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Everything posted by Mister_Spaceman
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Ooh, the Dauntless is a beautiful craft. Let's hope the administration will approve more flights so I'll get to see it more!
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Huzzah! HSP has returned!
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I know, I just have... er... little faith in humanity, and I'm not sure how much to trust that statement. I'll be completely honest: some of the comments SQUAD staff ave made seem a little forced.
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I, too have mixed feelings. After reading some of the initial reactions of the first two pages, I am still fairly worried, but certainly less worried. I understand that SQUAD will remain independent of TTI, but still. Supposedly, they have been known to push updates, sacrificing quality. Was it Rockstar or TTI that shot down GTA mods (I don't really play GTA or follow the community.) Hopefully, future releases won't be as buggy as 1.3 was.
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Not a whole lot has happened. I did a goof and reset the game back to the Genesis Program (remember kids, make sure you actually quicksaved before you reload). So, I repeated a bunch of missions, and progressed a tiny bit. Upgraded the R&D complex and Astronaut Complex. You can expect an update tomorrow.
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Eww, that last paragraph was worded poorly. I'll probably fix that later on.
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(OOC intro) Alright, finally got into orbit (it's not hard, I just don't have a whole lot of time). So now we can start making real progress. Pretty exciting. I look forward to this thread, and I hope any readers enjoy it. Also, I kinda forgot to take screenshots of most of the Kopernicus mission. I usually don't log these, so it slipped my mind. I'll have pictures for the next mission, I promise. For now, we'll just say that Val's pics were overexposed.) A flea rocket in the air, one of the first steps towards space. Val's view of the mountains West of the KSC from her command pod. This picture was taken during a routine survey mission. In the quiet night, a low rumble began to break the silence. Kopernicus I (shut up, names are hard) lifted off of the dirt mound that barely passed for a launch pad. A column of smoke and flame pushed the 14-ton rocket through the air on its way to space. Valentina, the second pilot of the first ever astronaut class sat in her acceleration seat, pushed further back by the force of acceleration. The solid fuel in the side mounted boosters ran out, and the rocket continued on its way. By 10 kilometres, the rocket was tilted forty-five degrees towards the East, giving it the trajectory it needed to enter orbit with relative ease. As Kopernicus I accelerated yet more towards space, Valentina thought to the previous missions flown before the Kopernicus. Not much of anything to marvel at, the Genesis program gave the space program the needed kick to get it going. Starting with Flea rockets, little more than SRBs with command pods attached, the program quickly gained fame and funding from the Kerbal public. Not long after, the Moses series of rockets was rolled out to the launch pad. Flying routine missions to survey spots on Kerbin, one mission- Genesis VI- gave Jebediah Kerman the taste of space he and Val had craved. When his capsule Returned from a suborbital trajectory, he couldn't help but rave to Val and a few other employees about the experience. Days later, two new kerbonauts joined the force, drawn in by Jebediah's description of space. Bill and Bob Kerman were added to the first kerbonaut class as an engineer and a scientist, respectively. With its first victims kerbonauts, the program was off to a modest, yet great start. Flying through the air at a kilometre per second, the main tank of the Kopernicus rocket had drained itself of fuel earlier than predicted. The rocket was only at about twenty kilometres. Valentina decouple the tank and fired up the second stage rocket. Carefully watching the altimeter, speedometer, and fuel gauge. She was worried mainly about the fuel level. Given that she had to stage early, she wouldn't have much fuel to get into orbit, and by extension, out of orbit. She told mission control so, and after some talk, they responded. "Okay, Val. Our math shows that you have plenty of fuel. You'll have about ten percent left by the time you reach orbit. Continue as planned." Valentina followed orders and kept going. Minutes later, Kopernicus I and Valentina had breached the atmosphere. The little craft was finally in a suborbital trajectory. It didn't take long for the craft to reach its seventy-five kilometre apoapse. A quick burn put the craft into orbit. Valentina Kerman had become the first female Kerbal in space, and the first Kerbal ever to enter orbit. She rolled the craft so its window faced Kerbin and gazed down at the blue-green ball slowly whizzing past her. In her awe, Valentina almost forgot the secondary purpose of her mission. She remotely conducted a few experiments, and orbiting once again, initiated another burn at periapse to kick the highest point to over one million kilometres. Once there, Val ran a few more of the same experiments. Preparing for the third and final burn, Val rolled the ship to face Kerbin yet again. This view was even better. The blue and green marble sat hundreds of thousands of kilometres below her window, more beautiful than any Kerbal had ever known it to be. Val gazed upon the planet yet again. Taken aback by its astounding beauty. From this point, Valentina knew. Space was her home. She will do whatever it takes to see views like this. Whether it be Kerbin, the Mun, Moho, Laythe, anywhere, Valentina would live for any view like this. These views are and will be hers. No matter what. After lifting her camera and snapping a picture, Valentina initiated the return burn and jettisoned the spent fuel tank. An hour or so later, the capsule entered the atmosphere yet again. The wall of air was pushed into the capsule at thousands of metres per second, igniting and engulfing the tin can in a column of fire. The command pod pushed itself through the atmosphere, the air slowing it enough for its drogue chute to deploy. With chutes out, the pod gently splashed into the water, marking the missions end and implanting the spirit of curiosity and adventure into Kerbals forever. The parallel reentry trails of the Kopernicus command pod and its spent fuel tank.
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If you're still looking for good planet packs, Kerbol Origins is a nice one. But it does slightly change the stock system, I think. Ike is further away from Duna, to get rid of the Ike-encounter syndrome, and a dwarf planet is added to Kerbin's orbit.
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@cratercracker Thanks for the advice! I'll be sure to keep it in mind if when I get to Jool. @Alphard Thanks! I don't plan on using too many mods. For now, I'll only use visual mods. I can't seem to get EVE working, though. (My guess is the configs are wrong. I was trying to add the clouds from KSPRC, to no avail.) I don't plan on using any parts packs, at least for the time being. But DMagic is very tempting. I've used it in the past and it really improves on the stock science. Now that I think of it, I should add a mods list to the OP. Almost into orbit. Summary coming soon!
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Hello! EvilEmotaku here. You can probably tell by the title that I am inexperienced in Kerbal Space Program. I want to go to Jool. So. Let's make it happen. In this thread I, along with any potential readers, will with follow the journey to Jool. I'll skip past the initial game. Y'all won't need to read any of that boring stuff with the Flea SRB or anything. I'll start posting updates and a summary of the prior events once LKO has been achieved. Please note that these updates will be irregular, as I am still in school. Writing, homework, and missions take take time, too, so again, don't expect daily updates.I hope you enjoy the accomplishments and blunders that will follow me along my way the the big, green planet. I also want to say that any constructive criticism is welcome, as it will help me to gain experience, and speed up the trip to Jool and its moons. Again, enjoy this thread. So basically, my mission is to land at least one manned and unmanned mission on each of Jool's moons.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Mister_Spaceman replied to Thomas P.'s topic in KSP1 Mod Releases
Nice to see that lag takes precedence over missing planets. I decided that "maybe pretty planets aren't THAT great" and have given up on KSPRC and just done a fresh install of Kopernicus. How do I add the textures from KSPRC to KSP? Will I need TextureReplacer? I would appreciate help, if you're not too busy with performance issues. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Mister_Spaceman replied to Thomas P.'s topic in KSP1 Mod Releases
I'm having a rather major problem. The other day, I downloaded KSPRC and found that it was out of date. So, I updated each included mod individually, and now, most of the solar system is gone. I'm using the stock system. The only bodies left are Eve, Kerbin, Jool, and Laythe. The other mods (A couple of which don't seem to work) in use are Distant Object Enhancement (not working), EVE (not working), Kopernicus Expansion_0.2.0, KSPRC (configs, textures, etc.), Planetshine-0.2.5.2, scatterer-0.0300, and Texture Replacer. I'm sorry if this is not the correct thread, but after removing Kopernicus, the other planets/moons came back, so it seems to be a Kopernicus problem. Any help is appreciated. The system is pretty boring with only those four planets/moon. Any configs or logs that are needed, I'll gladly provide. -
Alright. I've done all of this. Slight problem though... Everything except for Kerbin, Eve, Jool, and Laythe is gone. I'm going to check each of those mods individually, but I do not claim to have any expertise in mod troubleshooting or anything, so I'll need help from someone. Needless to say, it's quite literally game-breaking.
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I don't remember if it was Scatterer or SVE, but in one post somewhere, Moho had an effect that went high over the planet, simulating Kerbolar interacting with Moho's magnetic field. It was removed because the creator (again, I can't remember if it's SVE or this. Sorry.) didn't like it. If it was this, is there any way to get it back? I quite like it.
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Wow. Really cool. This thread inspired my latest career saves. In my visual save (Visual mods only. I wonder where that idea came from.), I completed my first ever landings on Minmus. (I would give a quick report, but this isn'the the place.)
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[Kopernicus] [1.2.2] Kluster *REVAMPED* [0.0.0]
Mister_Spaceman replied to Planetace's topic in KSP1 Mod Development
Oh, I see. I would need to know the main planets and their descriptions. It would be pointless for me to suggest something that you essentially have already. I look forward to the release!- 19 replies
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How do I make Jool more... green?
Mister_Spaceman replied to Mister_Spaceman's topic in KSP1 Mods Discussions
@wasmlAh. I'm not as bright as man of the users here, so I don't know how to convert the hexadecimals to RGBA. But the 455 isn't a typo. It's the value in the "clouds" file for EVE. Again, it's specifically under "Jool-Bands1." EVE_CLOUDS { OBJECT { name = Kerbin-Auroras body = Kerbin altitude = 8000 speed = 0,70,0 killBodyRotation = True detailSpeed = 1000,3000,0 settings { _DetailScale = 6 _UVNoiseScale = 0.5 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.05,0.02 _DetailDist = 1E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } _UVNoiseTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _MinLight = 0.5 } } } OBJECT { name = Kerbin-PolarSnow body = Kerbin detailSpeed = 0.7,300,0 scaledOverlay = Geometry killBodyRotation = false settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/snowstorms _DetailScale = 1 _DetailDist = 1 _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1 _Color = 255,255,255,750 _DistFade = 100 } layerVolume { followDetail = True visibleRange = 600 rotationSpeed = 0.0035000001 maxTranslation = 100,200,100 area = 12000,4 size = 4000,0.1 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/snow _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM _MinScatter = 1 _Opacity = 1 } } } OBJECT { name = Kerbin-MainClouds body = Kerbin altitude = 6000 speed = 0,20,0 settings { _DetailScale = 10 _DistFadeVert = 3.99999E-05 _UVNoiseAnimation = 0.01,0.01 _UVNoiseStrength = 0.0015000001 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow } } layer2D { macroCloudMaterial { _FalloffScale = 10 _RimDist = 0.001 _FalloffPow = 0.7 _InvFade = 0.02 } shadowMaterial { _ShadowFactor = 0.7 } } layerVolume { maxTranslation = 100,2000,100 size = 3000,3 area = 18000,4 noiseScale = 1.2,1.2,90 followDetail = True particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM _LightScatter = 0.55 _MinLight = 0.0 _InvFade = 0.008 _Opacity = 255 _MinScatter = 250 } } } OBJECT { name = Kerbin-CirrusClouds body = Kerbin altitude = 7500 speed = 0,100,0 detailSpeed = 0,6,0 offset = 10,0,25 rotationAxis1 = 0,2,0 settings { _Color = 222,222,222,180 _DetailScale = 5 _DetailDist = 1E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/cirrus } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcirrus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-Aurora body = Laythe detailSpeed = 1000,3000,0 altitude = 5500 speed = 0,70,0 killBodyRotation = True settings { _DetailScale = 6 _Color = 200,130,355,325 _DetailDist = 1E-07 _UVNoiseTex = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 _UVNoiseScale = 0.5 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.05,0.02 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { _MinLight = 0.5 } } } OBJECT { name = Laythe-MainClouds body = Laythe altitude = 5000 speed = 0,20,0 settings { _DetailScale = 6 _DistFadeVert = 3.99999E-05 _UVNoiseAnimation = 0.01,0.01 _UVNoiseStrength = 0.0015000001 _DetailDist = 1.5E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/LaytheClouds } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Detailcumulus } } layer2D { macroCloudMaterial { _FalloffScale = 10 _RimDist = 0.001 _FalloffPow = 0.7 _InvFade = 0.02 } shadowMaterial { _ShadowFactor = 0.35 } } layerVolume { maxTranslation = 100,750,100 size = 2000,2.8 area = 12000,4 noiseScale = 1.2,1.2,90 followDetail = True particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM _LightScatter = 0.55 _MinLight = 0.0 _InvFade = 0.008 _Opacity = 0.25 } } } OBJECT { name = Laythe-CirrusClouds body = Laythe altitude = 5000 speed = 0,100,0 detailSpeed = 0,6,0 offset = 10,0,25 rotationAxis1 = 0,2,0 settings { _Color = 222,222,222,100 _DetailScale = 5 _DetailDist = 1E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/mars2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detaillow } } layer2D { macroCloudMaterial { } } } OBJECT { name = Duna-DustStorms body = Duna speed = 0,600,0 detailSpeed = 0,300,0 scaledOverlay = Geometry killBodyRotation = True altitude = 3000 settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/duststorms _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1 _DetailScale = 2 _UVNoiseTex = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 _DistFadeVert = 4E-05 _Color = 135,55,30,200 } layer2D { macroCloudMaterial { _DetailDist = 2E-06 _RimDist = 0.0001 _InvFade = 0.008 } } layerVolume { size = 4000,3 maxTranslation = 0,2000,0 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM _LightScatter = 0.55 _MinLight = 0.0 _Opacity = 1.5 _MinScatter = 1.5 } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 9200 speed = 0,35,0 detailSpeed = 0,0,0 settings { _DetailScale = 4 _Color = 225,180,210,355 _DetailDist = 0.325E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.35 } } layerVolume { size = 5400,2 area = 18000,4 followDetail = True particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 9000 speed = 0,65,0 detailSpeed = 0,0,0 settings { _DetailScale = 4 _Color = 250,255,255,355 _DetailDist = 0.325E-07 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/hadrianClouds00 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1 } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Bands1 body = Jool speed = 0,-200,0 altitude = 10 offset = 178,0,-2 settings { _DetailScale = 5 _Color = 210,180,170,455 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/otho_bands1 type = AlphaMap alphaMask = ALPHAMAP_R } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1 } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Bands2 body = Jool speed = 0,-1000,0 altitude = 5 offset = 178,0,-2 settings { _DetailScale = 8 _Color = 180,170,150,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/otho_bands2 type = AlphaMap alphaMask = ALPHAMAP_B } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1 } } layer2D { macroCloudMaterial { } } } OBJECT { name = geyser1 body = Eeloo speed = 0,0,0 detailSpeed = 0,700,0 altitude = 900 settings { _Color = 255,255,255,600 _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/geyser _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/geyserdetail _DetailDist = 1 _DistFadeVert = 1E-07 _UVNoiseTex = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 _DetailScale = 1 } layerVolume { size = 1000,1 rotationSpeed = 0.03 area = 18000,4 noiseScale = 1,1,10 maxTranslation = 0,20,0 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb3 _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM _MinScatter = 1 _Opacity = .85 } } } OBJECT { name = geyser2 body = Eeloo speed = 0,0,0 altitude = 750 detailSpeed = 0,700,0 settings { _Color = 255,255,255,600 _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/geyser _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/geyserdetail _DetailDist = 1 _DistFadeVert = 1E-07 _UVNoiseTex = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 _DetailScale = 1 } layerVolume { maxTranslation = 0,20,0 size = 4000,2 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb3 _Opacity = .85 _MinScatter = 1 } } } }- 3 replies
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[Kopernicus] [1.2.2] Kluster *REVAMPED* [0.0.0]
Mister_Spaceman replied to Planetace's topic in KSP1 Mod Development
Hello! Random person here. I happened to stumble upon this post while binge-watching Kottabosgames. Quite like it. As it happens, this random person likes to write. Perhaps I could write some planet descriptions, as well a science descriptions. If applicable, even part descriptions! I'd be happy to help.- 19 replies
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So, in my Visual Mods save, I have (among other mods) EVE, SVE, scatterer, and SVT. I doubt that SVT has anything to do with it, but in many videos and pictures, Jool looks really good. It's in higher detail than stock, its greens are more accentuated, etc. For me, Jool still looks pretty, but its bands are white. Like this: How do I go about making the bands green? I found the config file for clouds, and under Jool-Bands1 and Jool-Bands2 there's a colour value. It's currently set at "210,180,170,455" for Bands1 and "180,170,150,255" for Bands2. What colour should I use for green? I'm particularly fond of the colours (These are HTML codes) #306754 and #254117. What are the appropriate colour codes for those? Thank you in advance for any answers.
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@HotaruOhhhhh. I see. I don'the quite have a use for GEM FX, as I don't really post screenshots. But it works very well for your purposes .
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@Hotaru Makes sense. It also looks like it's a deeper red colour than I get. Maybe it's the density of the storm. I tried getting a few of the visual mods you have, but can never really get the same effect. I'm sure you've said this before, but are those screenshots touched up or anything?
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That H-202 is a neat SSTO. I've never quite understod the making of an SSTO, so I stick with good ol' boostes and rockets. It's still nice to read these updates.
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@Hotaru I see. Still really cool.
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Nice lander. I would never have thought of using an adapter as the base!