Deadmeat24
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KSP2 Release Notes
Everything posted by Deadmeat24
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I'm super excited for the multiplayer, I'm excited to work with friends who are outside the Aerospace interest bubble but definitely have creativity and motivations to create.
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Steam stream images - KSC Beta Gameplay Timelapse
Deadmeat24 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Purple flashes could have something to do with metallic hydrogen. -
I think realistically there isn't going to be very much gameplay tied to this. Just fun background lore and easter eggs. Other things for people to explore, but not crucial to the game by any means.
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Kerbal Space Program 2 Release into Early Access Feb 24th
Deadmeat24 replied to Intercept Games's topic in 2022
I am a little concerned that despite talking about multiplayer in the past and how much fun it was, that it has been made the LAST feature on the EA roadmap. If it is really going so great, why is it being pushed back so far as a feature. It seems a bit strange... -
I agree, probably friday
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What can I say, my rogue is an expert at breaking into filing cabinets. (It's a long story)
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Both TBH, I'm the most experienced KSP player out of my friend group, so I would rather work WITH them to help them figure everything out and get good at KSP. However, there are some friends of mine that have some KSP experience, and I would love to have a competitive "space race" with them as I am quite competitive.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Given how much time I spend warping to maneuvers and transfer windows and such, I think I would spend a lot of time in singleplayer if the game went into single player every time I time warped. Additional problem, would that mean you had to load every single vessel around the body you are orbiting after every time you time warp? I can't imagine that is lower end pc friendly.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
So you just admitted what I said, your mmo system is essentially single player with extra steps.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
There is no way that this game ends up as an MMO. Especially with the main method suggested here. That essentially makes it single player with the ability to watch other people and extra steps. I would rather play with just my friends and actually be able to easily interact with them.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I suspect that is the type of multiplayer they are aiming for. Could be wrong but it seems to make the most sense to me, as the more people you add the more complex solving the time warp problem gets.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That's a lot of extra work just to play multiplayer. Not to mention the fact that syncing in order to go onto a celestial body could completely ruin any return trip plans, as the body's location in the system would move. If that's how it worked I think I probably wouldn't play it. There would certainly be a fair number of people (mainly the ones who want to play with their friends specifically) who would just not play multiplayer in that format. The changes to how the game functions in order to turn it into a mmo would hamper them actually playing the main portion of the game.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That doesn't account for 2 people being around a celestial body at the same time in real world time, but the celestial body being in different places in the star system due to the in game time being different between the two players because of the time warp outside of the celestial body's no warp region.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Yeah that's the part that I don't get. If you have 1000 people playing multiplayer together, how do you account for time warp? How do you account for the fact that there will be bases all over the moon, thus limiting the places to make one for new players? It just doesn't work.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Foxhole is not like ksp at all though. It is a logistics management and top down shooter game...- 1,629 replies
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I asked them stuff like that in the past when they had posted "working on feature vid" type things. They always responded.
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
My main concern is that, despite this feature being the one that people are most concerned about the technical complexity involved in solving its problems, the devs have still said little to nothing about it.- 1,629 replies
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Ok but on another note, they have been posting about one image of KSP 2 per week for the past few weeks...
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KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Thank you very much!- 1,629 replies
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New KSP 2 Image Posted to Instagram?
Deadmeat24 replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
They posted on their story they were filming the last one, I noticed that and posted it on the forum. I'll keep an eye out. -
KSP 2 Multiplayer Discussion Thread
Deadmeat24 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I really hope you are motivated enough to add links- 1,629 replies
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