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Antik

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  1. Wah, will there be 1.25m to 1.875m and/or 1.5m adapters? Having 2.5m to 1.875m adapter already is good, but there is no direct way of "upscaling" from 1.25m to 1.875m without DLC, contares, BDB or similar mods. (it was sort of a problem with original US- it gave the hexacore without any adapters included)
  2. Yes, i got that it's a service bay for ... "cars". But i actually can't attach anything inside, not in editor nor in field via KIS. Even when hatch is open, things can still be attached only to outside, as is there were a glass panel under the hatch. Tried both in editor and with KIS, with and without angle snap; things offsetted inside became untouchable- can't right-click on em.
  3. Uuh, in terms of small batteries available under this mod, i think that they are merely the "buffer" and not the primary source of power for wheels, and it is intended to run fuel cells all the time or very, very often. Until any official explanations i'll take this feature as a way to simulate workings of internal combustion engine with some sort of flywheel-type storage.
  4. Can you clarify some things about the hatchback- is it supposed to be so you can't place anything inside, unlike in storage trunk? And if you somehow drop or move something inside, you can no longer interact with it (e.g., right-click), although geometry collision is still registered. So, is this a bug/shortthink or intended behaviour for now? And if it will be "fixed", did you consider making slightly longer version, so KIS container can be fully fitted inside? Also, is there supposed to be fuel cell in G1 Service Bay- it's currently commented-out in .cfg- or it will be/was scrapped completely?
  5. Hmm, are leaks on unloaded crafts supposed to magically stop and not proceed? Case: got a craft on orbit, fuel tank got a leak, returned to space center, warped forward for an hour, returned to craft, tank's still leaking with the same amount of fuel as before warp. Is this a feature or a bug?
  6. Speaking of central cores - will there be variants with crew passage, as in current hexa- and octocores, or it will be only tank/bulkhead variants as those already pictured?
  7. It's a "Deploy limit" slider, like on cargo bays. Even in vanilla, yes. In ModuleAnimateGeneric there is "AllowDeployLimit" line.
  8. Okay, thanks. And last one- define "expirience". It's simply the number of stars/expirience or it's actually number of flights and so on?
  9. Hm, okay. It still does not explain, why failures with smarter kerbals are less harsh, compared to that with smarter. Jeb: 4 launches, 3 sviwel shutdowns, 4 srb partial thrust losses Val: 4 launches, same vehicle, one sviwel shutdown, two stuck throttles, no srb fails. All buildings at 1lvl, exept MC- at second. Also, capsule radio and gyros break all the times, sometimes even twice.
  10. One silly question: does crew's stupidity actually affect reliability checks, especially during launch?
  11. When i installed this mod, i already had a small crewed station orbiting kerbin. It was recognised for crew contract and tourism from tourism plus, yes. But- the first launch station contract is for the mun, aaaand it was not recognised for crew rotation and all other "must have station with crew in orbit". But it was recognised for supply run, med. emergency and docked exps. Will it be recognised later, after reload or at any other event?
  12. Lighter, contain even more, more durable- that's some impressive space tech. But anyway- it's all up to modder.
  13. Also, legs do not get automaticaly added to gear action group. I spectaculary failed to find "second" docking bay- one with windows on top, like on picture in patch post. Was it even added into patch release? And yes, all 3 cargobags need rebalansing, imo. They contain more than their canisterised conterparts, but weight less.
  14. Volume limitation may be legit if there will be several sizes of workshop- maybe, in different diameters and lenghts, so workshops themthelves can be a storage space for parts, even removing requirement for external KIS storage.
  15. @Nils277 Will docking bay be available only in side-to-side version or frontal/rear versions are planned too?
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