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SG Aero

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Everything posted by SG Aero

  1. yeah its practical. Its my cluster nuke. No matter how empty that thing is, it's going to get hit. Not getting a critical hit with that thing is like missing with a shotgun. It's only problem is it's a little to big, as i don't like having to fit the 1m size tanks on my ships. In other news, here's my new ship. It's really weird looking.
  2. @panzer1b I have a missile thats probably capable of killing your new toy.
  3. Sure! Also, it's less of a k drive. I tried to make a tank turret with motorized steering, but when you turned the wheels the fuselage that was the "turret" pushed all over the place and appeared to provide a constant speed in that direction, rather than a constant acceleration. I call it the infinite improbability drive. https://www.dropbox.com/s/14w1ivakojzflkv/Infinite Improbability Drive.craft?dl=0
  4. Hmmmm.... Interesting. The drive appears to be capable of changing an orbit, by as much as 80000m
  5. darn.. My ships have too much relying on one part. It's not empty enough so one hit anywhere does extreme damage.
  6. Ah. Maybe. Crud. I forgot how old of a model these things were.
  7. Ummm I can klaw to the missiles then use the breakthroughs electricity to decouple them?
  8. Ummmmmm the breakthrough has an internal claw so I can just grab the missiles off of the obliteration. Gimme that persist!
  9. K heres the persist. I also want to test the new drive i found. If anyone wants it ill remake it tonight. https://www.dropbox.com/s/zt5grhmw4ws47on/persistent.sfs?dl=0
  10. Yes.... yes very good. Just it needs double docking and heavy armor around the docking port so it's not a weak spot. The double docking is so it attaches in the right orientation
  11. I'm not good at making waterships because I don't like getting them to water
  12. wait what? I thought it was dead. GOSH DARN YOU AND YOUR DECOYS!!!!
  13. I don't know if we should count it as a loss or win for you as we were on the same team
  14. Miffed starfish, and even tho I was on the same team as him, darkowl. All his ships were destroyed
  15. Done. The Helios is dead, tho it put up a good fight. It was hard to split, and even after I split it was in two controllable chunks, which i then had to destroy. Good design. It was hard to crack the structure, tho it would have been easy with my trident torpedos. Here's the only picture I remember to take. Im lining up the shot. I WIN! VICTORY! @Spartwo Change that battle thing i just won my first fight.
  16. Lets put the bridge in the very center, as well as the sas columns and rtgs, but have the fuel tanks in the sides with either girders or fuel lines leading to the engines. And, of course, we need an awesome looking observation deck to look awesome. We also need at least 4 extra backup systems. @Jeb federationThey look boss, but im telling you now that the armor is not good. @MiffedStarfishwhich of your ships is still alive? If it's the Helios, thanks for jettisoning all the decoys. I can't find the thing. YES I FOUND IT FINALLY!
  17. I prefer battleships. Carriers are too confined. fighters are too small to do a collab on.
  18. K good to know. Maybe we could make a collab ship?
  19. Can we plz make an exception, as technically it never lost its power generating parts... It just never had them in the first place. Plus it's still useless, as it can't move and the missiles use vectors and don't have the deltav.
  20. K I'll do it later also the obliteration is still alive btw I forgot to include the rtgs in the first place
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