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Everything posted by Mr. Peabody
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I run the Caveman challenge. There is NOTHING that I want changed with the stock science system. I have only one emoji for this.
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Who needs mechjeb? I don't wish to sound boastful, but truthfully I am a better pilot than mechjeb. Flying manual is more challenging and more fun.
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I don't see any changes that would affect the challenge save, perhaps, the improved navigation ball. And there isn't anything we can do about that anyway. So unless an issue is brought before me in the future, no changes will be made. If any of you guys spot a potential problem I would be extremely appreciative if you would let me know. (I'm not updating to 1.5 for a while.) As always challenge attempts will still be accepted from 1.4.x
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totm june 2018 Work-in-Progress [WIP] Design Thread
Mr. Peabody replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The rear end of a large rotorcraft? -
Multiplayer in KSP 1.8
Mr. Peabody replied to popos1's topic in KSP1 Suggestions & Development Discussion
No multi. Ever. -
64-bit will work with Windows 8, right?
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OK here goes. 1. While technically not forbidden by the challenge rules, I generally try to avoid excessive clipping of functional parts. Batteries, fuel tanks, ect. 2. A kraken/ladder drive is any device that exploits game bugs to produce infinite delta-v. Riding a ladder into space is not considered a kraken/ladder drive because it produces no propulsion. Example of ladder drive here. 3. Stupid me! I should have realized that I needed an updated screenshot of the starting difficulty for the new version. I'll get right on it. Also, enable comnetwork is switched on for 1.4.5. I hope that answers your questions.
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@Trekkie148, If I've learned one thing, it's to not pay a great deal of attention to what others say about you. A lot of internet haters are just bored eight-year-olds looking for anything to poke fun at. Always do your best, work hard, and be understanding of others. (As much as possible) Don't let inexperience get you down. Get in there and start plugging away at learning the necessary skills. If you fail, get right back up and try again. As for your voice, God only gives us one. Use it to the best of your ability and don't be ashamed of the way it sounds. After all, it's what you use it for that really counts.
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totm march 2020 So what song is stuck in your head today?
Mr. Peabody replied to SmileyTRex's topic in The Lounge
Onions are good. -
Longer re-entry
Mr. Peabody replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
No no no. This is a terrible idea. Imagine what it would do crafts that re-enter without heat-shields? It's already complicated enough. -
[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Mr. Peabody replied to Poodmund's topic in KSP1 Mod Releases
@Poodmund, I am extremely impressed with your calm nebula skybox. It surpassed all of my expectations! Thank you for all the work you invested in it. P.S. You may want to note in the OP that Sigma Replacements - Skybox is required in version 0.2.2. -
I suppose that would be OK this one time since the mod that you plan to use does increase difficulty without significantly changing game -play. Don't use this decision as a precedent, however. I'll note the that mods were used for your attempt on the cave wall. As far as the use of mods that re-order the kerbol system or generally increase difficulty (such as life-support) I'm afraid that's a no-go. As I stated earlier the rules relating to mods have remained the same for over four reboots. I don't think it would be my place to change them without the support of the OP. In addition, it just wouldn't be the same challenge if I did. I understand that some of you guys have pretty much beat the challenge, but if you wish to continue by using mods I suggest you try the spin-off KSP Caveman Challenge Evolved. I've not quite made up my mind on whether to allow plug-ins to improve the time-warp system, improve the lay-out of the tracking station, ect. That is actually a very interesting idea. I could create a sub-difficulty for each existing difficulty level that bans contracts just to make things harder. For example, a player could try vanadium without contracts or diamond without contracts. It would be some-what like the low mass/low cost sub-difficulty in the Jool 5.
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@dvader, Congratulations on finishing every aspect of the Caveman challenge. Yabba Dabba Doo! It is my privilege to present you with the badge of honor, the ultimate symbol of caveman spirit! Take screenshots documenting how you acquired the majority of your science points. After you reach the qualifying level of the tech tree post a screenshot of it and of your science archives. This will allow me to make sure everything is above board.
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I did get this today: No, I don't have a craft named "runway."
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The rules for this challenge have remained almost entirely unchanged since the original version, so I don't think it would be my place to relax rules relating to the use of mods, especially without the support of the original poster. On another note, I hope you didn't take my remark about unmanned before manned seriously. I am personally against such a major change in the tech tree but I was just having fun. It would be great to see you give this challenge a whack. Even more impressive and very easy to read! I'll link it the OP.
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Cavemen will take any science they can get their hands on. Especially in harder difficulty levels, science can be very hard to come by. P.S. Do I hear one of those nasty users who want safety first in career mode? How very un-kerbal. Very impressive and extremely useful! Will it be OK if I link it in the topic for ease of access?
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Congratulations on completing talc! You may claim your badge. I am also awarding you the "Order of the Trilobite" for your interplanetary mission. Epic congrats to you for completing the hardest level in the Caveman challenge - Nanocrystaline Diamond! Unga Bunga! You may claim your badge. P.S. I will look forward to awarding you the badge of honor. It's great to see you taking another crack at this challenge! That is a very impressive time. You may claim your badge. Cave wall has been updated.