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cthulhum

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Everything posted by cthulhum

  1. Fair enough. I'd already posted a bug to the MKS github, so I'll see what RoverDude does with it.
  2. I've been encountering an odd bug recently which I'm now reasonably certain is KAS-related. Long story short, the water resource (used by MKS, interstellar and some other mods) - and only the water resource - isn't flowing properly through KAS links. If I have a part that produces or consumes water, it won't "see" water storage that is connected to it (directly or indirectly) through a KAS connector (tested with both KAS pipes and the flexotubes which - I think - are part of MKS). I can still manually transfer water between tanks that are connected via KAS - only automatic consumption/production seems to be affected. I've encountered this problem with both MKS and interstellar parts, but only with the water resource - others (including other non-stock resources) work fine. No idea why water is the exception.
  3. The industrial strip miner seems to be bugged for me (at least on Minmus, I haven't tested it elsewhere). By default it was giving me a "no ground contact" error regardless of positioning, and despite clearly burrowing well into the ground. Fortunately, I was actually able to fix it pretty easily by changing the ImpactRange values in the part description from 5 to 50 (at, least, I'm reasonably certain that's what fixed it). Just thought I'd throw that out there in case it was helpful.
  4. Huh, yeah, I was running 12.6. 12.7 seems to have fixed it, thanks.
  5. So I'm trying to set up an IR power network around kerbin, and I'm having some issues. I've got a sea-based 3.75m laser putting out a 9GW signal, which should have a spot size of <10m out to about 3 million km. That part works fine - things directly receiving power from the station behave as expected. The problem arises when I try to use pivoted IR mirror relays. I've tried various setups, but I currently have 4 mirrors evenly spaced around kerbin at about 500km, and I'm having two major problems: 1. The spot sizes don't make any sense. All the mirror rockets have mk1 receivers on them, so I can see what kind of power they're actually receiving. Again, the relay directly above the power station works fine, and shows a spot size of 1-2m, and the expected 9(ish) GJ of thermal power. But when I jump over to one of the adjacent relays, which should have a total travel distance of less than a million km, the first spot size listed (I assume that's the active one) is 40+ meters, and the received power is only about 200 MJ (as I'd expect, given that spot size). 2. If I jump over to the relay on the far side of the planet (so two relays away from the ground station), the first spot size has increased a bit more to about 50m, and the receiver says its not even connected to the network (and, indeed, receives no power). Soooo... is this a bug? Or is there something about mirror relays I'm not understanding?
  6. Yeah, I just meant the round gray kontainers, rather than the long rectangular ones. Tried this, but I still get the "missing resource" message - I don't think I can use resources in the containers as long as they aren't active warehouses. And as soon as I turn warehousing back on, the excess immediately (and I do mean immediately - I don't need to wait for an update tick) vanishes back into PL. EDIT: Managed to get the thing deployed, but only by switching two small containers over to material kits and then carefully filling all of them (but one) to just below the level at which they push to PL.
  7. I'm having some issues with planetary logistics, and I'm not entirely sure what's a bug vs what's working as intended. The main problem is that I'm trying to deploy a ranger habitat on a new Minmus mining base (my first disconnected expansion from my main base), and I can't get access to the 8000 material kits to do it. I have plenty available (about 11k between local storage and planetary logistics, and I can shuffle things so that there's more than 8k in planetary logistics alone). I'm reasonably certain that in the past I've been able to inflate modules using kits in planetary logistics, but I'm not sure on that (I've searched extensively, and been unable to find any documentation one way or the other). In any event, I definitely can't do it now. When I try, I just get the "missing resources, 8000 material kits" message. So, assuming that not being able to inflate using planetary logistics is WAI, the problem is that there's no way for me to tell my local warehouses to pull in 8k kits, even though I have the space. I even tried cheating them in with hyperedit, but when they get up to about 7k they just immediately dump the excess to planetary logistics, leaving me with 4.5k again. I actually tried disconnecting the logistics module from the rest of the base first, but somehow the warehouses were still dumping to planetary logistics (Are they supposed to be able to do this within 150m? I thought it required a direct connection to the logistics module.). My base has: 1 duna pioneer/logistics module (piloted - and I've confirmed that I CAN draw from planetary logistics - just only up to 50% full). 1 ranger agriculture module (now deployed) 1 ranger hab module (not deployed) 2 2.5m stockalike kontainers set to material kits (so 9000 kit storage capacity) plenty of electric charge
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