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woeller

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Everything posted by woeller

  1. Water landings may not be very safe today at Gaelian Space Center
  2. A violent dust storm surprised my little Rover on Gratian today. Fortunately he is not dependent on solar panels.
  3. As you may know... Jeb was stranded (again) on Ceti's Poles but now I was able to bring him back home. The task: Land at the GSC. We don't want to sent out a recovery team! But we all know Jeb, don't we? So he underestimated the inclination and what should I say...? Ya great! Gosh... damnit Jeb!
  4. @Tonka Crash But what if the Porkjet tank variant is only one variant? Take a closer look at the Skipper update from Nertea. There are sneak peeks on all published pictures so far. Among other things you will see 1.25m tanks.
  5. I agree with you @Tonka Crash but this is Porkjet's legacy: https://external-preview.redd.it/2bAxK2GVYQI6mXII8bJ0zX_grJMj6GJ_BmKHmtH_LF8.jpg?auto=webp&s=404f577c0d9a4c6152282e3050df268df6e3f26a And models/textures that have already been released by porkjet should be in this mod to appreciate it accordingly. Or do you mean that Nertea should remodel/retexture Porkjet's parts?
  6. Jeb is stranded... again! This time on Ceti's Poles. #homesickness
  7. There are others who could explain that better than me. @Nertea @Felger @ferram4 @hoojiwana @Nazari1382 to name some.
  8. @Jack the Green Ghost As you may know, RPS depends on Real Plume and Smoke Screen. You can see all available plumes here: https://github.com/KSP-RO/RealPlume/wiki/PreFabbed-Plumes-and-Screenshots For now, there is no possibility to change a plume by config to get a green one. But you could make and add your own particle and config to Real Plume to get something like this:
  9. SVE provides its own configs for OPM. You don‘t need OPM-VO. You could use Astronomers Visual Pack, this will work with OPM-VO.
  10. @Natokerbal You should read more than just a title. It is the same method. Find the config you wish to change. Read the documentation how to add a plume to an engine and you will figure out how to change the plume of an engine. Don't expect anyone to write a "how to" for you when there is already exactly what you are looking for.
  11. @Natokerbal https://github.com/KSP-RO/RealPlume/wiki/Adding-a-Plume-to-an-Engine
  12. Seeing all these pretty Planets.... man... I‘am running out of likes. Keep it up!
  13. @Kerbas_ad_astra be aware that Vens model fits perfekt with the heat shield.
  14. @fr33soulThat's why I asked Nevertheless, you can use RTStock in an existing save game. Do the following: Start KSP and open your existing save game. In the KSC overview, click the Remote Tech button at the bottom right. Select "presets" and click on "reload" Remote Tech Starting settings. Close the window and go to the tracking station to see the new ground stations.
  15. @fr33soul I tested it again with 1.4, 1.5 and 1.6.1 without mods other than the dependencies and could not reproduce your error. All ground stations were correctly loaded in the map view and in the tracking station. Did you try to use RTStock in a new game or in an existing one?
  16. @jospannerThere is a newer version of SmokeScreen available. You can get it via CKan or download it directly here: https://ksp.sarbian.com/jenkins/job/SmokeScreen/ Incidentally, this is a fairly large modified installation, and troubleshooting is likely to be difficult. Maybe it's better to start from scratch by moving your KSP Folder out of E:\Program Files (x86)\Steam\steamapps\common\ and do a fresh install of KSP via Steam, then install your mods one after an other and test run KSP between its installation.
  17. @DeadJoe You should only use one Module Manager. I've testet MM v3.1.2 and all engines that i've testet so far worked for me. your Gamedata folder should look like this: RealPlume RealplumeStock SmokeScreen Squad SquadExpansion ModuleManager.3.1.2.dll If you installed RPS via CKan, the RealPlumeStock folder will be inside the RealPlume folder. you should check this! You can try the following: go to your Gamedata folder and delete ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree check if there is only ModuleManager.3.2.1.dll installed. if not, delete MouleManager.3.1.1.dll Go to your Kerbal Space Program folder an delete PartDatabase.cfg Physics.cfg Then do the following Load the game until you get to the main screen. close the game Load the game again an test your engines
  18. I've added plumes to the new "Missing History" atomic engines. I hope @Snark likes them. You can grab them here before the next release. There is still no pull request, as the changes are too small to justify that.
  19. Look at the OP, you need ModuleManager, RealPlume and SmokeScreen. So yes, you need RealPlumeStock too.
  20. As far as I know, RSS has its own configurations for RemoteTech. To be sure you should ask here: https://forum.kerbalspaceprogram.com/index.php?/topic/177216-145-real-solar-system-v131-03-sep-2018/ You still need RemoteTech for this: https://forum.kerbalspaceprogram.com/index.php?/topic/139167-151-145-131-remotetech-v190-2018-10-29/
  21. It's not that kerbals have occupied the entire planet, but they've definitely done something ... Oh... and it is now available on Ckan.
  22. You are right. RPS has configs for Vens. It lacks a configuration for the new poodle. See PR on GitHub, this will fix it. In addition, I have also revised some MH engines and corrected their plumes. Here is an example: Before(above) and after (below) (see all tweaks) Again: A pull request is open on GitHub, if anybody wants these changes before a new releas (if these changes are implemented) you can download them here: https://github.com/woeller/RealPlume-StockConfigs
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