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airtrafficcontroller

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Everything posted by airtrafficcontroller

  1. There is a trick, you can edit the .version file inside the mod folder. It will make KSP think that the mod is updated, doesnt work with all but you can try. Scatterer is good in 1.6.
  2. BoulderCo puts a lot of cloud layers on Eve, the only way I found to avoid diving into the unknow is deleting de top one.
  3. Hello Man! Well, saying that, I think that the Scatterer settings need some fine tune in 1.6. The last config point in Kerbin is covering the terrain in game and main menu. Deleting the config point 6 solved for me but would be good if a true artist take a look into this. Anyway, your mod is awesome as your planes are, thanks for all and keep up the good work.
  4. Not alone, I'm having the same problem, the UI in tracking station flick sometimes, never see this on Admin Building but its a real bug.
  5. I thought they would have fixed that on patch 1.4.1 but still no icons on VAB with DX11 forced. Just tested here. That news about Unity is for shure? Kerbal is still running on DX9 by default.
  6. Came here to tell everyone that this mod is working fine in 1.4 then I found this, man you're a machine.
  7. "Far Away With Words" was my guess and they could add one "Far" every time a language comes in. But its just a name, the release is great, obrigado (gracias, thanks) @SQUAD.
  8. Heeyy, thats a nice idea, something like Armageddon but with green guys. Now, I've played other T2 games like BioShock and GTA, didn't I already accepted those terms? Seems like the same text for me.
  9. It would be cool if the missions pack come in a campaign or a "historyline"(something like Age of Empires) but I think it will be more like the scenario game mode.
  10. Bug report: Trying to warp to the "Release Date" but its not working. I'm using with the Vanilla Real World, no mods installed.
  11. Wow, would you mind to share what mods/configs you used for that screenshots?
  12. Now that's one giant leap for a DLC. Trying to buy now! I throw money on the PC screen but nothing happens.
  13. Salute Comrades. First of all, armored ninja guy, congrats for Kerbalism, I like so much this mod that I start a new career on every update. Now the question: Any chance to include DX11 Shaders in a future release? It runs so smoth here. Thanks.
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