, without realizing that the AI was programmed around stable crafts and can’t handle unstable crafts.- 1,012 replies
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Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Since you want more planes, here’s a second from me. It was built in FAR, though, so it may not go too well. https://kerbalx.com/53miner53/Fighter-3- 1,012 replies
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Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
I can probably just update it to 1.3.1- 1,012 replies
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Air Superiority Fighter Competition
53miner53 replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
I’m entering Fighter 2: https://kerbalx.com/53miner53/Fighter-2- 1,012 replies
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Great! I like it!