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KSP2 Release Notes
Everything posted by woeller
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
woeller replied to Angelo Kerman's topic in KSP1 Mod Releases
This is normal stock behavior. You cannot choose a celestial body as a target in whose SOI you are. -
LGG: Hold my beer...
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
woeller replied to linuxgurugamer's topic in KSP1 Mod Releases
And it wasn't possible to add this to the Stock UI settings (ESC menu) and do without dependencies? -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
woeller replied to linuxgurugamer's topic in KSP1 Mod Releases
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I think i killed Jeb... again!
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To ignite an engine you need EC. Does your craft have any?
- 232 replies
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- real fuels
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Braidy Kerman absolutely had to test his new suit in a special way. Poor Kitti Kerman.
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KSP 1.10 spacesuit texture bug
woeller replied to RandomKerbal's topic in KSP1 Modelling and Texturing Discussion
That is not a bug. Dennis is using a custom preview for his suit. With 1.10 you can change it too. -
It' just great that I can now integrate my own designs directly into the game without Mods. Thanks Squad! My first concept:
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BDB isn't implementet and fully supporrtet by this mod yet. BDB provides it's own configs for Real Fuels. See here: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/BD_Extras (No Warranty)/RealFuels-Dev
- 232 replies
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