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Delay

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Everything posted by Delay

  1. Well, who would put a probe into a sun orbit 1 googol in radius anyway?
  2. So, I have built a lifter stage for my Duna and Ike probes. Turns out, it's an SSTO, not even close of running out of fuel by the time I'm in orbit. Should I put a probe core on in and try to land it back at the KSC? If yes, how do I consistantly get there?
  3. I started my Duna/Ike vessel bombardment today. 4 vessels (2 satellites, 1 probe, 1 lander) are going there for several contracts, 5 or 6 out of 9 take place here. Some of them were accepted in Year 1, it's now Year 8...
  4. How are these legs not causing your craft to fall over!? Mine always tip with these.
  5. I have started having problems with my 2.5 meter landers recently and I may need some help, I'm out of ideas. To soften the touchdown for the fragile lander can, I don't seperate tank and engine of the last stage (I reuse the landing legs). That design actually works really well, but around halfway through reentry, the lander recently starts flipping around and continues descending facing... prograde. It does do a good job at making reentry more suspensful, but I don't want to risk losing the craft. What can I do to fix it?
  6. I started deploying 8 satellites in a geostationary orbit around Kerbin in one mission. 3 out of 8 are already deployed. I guess I like calculating orbital heights for a given period, since I did just that: I defined the orbital period to be 11/8 of a Kerbin day and the periapsis to be 2863394m. I calculated the required SMA and then solved for the Apoapsis. I'm kinda proud of that... Oh, and I got into orbit around Duna with a gravity assist from Ike. It was in a fortunate position and it saved a bit of dV.
  7. I know, but to me, it make most sense to start in Kerbin SOI and work my way outwards, instead of doing them when coming back at a high velocity. Oh, and this one has no "Finally", fortunately.
  8. I need to perform a Mun, Minmus and Duna flyby in one mission. That's gonna be difficult... Nevermind. Okay, really now, the Mun and Minmus have to be in a good position (to go from one to the other), with Duna also being in a good position for encounter. What exactly are the odds of this happening?
  9. I'd like to disable quicksave and reverting, but honestly, I'm afraid of failing without it. I've crashed into the Mun so many times because I underestimated my speed and I would have lost multiple probes just because of Eve. Then I often forget solar panels, antennas, batteries and so on, lose connection because of signal clipping,...
  10. On Kerbin at least, the sun's motion is fine in 1.3.1, I've had no issues there. However, atmospheric effects are still stuttering.
  11. Valentina got back from Eve, I sent Jeb, Bob and a tourist to Duna. I plan on reaching Orbit around Duna this time. And Eve has a stationary satellite now. That was really close: I wanted to do a capture and bring my apoapsis down to 10,000 km immediately. Then do a plane change there and circularize. If I would have done that, I would have been left with 2 m/s in the tank. I decided to do a bi-elliptic transfer instead. Which paid off: I now have around 256 m/s left. Enough to do very fine corrections and get very close (down to 4 m) to a "true" stationary orbit.
  12. I'd start with a very long descend, so that you have enough time to align yourself. Make sure that the heading on the navball is either 90° or 270°, as those are the directions of the runway. If you lower your gear, the front centered landing gear should nicely cover up the runway. Otherwise, make sure that it is right in between the gears. Once you have that, stop turning for a bit and watch what happens to the alignment. Only do corrections if necessary, and no last second corrections, go around instead. The closer you are to the runway, the less correction you should need. This way you should not only land on the runway, but also do consistent centerline landings. If you can't do it on your first attempt, that's fine. Take off again (or go around) and try approaching from the other side.
  13. Crashing into Mun, Getting Stuck on Laythe (or any other celestial), Not Leaving Low Kerbin Orbit, Deorbiting Gilly, Surviving Eve's atmosphere, Getting Stuck in Sun Orbit, Checking the Staging, Losing Connection to KSC (during transfer orbit), Forgetting... ...Solar Panels, ...Reaction Wheels, ...Batteries, ...Antennas .
  14. After 3 years, 244 days and 21/4 hours, Jebediah finally landed back on Kerbin after a Duna fly by. I didn't bring enough fuel for orbit, so two years were spent adjusting the orbit to get a Kerbin encounter. Next: Orbit around Duna.
  15. I have a question: When should I start leaving Eve's SOI for going back to Kerbin? I have ~1800m/s dV left. Oh, I forgot: I entered Eve orbit, the very first orbit around another planet for me (Duna was just a flyby). I know that I need to launch to Eve when Eve is 45° behind Kerbin, so maybe when Kerbin is 45° ahead?
  16. Yes, that's true. I might have overgeneralized the result.
  17. I seem to be 15-25 years younger than the majority of players on the forums, then? I don't really know why I play KSP. Might be because I love mathematics, physics (especially astrodynamics) and everything related? It's just a really fun game I could play for a long time. There are so many possibilities, so much to do!
  18. Oh no, no, no. It's happening! It has begun... Great, now I'm hearing KSP music without even playing the game.
  19. I managed to lift off at just the right moment to meet with my station. No need for catching up, just circularize and dock. That was really satisfying for some reason.
  20. Granted. You destroy spacetime immediately upon using it. I wish for something to wish.
  21. It's a mod I'm very interested in checking out, but that's not possible at the moment. The PC I'm writing this from still runs Windows XP, funnily enough. I play KSP on a different machine and currently have a career going there (I coming back from Duna and I start to explore Eve, when should I launch?). As soon as my PC has W7/10, Principia will be the first mod I want to try. Is it very different? Or can you use patched conic knowledge for n-body too?
  22. I did a tourist contract today. I needed to perform a fly-by and orbital insertion around the Mun. I decided to use a MK1-2 for that, because I have can have a pilot and both tourists in the same capsule and it would be independant from connection to Kerbin. So I built a vehicle capable of performing these tasks, go there, and got back safely. Except... The parachute decelerated the pod too quickly. One kerbal got unconscious, the contract failed. To solve this, I decided to redo the upper stage. I got rid of the decoupler between tank and the pod, removed the Poodle, moved the heat shield down, added some legs, 2 thuds and an extra fuel tank and did a powered landing instead, just for fun. I was already used to performing powered landings with Mk1-2s, because the only other time I use the pod (for docking to my space station) always lands this way.* But I never did it with such small amounts of fuel (157 units of LF instead of over 600), so it still took some attempts. I "landed" first try, some parts exploded and I wasn't happy with it. The second try was a complete failure, because the vessel decided to flip around. Third try: started the burn a bit too late. The fourth one was "successful": I forgot to stop SAS turning the rocket retrograde, so I was hitting the ground with 2 legs, got back in the air, (accidentally) did a backflip and then landed on all 4 landing legs. I decided to let this one count. Oh, and I also built a geostationary satellite. *Please note that this was not inspired by a real company in any way, shape or form. Also, note that I don't have backup chutes on the pods, so I have to do powered landings.
  23. Granted, but "empty" refers to the available space. I wish for more planets in the Kerbol system.
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