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Alcentar

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Everything posted by Alcentar

  1. Very strange, I'll see what's wrong with him. This is only a small part of a large system.
  2. Eeee, Buran BTS, development continues. It's still too little, but it really looks like Buran.
  3. Update version 1.5 1. The traction force of almost all engines has been increased, for example the RD 170 now has thrust not 2400, but 3500. 2. Added the future second stage of the engines RD0124A "Sunkar", at the request of Fenyx. DOWNLOAD
  4. Hahaah, it's true, it's some kind of drug, new and new ideas are in my head, but no time for them. They have RP but only with RO cfg.
  5. I'll look at it. Unfortunately there is not enough time for everything, but of course I would like to make this engine.
  6. And all the same, eight nozzles are strange, I think it will remain a project on paper.
  7. This is very interesting, did you manage to return Laika to the ground?
  8. Thx guys! Does this animal really have to look like this? It looks awful and reminds me of a fragment first stage rocket N-1.
  9. Well, it's about the same as I thought of it, the similarity of Kerbanauts and KerbalLaika.
  10. New update v1.1! 1. I connected the bottom of the TDU with the engine, also added a fairing to them. 2. Added details for the ship "Voskhod" 3. Added a fairing "Voskhod" style 4. Added three first satellites which serve as the analogue of the first satellites of the Soviet Union. 5. Connect to the technology tree
  11. You can do this with a stock parachute and stock separator.
  12. Yes, I changed some textures for satellites, making them more interesting, it remains to connect them to the technology tree.
  13. Сreated first version prototypes of the first three satellites. Here are some screenshots: KerbLaika will look in different directions and wiggle ears.
  14. No, it does not even work for the original KSP tech tree... Or rather not configured correctly.
  15. What is CTT? Please can you do not write abbreviatedly because I'm not familiar with all the mods that went out all the time in the KSP ....
  16. I'll try to connect it to the real plume and to the development branch a little later. I have a Soyuz in development, DECQ add-on is too real, I do not yet have such a magical skill in modding. THX! Yes, I noticed, thanks for the information about the error. Haha, in my opinion he already has a problem with the separation right now, just check and you'll see.
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