spec111
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Everything posted by spec111
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Hmm... I have only one point - every game with a lot of mods and big community has only one way to survival. It is 3-6 large community-supported modpacks because it makes all stuff much more easier for average players (not mod-grognards). And if you kill modpacks at all it will make situation much more complicated and much more unattractive for average players.
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Please dont ban modpacks! There is a lot of various mods, so we are moving to times where user will select between 3-6 major, may be devs approved, modpacks and will not worry about all this compatibility problems. In fact many mod-heavy huge MMO like World of Tanks cant live without modpacks today! And KSP in fact much more mod-dependent.
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Nope, guys, you didnt get it. I dont need parts that just rotating constantly. I want "rotating" parts that helps me to build space station with two-modes: "collapsed" (for fitting into payload fairing) and "expanded" (like standard space station like ISS). So i need part that capable to turn 90 degrees all modules that connected next to it.
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KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
Hello! How to make D-Vista engine that it will not asks for refuel from other tanks in flight? -
Advice, please. =)
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Thx!
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KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
It works fine for me. Im so conservative and lazy. =) -
KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
Results is same with KSPI-E for 1.2. -
KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
Solar wind collector doesnt work on any vessel! It print "locked". Last version of KSPI-E, but with 1.2.1. A lot of mods (almost all top 10-15 mods). -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
spec111 replied to sirkut's topic in KSP1 Mod Releases
It doesnt works. Parts are fine, but there is no menu. Where i can find another mod with extending and turning parts? -
I think it doesnt work under 1.2.
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How about something bigger and with ability to mount other modules onto them?
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KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
I put it on fuel tanks from SpaceY and tried to deploy them on the road to Mun. -
KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
Hello! How to deploy deployable array solar wind collector? Because they print "Status:locked". -
Hello! I have a question. Is there any mod with turnable (and retractable) station parts? It will be cool to expand space station directly in space from small tubular payload of rocket.
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KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
What is most effective engine+reactor+fuel system in terms on size and thrust? And yeah, if i have IXS Magnetic Confiment Fusion Reactor, how many generators i need to attach to him to get maximum results? And what is best engine for this reactor? -
It prints "structural failure between fairing base and fairing itself". How to solve this problem?
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KSP Interstellar Extended Continued Development Thread
spec111 replied to FreeThinker's topic in KSP1 Mod Development
Hello! How to mount Daedalus on rocket? Because when i try to mount it on Procedural fairings my whole payload stage is crushing on launch pad! -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
spec111 replied to blowfish's topic in KSP1 Mod Releases
Hello! All works fine except three parts. Utility,landing.gear.HDG1A. Utility.landing.gear.HDG2A. Engine.Jetpod.Medium.PylonR. Files is here, but game cants find it. =(- 641 replies
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My 760000t rocket crashes at Launch Pad!
spec111 replied to spec111's topic in KSP1 Technical Support (PC, modded installs)
Yes, im pretty sure. =) KW Rocketry + SpaceY + other construction mods. So i have 4x20m huge fuel tanks + 11x20m SRB solid busters only at first stage. =) Yes, im using Hangar extender. Oops. I tried to align it to ground and my rocket starts doubling. Yes, there is TWO rockets on launch pad! One is freezing and one is crashing. =) -
NIce mod! How to make it to support bigger than 50m fairings? I need it for my 760000t rocket project. =) p.s. And yeah, what to do if payload is crashing on launch pad? (Interstellar Extended engines.) Mini-FAQ please.
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Thx! It works fine. 120000t rockets with research station flyies nice, But 760000t rocket crashes at launching pad. =(