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Alcentar

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Everything posted by Alcentar

  1. Look at the forum, @DECQ already has the best Progress in this game.
  2. Thank you for your kind words, but I believe that the KSP community is already too spoiled by good add-ons, so I stopped development, maybe for a while.
  3. Then why do you ask me this question? All claims to game developers ...
  4. Just install the KJR mod.
  5. Good luck! Interesting. I want to do something similar for KSP.
  6. I meant that the side blocks had one decoupler in real life, so when they were separated they could not collide with each other, maybe I would need to do this as a separate detail and then all problems will be solved, I have already finished two separat motors. I'm glad that you like it, although I have in my arsenal a real Energia that works in RSS. I'm not saying that this is bad, although the side blocks should not be higher, on the level with the RD0120 engines.
  7. It's interesting, although on the other hand it's easier to assemble one side block and then put it all over the rocket, it's easier for me. 1. Yes, I use KJR, it should be for everyone regardless of the mods used. 2. No plans, it's just stock parts. 3. This is my headache, in real life they were a single unit in the blocks, so far I can not fix it. 4. I do not know how RealChute works. 5. No, FAR is only needed for RSS / RO, I do not see the point of doing this in the stock. If you use 1.3.3, then try to delete DataBase.cfg from the KSP folder, it will recover itself and can fix the errors, it works fine for me.
  8. Is it super detailed? Most likely it's just taken from the site Buran.ru, I can say that this is the same model, just looking from the bottom to the location of Mesh ...
  9. This will work forever, until SQUAD changes the operation of the engines.
  10. Released the patch 1.2 1. Added five-segment SSRB 2. Added details of "Energia", based on the eponymous rocket, with these details you can reproduce in KSP a number of rockets associated with this space system. https://spacedock.info/mod/1540/LCA project
  11. This is your choice, I just expressed my opinion about the rocket, when I got acquainted with this system, it seemed to me that Buran was necessary, but after closer acquaintance I understood that Energy could serve more important purposes than simply transporting the shuttle. Create your own model? All in your hands. I'll put in the package several options for using Energy to show that it's not just a shuttle carrier.
  12. The engines will be tuned by you using the standard functions built into the KSP, so any cargo in the range of 64 tons is fairly easy to send into orbit. Buran is just a useful load, and in my opinion, the impasse, to use such a missile for the sake of a stupid plane is nonsense.
  13. At the moment I do not know, it became quite difficult together with the system of saving the first blocks, it will be necessary to make a tutorial on the assembly, just need to correct the balance, above I wrote that the energia-M outputs 25t into the orbit 180x180, but I did not test it correctly, it starts such a cargo into orbit approximately 700x700, this is not correct...
  14. Added details for the creation of Energia-M, capable of outputting 25t approximately to orbit 180x180. This is the last addition at the moment, need to do some strokes in general and I will finally release it.
  15. No, it did not help, I'm sorry that I polluted your development thread, I'll spend some more time on this and if nothing happens, I'll leave my ideas alone.
  16. Here is the texture, only the model is exported. Download it and you will understand that this is taken from the KSP light wheel
  17. No cfg. I tried this for a long time, but nothing worked and I deleted cfg.
  18. 1. 256x256 2. Yes, it KSP / Particles / Additive 3. I did both, this should not be active? I tried Unity 4.2.2 and Unity 5.2.4, it does not work. I used all export formats. I'll try to make screenshots.
  19. Hello @Beale, I have a question for you, how do you make your own flame. 1. I go to Unity and create an empty GameObject 2. Then I add Particle Emitter to it that comes with PartTools 3. I create a flame, add material, texture, and export as a simple model through PartTools, but when exporting there is not enough texture, it does not go with export and it means that I'm doing something wrong. You can tell me what I'm doing wrong.
  20. Thanks, I'll try to finish Energia pretty soon, maybe this week,I think should put "Cormorant Technologies" in the list of recommended add-ons. The engines RD-0120 will be a separate part, I do not want to repeat the error "AB Launcher" add-on. By the way, the chassis is one of the reasons why the shuttles will stay in place even if I want to do them right now ... I have a launch pad, but it's very thematic and is only suitable for the real version of Energia rocket, energia and spaceshuttle have original starting tables, it's quite difficult to make them in FASA style.
  21. And yet, @DECQ and @CobaltWolf work in different directions and each has its own unique style, I think their work motivates many, including me. I'll do it soon, as soon as I finalize Energia. And here is Energia. With simple manipulations, he will be able to carry on his ridge any your whim. Landing legs. This works quite roughly, but the animation is activated with the "G" button.
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