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spec111

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Everything posted by spec111

  1. Hmm... I have only one point - every game with a lot of mods and big community has only one way to survival. It is 3-6 large community-supported modpacks because it makes all stuff much more easier for average players (not mod-grognards). And if you kill modpacks at all it will make situation much more complicated and much more unattractive for average players.
  2. Please dont ban modpacks! There is a lot of various mods, so we are moving to times where user will select between 3-6 major, may be devs approved, modpacks and will not worry about all this compatibility problems. In fact many mod-heavy huge MMO like World of Tanks cant live without modpacks today! And KSP in fact much more mod-dependent.
  3. Nope, guys, you didnt get it. I dont need parts that just rotating constantly. I want "rotating" parts that helps me to build space station with two-modes: "collapsed" (for fitting into payload fairing) and "expanded" (like standard space station like ISS). So i need part that capable to turn 90 degrees all modules that connected next to it.
  4. Hello! How to make D-Vista engine that it will not asks for refuel from other tanks in flight?
  5. Solar wind collector doesnt work on any vessel! It print "locked". Last version of KSPI-E, but with 1.2.1. A lot of mods (almost all top 10-15 mods).
  6. It doesnt works. Parts are fine, but there is no menu. Where i can find another mod with extending and turning parts?
  7. How about something bigger and with ability to mount other modules onto them?
  8. I put it on fuel tanks from SpaceY and tried to deploy them on the road to Mun.
  9. Hello! How to deploy deployable array solar wind collector? Because they print "Status:locked".
  10. Hello! I have a question. Is there any mod with turnable (and retractable) station parts? It will be cool to expand space station directly in space from small tubular payload of rocket.
  11. What is most effective engine+reactor+fuel system in terms on size and thrust? And yeah, if i have IXS Magnetic Confiment Fusion Reactor, how many generators i need to attach to him to get maximum results? And what is best engine for this reactor?
  12. It prints "structural failure between fairing base and fairing itself". How to solve this problem?
  13. Hmm... Launching huge (possibly interstellar) stations into directly into space. =)
  14. Hello! How to mount Daedalus on rocket? Because when i try to mount it on Procedural fairings my whole payload stage is crushing on launch pad!
  15. Hello! All works fine except three parts. Utility,landing.gear.HDG1A. Utility.landing.gear.HDG2A. Engine.Jetpod.Medium.PylonR. Files is here, but game cants find it. =(
  16. Yes, im pretty sure. =) KW Rocketry + SpaceY + other construction mods. So i have 4x20m huge fuel tanks + 11x20m SRB solid busters only at first stage. =) Yes, im using Hangar extender. Oops. I tried to align it to ground and my rocket starts doubling. Yes, there is TWO rockets on launch pad! One is freezing and one is crashing. =)
  17. Hello! It is possible to add features to support 1 milliones tonnes class rockets? Such as larger VAB and launching pad? Now my 760000t rocket simply crashes at launch pad! =(
  18. NIce mod! How to make it to support bigger than 50m fairings? I need it for my 760000t rocket project. =) p.s. And yeah, what to do if payload is crashing on launch pad? (Interstellar Extended engines.) Mini-FAQ please.
  19. Thx! It works fine. 120000t rockets with research station flyies nice, But 760000t rocket crashes at launching pad. =(
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