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KSP2 Release Notes
Everything posted by Mr. Peabody
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Hoverfans are always rather loud.
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This is @The Dunatian, and I approve this mission.
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I actually had too much fuel left and had to burn it off prior to re-entry. As for the fuel pod, I thought you might want to see that so I took a screenshot. The aesthetics for the pod have changed with the 1.4.x updates. Regarding the other challenges, I have a few questions. 1. For STS-2A how is it possible to have a 350+ Km geostationary orbit when the exact altitude needed for a geostationary orbit is 2,863.33 Km? 2. Are commander badges also mission dependent? For example, can I earn the pilot badge on STS-2 and still earn the commander badge on STS-3?
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Career mode: fixing what's broke
Mr. Peabody replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
Very droll. Says the man with 37 rep. -
STS-1B "I can lift" Its got a name now. The Solaire Shuttle on the pad. Liftoff! Gravity turn. Booster separation/Circularization Circularization Raising orbit First stage separation Second stage separation (later in flight) Fine-tuning orbit (final apoapsis shown) Fine-tuning orbit (final periapsis shown) Final orbital tolerance: 10 meters. Payload away! Re-entry (after orbit lowering) Approach to the KSC Landed on the runway. I think I'm getting the hang of this.
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That better not be a paintball gun. I'd be tremendously disappointed.
- 6,461 replies
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- totm mar 2024
- kerbfleet
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Welcome back Caveman!
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Today, for the first time, I landed an orbiter on the KSC runway from space. O.K. so maybe not a perfect landing. I ran out of runway. But seeing as it was getting late I really didn't want to revert to a quicksave. Besides, they say their on the runway...
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I use marches by J.P. Sousa or Tchaikovsky.
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Who cares about sand storms when you can sit in a sand-proof rover and eat mashed bananas. We all like mashed bananas, right?
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Wing angling and higher speeds?
Mr. Peabody replied to Arugela's topic in KSP1 Gameplay Questions and Tutorials
I remember when russia had a infinitely ranged nuclear powered bomber. -
The Saga of Emiko Station - Complete
Mr. Peabody replied to Just Jim's topic in KSP1 Mission Reports
Someone needs to make a extension to add brass instruments. -
These nasty little guys have killed horses.
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Career mode: fixing what's broke
Mr. Peabody replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
*facepalm* After tier 4 tech nodes cost many more science points, so that really balances out well. The game is not too easy. You do have to work hard with a good strategy to obtain the needed science points. I'm just saying that any player with a reasonable amount of career experience should knock out tier 4 in under a week. I have done so in only 5 total flights. (#1 sub-orbital, #2 HKO, KSC biome farming, #4 Mun flyby, #5 Minmus flyby or landing) -
Career mode: fixing what's broke
Mr. Peabody replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
Big deal. This is really splitting hairs. Everything up to tier 4 is unlocked very quickly, as all cavemen can testify to. I've never had any problems because of the tech tree order. -
Career mode: fixing what's broke
Mr. Peabody replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I see you haven't played career mode much. Usually aviation and unmanned tech is unlocked within the first week. -
Career mode: fixing what's broke
Mr. Peabody replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
I agree with you that "fog of science" would be great. So would better strategies. The tech tree is fine how it is though. Players can unlock aviation and unmanned nodes fairly early on. -
No band-aid fixes this.