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The CanineCraver

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Everything posted by The CanineCraver

  1. Thank you for your interest,and yes,I hope this will be interesting to visit.Thank you for making this compatible with KGR aswell.When I first started production on this mod I planned on making this planet part of a system,I do believe the sun will be green, and I'll work around the systems you have in KGR, as right now, I don't know exactly what I'm going to do yet.
  2. To start off,I'm new to the modding business,so therefore this is my first mod(for any game). Thank you first of all for viewing this mod, so this is what it is so far... This is Cadon and Cara,Cadon is the big blue gas/ice giant hybrid,I'll get to that part in a moment... Both of these only have solid colors so you can get the idea of what the finished product will look like.Cadon orbits Kerbol(The Sun) between Dres and Jool,making it and all of its future moons a good late-mid-game-ish kinda objective.Now for a little character building,Cadon once orbited a sun named Samson,and was the one of(if not the) farthest planet from its sun.Cadon was originaly an ice giant(just an ice giant),before Samson exploded destroying 90% of the celestial bodies it had,the rest were scattered and blown out into space,Cadon was one of them.Cadon was way out in space(most likely close to its apoapsis)when Samson exploded.Cadon has a dense atmosphere,and therefore absorbed and destroyed all of the debris,solar winds and radiation,Cara,however was not so fortunate.Cara was a big(ish) moon,and was composed mostly of iron,it was knocked around by all the space matter and its crust was ripped off,exposing its mantle,which froze over as it traveled with Cadon for thousands of years before getting caught in Kerbol orbit.The Mantle is the visible surface we see today.Kerbal astronomers dont have the slightest clue as to how Cadon ended up so close to Kerbol when it was captured.Back to the fact that Cadon is a hybrid,it might have shared orbit with another gas giant,or one was just caught in between Cadon and Samson,but this made Cadon a gas/ice mix,oh yeah,and it also turned its upper atmosphere a shade of green(this was done intentionally).Cadon will not be the only planet in this pack,nor will Cara be the only moon,but this is all I have A.T.M.I also understand all that wasn't very scientific,but hey,this is Kerbal Space Program. I'm also accepting aid in making this pack,as I'm not a Kopernicus Jedi just yet,and will most likely need help with textures and ideas.Speaking of ideas,those would be very much appreciated. I will keep every one up to date with more details as they amerge. Another thing this mod pack will aim towards is adding celestial bodys(hopefully) that have similiar challenges like the ones you face with stock planets,like Eve's high gravity and dense atmosphere,or Gilly's odd orbit and extremely small SOI,or Eeloo's great distance,or Moho's strong-ish gravity and lack of atmoshpere.Nothing bugs me more than a good mod down the drain because of updates to the game breaking it and no one taking care of it,if I have anything to say about it that wont happen to this mod.This mod will also be compatible with(at least) the following mods: OPM,Cyran,Cerillion,Arkas,Asclepius,ExtraSolar,Interstellar Adventure Revived,Kerbal Galaxy Revamped Volume 2,KerbolOrgins,OtherWorlds,and StockPlanetExpansion. Comments,Ideas,and Help are greatly appreciated.
  3. I'm currently having issues with changing font,size,and color using the forums texting interface.I don't know why but when I try to change any of the things listed earlierthe line showing where my next letter will go disappears,and when I click to put it back all the settings reset...
  4. Thank you for the reply, and I would like you to leave Krush and Krush - B the same, plz, as they are very much unique(intentional bad English).I also would like to be on your development team, I can't build full blown epic planets(or moons) yet, but I can brainstorm, and once I'm good enough, I can help program.
  5. I must say I'm hyped about this whole revamped volume 2 thing, I used the revamped volume 1 version and realized it had to many bugs and issues(MAJOR issues).If I knew more about kopernicus myself I would already be helping you, but sadly I'm a newbie at kopernicus too(Even though I have made 2 body's of my own, kinda as practice).This mod has always been kinda the holy grail in planet packs for me, I mean what other planet pack do you know of that has a black hole .Anyway,cant wait for this mod to come to life again(for a 3rd time :/),if I learn more about modding I might be able to help. I wish you the best of luck. !!!HAPPY CODING!!! P.S. Plz keep this mod alive so that there doesn't have to be a Kerbal Galaxy Revamped Volume 3 . P.S.S. Plz make this mod compatible with Interstellar Adventure Revived,OPM,Other_Worlds,and ExtraSolar. P.S.S.S. I'm not that big of a fan of all the stock planets being changed,it somewhat renders ksp wiki useless(as far as the planets go),and may destroy craft already on celestial bodys.Might I suggest,making a seperate version containing only the new planets(and moons,and suns of course),along with the full version in the download when this mod is released(you're more likely to plz everybody this way). P.S.S.S.S. You also might wanna add Distant Object Enhancement compatibility. P.S.S.S.S.S. Posted prematurely due to accidental pressure applied to TAB . P.+S.e+6 Plz keep Krush,and Krush-B's name as I think they are creative(and I like them).Plz may the sun not be a black hole in this version. P.+S.e+7 ENOUGH P.S.es
  6. Is there an alternate download link?because ive only had the mod for 30 min and already found atmosphere,surface brightness,and terrain problems with theros,manius,eotia,kolasi,neverita,and lamancha,the only other body ive been to other than those is selphar,and yarku,and yarku had major terrain seam issues.I'm running in pure-ish ksp(just a few things in extra nothing major),and am having problems with a mod that I though was well kept.Considering you talked about it 5 days ago,and had nothing bad to say about it,I was excited about a problem-free mod that adds multiple solar systems,but was dissapointed when I found so many problems on a mod that was still active .Please fix these problems or at least tell me why they are happening...
  7. Hey steedcrugeon, First off I really enjoy your mod,but I have a problem with it.I dont have any ivas for the most recent version,I was using an older version,and the ivas worked with that one.The most recent one,however is lacking ivas for me. If you have any idea what might be the problem plz let me know,until then I will continue running tests. A fellow forum member, CanineCraver
  8. I sent a message about it,but i'm new to the kerbal forums and I dont know if that was the right place to ask this question:could you give me the internet address to the atmosphere pressure curve calculator? :)

  9. ok so, I got the numbers, after I set orbit at lowest safe SMA(210125) it will orbit the center of the moon and will go through the ground when the ground rises above the orbit of 10125 M. Upon setting the orbit the apoapsis and periapsis reads 10125m. during the orbit however the altimeter will go to 10124 and back to 10125.However, after several orbits the periapsis has fallen dramatically, while the apoapsis has bearly moved, at one point the periapsis was at 9906m and the apoapsis, was at 10,704. After I set orbit once again, and orbited a few times, the craft made impact into something(I don't know what it was because I was in map view)and it was spinning out of control. It was coming back down to the ground before exploding due to impact at 10232m,quite a distance away from the visible surface. I'm not new to kerbal space program, but I am new to the forums, so how do I post screenshots, when I know how to I can post some screenshots of the various moments in the ships orbit and crash that may contain valueable information. If you need any more information, just let me know.
  10. I found a problem with Glacia,my ship will spontaneously explode above the surface,and will also sink below the surface when it crashes.Another problem is that when using the "set orbit" cheat,minimum altitude puts me in the ground.Don't know what the problem is...
  11. I've been looking around and,I dont know how to disable OnDemandLoading,and can I disable it on all of the moons in the Cryan planet pack?

  12. How do I disable on demand loading? All of the moons cause the lag spikes,so can I disable OnDemandLoading on all of the moons? Btw,Thank you for your quick reply,I will let you know if I have any more problems.
  13. Before I start I'm a big fan of your work,but this mod is giving me some issues.Everything starts up fine,and I can see Cryan in the map view.When I zoom in on it however,it causes a major lag spike,this happens anytime the screen see Cyran.I could look at other moons such as Kivlan,and look out towards space and no lag,but when I look at Cryan the lag spike comes back.Im almost positive it isn't my cpu,as I'm using an Intel I5 quad core over-clockable processor 3.5 ghz,and a Nvidia Gforce GTX 960.At first I thought it was Infernas' particles,but I removed the code that made those and it didn't get better.There is no pattern to the spikes,and they only occur when Cyran is within render distance.I dont know much about coding(yet ),but I thought I might be able to fix the problem myself,I was wrong.IF you have any idea as to what the problem might be please let me know. A big fan our your work, CanineCraver
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