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Posts posted by TDplay
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5 minutes ago, RoverDude said:
@liTWave - MKS is 1.5.x compatible
Good to know
CKAN lists it as 1.4 so to get a CKAN install on 1.5 you need to tell CKAN to list 1.4 mods as compatible.
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On 12/14/2018 at 6:39 PM, liTWave said:
Hi all,
Just coming back to KSP after a long time away. Just wanted to ask if MKS is compatible with KSP 1.5.1? Anything I need to do? On CKAN it shows up as out of date and compatible with up to KSP 1.4.9. I've looked through this thread and google to find an answer, but am a bit lost in the threads. I know I can force install through CKAN. Just wondering if I can expect any game breaking issues.
Also, I have TAC LS installed (which is updated). If MKS is usable, will it also play well with TAC LS? (Extraplanetary launchpads installed too)
Thanks!
From a little testing, MKS appears to work. However I've not yet tested it with extraplanetary colonies, so don't take my word for it.
Unsure about TAC-LS support, because I use USI-LS myself.
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@RoverDude I would recommend adding "Post your KSP version, MKS version and USI Tools version when reporting bugs" to the top of the OP, just above the really cool picture (Banner?), or in the FAQ because then people would easily find it and then we wouldn't have to repeat it. Except when someone can't be bothered to read the OP...
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On 4/6/2018 at 10:01 AM, nickicool said:
Hi friends!
Can i install MKS on 1.3.1 without start new game?
Yes, but the USI-LS changes will not happen, you will have to set those manually if you want them.
EDIT: Also know that RoverDude will not help you on 1.3 installs:
QuoteAnd community support only for anything prior to KSP 1.4.x
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25 minutes ago, techgamer16 said:
I have just updated USI Core so maybe that was the issue but here is the log file: http://www.mediafire.com/file/7i7thelktdx2hda/KSP.rar
Do you have multiple ModuleManager dlls in your GameData? If so, delete all but the newest.
Also updating USICore won't fix issues (that's just reactors, kontainers and other USI bits and bobs), update USITools if an update is available.
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4 minutes ago, techgamer16 said:
KSP Game is 1.4.2
MKS version is 0.55.0.0
And i believe USI Tools version is 0.12.0.0
OK. I am not experiencing this issue myself on 1.4.1. Can you post the log (in a .zip file to make it faster to download to look through) as that's a useful file that KSP spits out for debugging purposes. It's KSP.txt, in the KSP folder (one folder up from gamedata)
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1 minute ago, techgamer16 said:
Anyone else experience the Kolony dashboard missing from the game?
As RD said - MKS version, USITools version and KSP version please.
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5 hours ago, tseitsei89 said:
Where can I find functions for how much transfer credits are used? I mean that I would like to be able to calculate beforehand how many credits do I need to transfer X tons or X units of resources to a given location?
Edit: also I havent had a chance to test yet but can I also transfer enriched uranium this way?
I don't think you can transfer Uranium - pretty sure the game is coded so the only way to move Machinery or Uranium is by maintenance, which only works in local logistics range.
On 4/3/2018 at 1:58 AM, juanml82 said:I don't really understand KSP heat mechanics nor whatever MKS drills do regarding heat, but they seem to soak up every extendable radiator in the ship. No matter how many extendable radiators you spam, the onboard reactor will overheat. AFAIK, this also happens with the MKS thermal control thing and any mod radiator which radiates heat from the entire vessel. If putting the drills in a separate vessel isn't an option (it isn't for automated systems), attach fixed radiators to the reactor. The stock fixed radiators only take heat away from the part they are attached to, so those will ignore the MKS drills.
Try the ranger cooling thingy. It's pretty much a superpower radiator that only works on planets.
I'm wondering why the Convert-O-Trons seem to have the ability to turn Ore into Fertiliser. It seems to cut out a LOT of the resource chain that I can just land a stock ISRU and have Fertiliser.
EDIT: Aah, it seems to be a part of USI-LS itself - it seems to add it to the stock Convert-O-Tron 125. I'll just comment it out...
//@PART[MiniISRU] //{ // MODULE // { // name = ModuleResourceConverter_USI // ConverterName = Fertilizer // StartActionName = Start ISRU [Ore -> Fertilizer] // StopActionName = Stop ISRU [Ore -> Fertilizer] // // INPUT_RESOURCE // { // ResourceName = Ore // Ratio = 2.5 // } // INPUT_RESOURCE // { // ResourceName = ElectricCharge // Ratio = 30 // } // OUTPUT_RESOURCE // { // ResourceName = Fertilizer // Ratio = 0.0025 // DumpExcess = False // } // } //}
Replace the code to add the Ore -> Fertiliser with that in order to turn it off, it is found at the bottom of GameData\UmbraSpaceIndustries\LifeSupport\LSModule.cfg
Or, alternatively, do this to have it automatically disable itself if MKS is present (I think):
@PART[MiniISRU]:NEEDS[!MKS]
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Issue: It seems to report crashing down and exploding as "landing"
Am merely reporting 1.4 compat issue, am not asking for help.
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Would like to add one to the reports of FMRS working.
Seems fully functional, but when I tell it to give a stage to SR it doesn't. So ATM it's a choice: SR or FMRS but not both.
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Was having a massive issue with invisible planets, did 10 mins of testing, narrowed issue to this and Galileo's Sun Flares... Then read the changelog and found this is a known and fixed Scatterer issue.
All that testing, and all I needed to do was read a changelog... Silly me.
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On 4/1/2018 at 11:22 PM, Bombard said:
On reading the quicksave file, it looks like the loadout of the modules is correct, but the ship itself still shows only Dirt on both miners-at least thats what I think I'd seeing- extract of the part attached. I'd appreciate if anyone who has seen this before could help with this. I've three sister ships enroute and a base with a 100-A where this has also happened
PART { name = MKS.Drill.02A cid = 4291902542 uid = 658813735 mid = 716476794 persistentId = 4081698171 launchID = 58 parent = 18 position = -0.058687448501586914,6.8860359191894531,-0.74979829788208008 rotation = -2.10734381E-08,0.70710665,-1.47513973E-07,-0.707107008 mirror = 1,1,1 symMethod = Radial istg = 0 resPri = 0 dstg = 9 sqor = -1 sepI = 1 sidx = -1 attm = 1 sym = 21 srfN = srfAttach, 18 mass = 1.66600001 shielded = True temp = 259.24861781599668 tempExt = 259.3151544117477 tempExtUnexp = 310.71325344832417 expt = 0.5 state = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = MKS.Drill.02A modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleOverheatDisplay isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleSwappableConverter isEnabled = True currentLoadout = 4 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleSwappableConverter isEnabled = True currentLoadout = 4 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleSwappableConverter isEnabled = True currentLoadout = 5 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 2 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 1 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleResourceHarvester_USI isEnabled = False EfficiencyBonus = 0 IsActivated = False stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { StopResourceConverterAction { actionGroup = None } StartResourceConverterAction { actionGroup = None } ToggleResourceConverterAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleCoreHeat isEnabled = True CoreTempGoalAdjustment = 0 CoreThermalEnergy = 270836.07567647181 stagingEnabled = True lastUpdateTime = 4895472.7104326589 EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleAnimationGroup isEnabled = True isDeployed = False stagingEnabled = True EVENTS { } ACTIONS { DeployModuleAction { actionGroup = None } RetractModuleAction { actionGroup = None } ToggleModuleAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = MKSModule isEnabled = True Governor = 1 lastCheck = 4895469.6304327277 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleLogisticsConsumer isEnabled = True lastCheck = 4895469.6304327277 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = USI_ModuleRecycleablePart isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } PART
Please put huge textwalls into spoilers (make one by clicking the eye) or code blocks (make one by clicking the <>) so as to not make a page unnecessarily long.
Spoilers also work great for uploading lotsa pictures:
SpoilerThis was the first picture that came up when I wrote tinypic. Very appropriate for this discussion.
Otherwise the thread becomes horrible for others to read.
Anyway, I have a question: Is the physics range extender mod good for getting resources that I have to mine from really far away without having to switch to my mining outposts?
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21 minutes ago, Skystorm said:
@Tewa I created the following module manager patch to address the missing drills and my heating issues with them. It know things are working for the MEU-500-A, but I haven't tested the other 3 drills. I can see all 6 drills now instead of just the two MEU-100's.
@PART[MKS_Drill_02] { @MODEL { @texture = Drill_Fixed, UmbraSpaceIndustries/MKS/Assets/TriBitDrill_RD } @MODULE[ModuleCoreHeat] { @MaxCoolant = 300 } } @PART[MKS_Drill_02A] { @MODEL { @texture = Drill_Fixed, UmbraSpaceIndustries/MKS/Assets/TriBitDrill_GN } @MODULE[ModuleCoreHeat] { @MaxCoolant = 300 } } @PART[MKS_Drill_03] { @MODEL { @texture = Drill_Fixed, UmbraSpaceIndustries/MKS/Assets/TriBitDrill_WT } @MODULE[ModuleCoreHeat] { @MaxCoolant = 1000 } } @PART[MKS_Drill_03A] { @MODEL { @texture = Drill_Fixed, UmbraSpaceIndustries/MKS/Assets/TriBitDrill_YL } @MODULE[ModuleCoreHeat] { @MaxCoolant = 1000 } }
Thanks!
(Installation instructions for anyone who's confused: Copy it and paste into a cfg file somewhere in GameData, preferably a new one)
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Umm, am definitely logging an issue on Github for this.
Pal Wheels deploy too fast. Forklift has issues stowing. Pal likes going boom.
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8 hours ago, RoverDude said:
Nope for the first one, add a github issue for the second one
Alright. Will post the Github issue.
8 hours ago, RoverDude said:Need more specifics please
I mean the little round thing that shows up on the second node on the ends of the multitruss, with a node on either end so we can make 1.25m components fit flushly with the Ranger hub.
Will add pic to show what I mean later.Have got pic :Can we have those things available on their own, so they can be used to flushly attach 1.25m things (the things on the end of that minitruss)?
While I'm at it, may as well ask for a flush ranger to 2.5m adapter (a bit like the ranger to 1.25m adapter that's on the very end nodes but bigger, and a separate part).
EDIT: Just found the Making History FL-A215 1.875m to 2.5m adapter works nicely.
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Just now, jack gamer said:
Im running 1.3.1 and the deploy button doesn't work.
Which MKS? Make sure it's one of the 0.53.x versions and also ensure you're running USI Tools 0.10.1.0 because people further upthread were having issues with USI Tools 0.10.2.0.
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2 minutes ago, jack gamer said:
When I click deploy, nothing happens, what version is this for?
What MKS version and KSP version are you running?
MKS version - KSP version
MKS 0.55.x - KSP 1.4.1
MKS 0.54.x - KSP 1.4.0
MKS 0.53.x - KSP 1.3.1
et cetera
4 minutes ago, ksp_colin said:I just downloaded the 10.1.zip from the version history link:
https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases
but after extracting it I am a little confused by the contents. There are two directories, each with not a lot in them (compared to my existing 10.2 folder in the install directory), '000_USITools' and 'UmbraSpaceIndustries'. Is there a cleaner way to this revision migration to 10.1?
Drag them both to GameData and tell your computer to "Replace the files in the destination". Should work.
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2 minutes ago, steve_v said:
0.53.2.0 is the last version for KSP 1.3.1 (and that's what I'm running), so this is no use to me whatsoever.
I'm aware of what the changelog says, that's why I mentioned backporting the fix. But I can't find squat in the repo.Well, I'd suggest what @Gilph just said - USI Tools 10.1. Would suggest trying that but have not tested it myself as I was trying out Wild Blue Industries between the release of 1.3 MKS and 1.4 MKS.
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Now imagine it as a real mod with Kopernicus
Flat planets, no SOIs, tidally locked so surface is always facing away from the Center (replaces Sun, and provides UA that flat earthers propose, only body with SOI), Sun orbits outside of entire system.
That'd be painful.
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18 minutes ago, ksp_colin said:
Sir/Ma'am-
You've introduced me to a useful mod, a few debugging techniques, the culture here of how to contribute more effectively in this forum, and a reason for optimism in the ... 'near future' (Ill see my self out).
How do I say thank you properly? In the spirit of the Easter holiday, you have certainly done your annual 'teach a man to fish' routine.
You're welcome. You can always turn to the forums for help. I have honestly just been pulling things out of the top of my head - I'm sure there are more in-depth debugging techniques I'm not aware of, these are just the basic ones that any modder will be very grateful for. I am fine with helping a fellow forum user though stuff, and you'll find a lot of other forum users like me hanging about. As for how to say 'thank you' - literally saying 'thank you' or dropping likes (as you have) is fine.
18 minutes ago, steve_v said:I am getting this too, on 1.3.1.
And no, I'm not remotely interested in updating KSP to 1.4.anything. Not until the bugs in the base game are sorted out and the rest of the mods I use are updated. This is an in-progress save, and I would loose most of my vessels, not to mention the use of my joystick.
Try an MKS upgrade? I dunno.
The changelog for 0.54.1.0 says "Swappable Converter Fixes" and it's before 0.55.0.0 (1.4) so ensure you're v0.54.1.0 - might just work. Same for @ksp_colin - check you're on v0.54.1.0 too.Oh just realised that's 1.4.0, my bad. -
3 minutes ago, ksp_colin said:
Hmm it looks like reinstalling the USI mods in ckan did not change the issue :/.
My latest log still has the same messages
NullReferenceException: Object reference not set to an instance of an object USITools.ModuleSwappableConverter.FixedUpdate ()
https://pastebin.ubuntu.com/p/Hkv22hp9t7/
Unfortunately if I migrate to 1.4, the Near Future mods are not compatible (according to ckan) so my bases and stations with parts from that mod will break and fail to load. I think I am stuck.
Either make a new save without NF, or wait until Nertea has finished updating them then. Nertea says this for the 1.4 status:
Quote1.4.1 Update Status Breakdown
NF Propulsion
- In the process of working on some 0.625m and radial Li tanks. Update whenever that's done ( > 2 weeks)
NF Electrical
- Testing a number of heat fixes and tunings, as well as code improvements. Update whenever I'm satisfied ( ~2 weeks)
NF Solar
- Recompile needed but otherwise no problems, update SoonTM
NF Construction
- In the middle of some major work on new and revised parts, not updating until done (> 3 weeks)
NF Spacecraft
- Seems good right now, needs a few tests, update SoonTM
- Also needs NF Props update, not a huge problem.
NF Launch Vehicles
- No major issues found, update SoonTM
So I think you'll get NF updates SoonTM.
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16 minutes ago, ksp_colin said:
Does pastebin work for the KSP.TXT contents?
https://pastebin.ubuntu.com/p/H6Y8kPp98Z/
SpoilerAVC List
KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit
000_AT_Utils - 1.5
Toolbar - 1.7.16.5
USI Tools - 0.10.2
B9 Part Switch - 2.1.1
Chatterer - 0.9.93.1804
Community Category Kit - 2.0.2
Community Resource Pack - 0.8.1
CommunityTechTree - 3.2.1
Contract Configurator - 1.23.3
Contract Pack: Bases and Stations - 3.7.0.1
CryoEngines - 0.5.11
CryoTanks - 0.4.9
DistantObjectEnhancement - 1.9.1
DynamicBatteryStorage - 1.2
Easy Vessel Switch - 1.5.6471.31118
Firespitter - 7.6
GroundConstruction - 1.2.1
HideEmptyTechTreeNodes - 1.0.1
HullcamVDSContinued - 0.1.8
RasterPropMonitor - 0.29.3
Kerbal Attachment System - 0.6.3
KerbalAtomics - 0.4.11
Kerbal Engineer Redux - 1.1.3
Kerbal Joint Reinforcement - 3.3.3
Kerbal Inventory System - 1.9.6571.274
<b><color=#CA7B3C>Kopernicus</color></b> - 1.3.1.7
KSP-AVC Plugin - 1.1.6.2
ModularFlightIntegrator - 1.2.5
NearFutureConstruction - 0.8.4
NearFutureElectrical - 0.9.8
NearFutureLaunchVehicles - 1.1.4
NearFutureProps - 0.3
NearFuturePropulsion - 0.9.6
NearFutureSolar - 0.8.8
NearFutureSpacecraft - 0.7.7
PlanetShine - 0.2.5.2
ReentryParticleEffect - 1.2.0.1
SCANsat - 1.1.8.4
StationPartsExpansion - 0.5.2
Stock Visual Enhancements - 1.3.0.1
Stock Visual Terrain - 2.1.3
Kerbal Alarm Clock - 3.8.5
USI Core - 0.5.1
Asteroid Recycling Tech - 0.11.1
USI Exploration Pack - 0.9
Freight Transport Tech - 0.8.1
Karbonite - 0.10.1
Konstruction - 0.3.1
USI-LS - 0.7.1
Malemute Rover - 0.4.1
MKS - 0.53.2
NuclearRockets - 0.5.1
Sounding Rockets - 0.7.1
USI Alcubierre Drive - 0.8
[x] Science! - 5.11What interests me there is these 2 lines that keep recurring:
NullReferenceException: Object reference not set to an instance of an object USITools.ModuleSwappableConverter.FixedUpdate ()
It seems there is an issue with the 1.3.1 version (your AVC report told me that) or a mod incompatibility that means the engine is trying to locate 'ModuleSwappableConverter', what RoverDude uses for the reconfiguration of modules, and not finding it. Very strange...
Tell CKAN to uninstall USI Tools then tell it to reinstall USI Tools, see if that fixes it. If not - update KSP. 1.4 MKS is very much working fine.
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24 minutes ago, ksp_colin said:
AVC looks like something I should have had for over a year. In fact after booting with it for the first time (confirming that the Mat Proc Unit issue is still present for low hanging fruit) and the mod quickly informed me of a few known compatibility issues. Thanks for another pointer.
I still think I have CKAN mods completely up to date, but should I download those two mod updates through the AVC window like it is suggesting?
A screenshot of the AVC notice: https://imgur.com/a/YImjh
Sorry for two very dumb questions.. How do you attach a .ZIP here, and where is the AVC-modlist that I need to copy to clipboard?
Mod list: You see the little thing in the top-left on the loading and title screens? See the check box? Check it and your mod list will appear. There is also a convenient copy button that copies it in a format perfect for dumping in a spoiler. AT Utils and GC being out of date shouldn't break anything, but go in CKAN and check that you can't ask for an update for AT Utils and Ground Construction Core. I dunno.
To attatch a zip, stick it on a file uploading service like Dropbox and post a link to it.
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On 3/27/2018 at 12:04 AM, The Dunatian said:
I'm not sure if @linuxgurugamer realizes this, but this mod seems to be
malfunctioningcompletely broken in 1.4.1. I couldn't spawn kerbals in chairs at all.Read a few posts above yours - LGG knows.
[1.12.x] - Modular Kolonization System (MKS)
in KSP1 Mod Releases
Posted
MKS should work fine without USI-LS. You removed GameData/UmbraSpaceIndustries/LifeSupport (and only that folder)?