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53miner53

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Everything posted by 53miner53

  1. I had cut a pair of missles PAC-3 for the Mk2, but since they proved so effective in later matches, can they be readded on the bottom of the Mk2 cargo bay? And can the AI settings be tweaked to have 3 missles per target?
  2. Don’t test F2Mk2 yet, I need to change the arming, and I won’t have time until tomorrow afternoon.
  3. On FAR, there is surprisingly little difference. Primarily, I have fighters that I’ve brought between stock and FAR and work almost as well as in their normal aero and the opposite if you tweak the control surfaces and the strength of the wings.
  4. Interesting...I may have to try to improve Fighter 3 for more success. Also, I haven’t had Fighter 2 Mk2 flat spin in my testing, do you have a video of the conditions that it spun in?
  5. I don’t think helicopters would work on defense because the AI pilot probably can’t handle it. It would work well on attack or with a kOS script though. Also, mod request: procedural wings. Also, can we have rules on reconnaissance planes? (Amount per turn?)
  6. This will probably need AI tweaks, but here’s one: https://kerbalx.com/53miner53/Fighter-3
  7. That’s happened before with Fighter 3. Rather amusing, I’d say. I’ll see if I can switch them out for some normal landing gear...I also realized I want to change the armament on it anyway, as I didn’t realize that having a surface to air missle on a plane was so powerful, let alone that guard mode was using it. Edit: I do know that it works in 1.3.0, but it might not be playing nice with 1.3.1. I’ll probably have to change it.
  8. I don’t think we should allow nukes. Also, are any stock parts not allowed? Primarily asking because some wouldn’t fit in 1960s IMO.
  9. Appearantly I need to figure out AI Pilot. This is going to be interesting...
  10. Maybe we could have a maximum amount of money we spend per turn. Also, 2 hours is way too short, we would probably sleep through it most of the time.
  11. There’s a good chance in either direction. I personally am not though.
  12. Bruntroll Interceptor vs Fighter 2, page 1. Me too. I hate it when that happens.
  13. I personally would prefer modern era and ground and space combined, where we would each have some bases on Kerbin and a base on another planet or moon. Or we could do one or the other if that becomes too complex.
  14. I had heard that it doesn’t, but that might be from pre 1.0. I am going to point out that my only hypersonic whiplash jet has straight wings instead of swept for two out of the three layers of wings, if I remember correctly.
  15. Can each of us suggest a mod or two? If so, I’ll suggest Kerbal Foundries.
  16. Since Donald J Trunp ran out of time, it is your turn.
  17. This wouldn’t prevent you from participating at all Last day for Donald J Trunp!
  18. @Scarecrow, it depends on what station you are adding to. Most stations you just need to put your name on the waiting list, build a module that is 5 parts or less excluding docking ports, and launch it when it is your turn. The KSS-2, though, has a review process. Just post a picture of it here and note intended function and part count, and I will probably allow it. You then add your name to the waiting list as usual. There is also a ground base at the Mun, which has up to 10 parts per module and up to 4 landing legs, landing gear, or wheels, and also has you adding to the waiting list as usual. I hope this helps!
  19. It looks a little dangerous to me... ground personnel might have to watch out.
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