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UranianBlue

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Everything posted by UranianBlue

  1. No star wars planets!!!! I was thinking about making a Proxima Centauri like star and putting a Proxima B like planet around it. Then adding in some gas giants ( a hot jool, neidon world) and some moons.
  2. were you trying to land on the lakes or the brighter half of the moon?
  3. It must be a problem with generating the Cache file. I'm sorry about that, and I know how to fix it. I will have an update out that (hopefully) will fix Hydros and Vetrum (these are the only worlds that will contain the problem because they were not generated with Kittopia). As for all of the other worlds in the system, they are good to land on. I know this because I have put Kerbals on Mevron and other moons of Heidon. Rooe, a gas planet, will be released early in the mod version 0.23. If anybody experiences these Krakenized bugs, please report them to me so that I may fix them.
  4. A Kerbillion is a made up unit equal to 1 billion Kerbal years. Can you elaborate on the error in the Hydros scaled space so I may be able to fix it?
  5. Can't you tell us what the planets names are and where they are though?
  6. But stars, at least in Kopernicus, do not require external textures. How would you increase the quality further?
  7. The progress on the Heidon Mod has been amazing!!!!!

    Special thanks to AR3S_TGL for assisting with development and ideas.

    The next BIG update to the mod will come VERY SOON!!!! And we are also working on a new exoplanet mod that will be released in the coming weeks!!!!!

    1. AR3S_TGL

      AR3S_TGL

      Hehe. It's huge I tell ya! @UranianBlue is making amazing progress!

  8. there will be an updated v 0.23 version of the mod out sometime today or on Tuesday with the update.
  9. Is the bright star-like object in the last image a new star system?
  10. Introducing another moon of Kirus: Valeon!! Valeon is a small, green moon about 150 kilometers across. It has a neat look to it, and HAS ABSOLUTELY NO EASTER EGGS, EASTER BUNNIES, OR OTHER HOLIDAY CREATURES ON ITS SURFACE!!!! It is the innermost moon of Kirus, and it has no atmosphere, so even if there were any easter bunnies, they have been extinct for kerbillions of years.
  11. Hello, UranianBlue here from Delta Sigma Mods!! I have been starting a new project that will create extra star systems. Because of the extreme distances, I recommend using the Interstellar Extended mod. Also, if you have not seen my Heidon Mod, try it out! Pics will come soon. Release will be in May or June. Post your suggestions down here; this is your chance to alter the mod to your preferences.
  12. a new video showing the Kirus and Heidon systems in detail:
  13. While working on v 0.3 for this mod, I encountered some minor problems with atmospheres and scaled spaces, and they were fixed. A new version, 0.2.1, is under review on CurseForge and should be approved by Friday. In the mean-time, please stay away from Vetrum and Jakis; they will deceive you while you try to land, and your ship will get eaten by the KerbalKraken!!!
  14. Version 0.2 has been approved by Curse, it is now available for download!
  15. Everybody, the version 0.2 of this mod was just released! It should be within a day that the moderators at curse approve it. Version 0.2 included Kirus, Hydros, and Vetrum. Special thanks to AR3S_TGL for making the texture for Hydros and his contributions to this mod! In version 0.3, I may bring back Takloth. I will add in a moon for Kirus, and one for Eeloo. Among the other features will be upgrade atmospheres, biomes for every object except for Mevron and Bulldur, and several Kuiper Built Objects!!!!
  16. Here are the pictures of the new planets Vetrum: Hydros: Kirus: special thanks to AR3S_TGL for developing the textures for Hydros.
  17. I am redesigning Takloth because I found out that there is a problem with the textures. You will have to wait till next week till the next version is released.
  18. Can you make terrestrial planet textures in SpaceEngine too?
  19. That texture is very neat. I never got around to using SpaceEngine because I usually use a mac for developing my code. So, my moon textures were all created with KittopiaTexh coding and some effects were created in GiMP. Heidon's color texture was made solely with GiMP, but I admit that your texture looks way better. When the mod is updated enough, I may use a computer running with Windows to make a more detailed texture.
  20. The mod is already available here: https://kerbal.curseforge.com/projects/heidon-mod but I haven't updated the folder on curse with the new version with Takloth.
  21. But the rocket is rolling. With a Kerbodyne size lower stage, I use 8. If your rocket is rolling, there is a chance that the kickbacks come back and hit your main engine. Happens very rarely, but it is annoying.
  22. Not when you are rolling your rocket wrong. I always use sepertrons for that seperation, but sometimes if your rocket is doing the gravity roll, the kickbacks will crash into, and destroy, your engine.
  23. Sometimes my Kerbodyne Kickback boosters come off my rocket wrong, and they hit the main engine, destroying it. The rocket then is left on a sub-orbital trajectory.
  24. Fixed Jakis; it looks a little craggier, but it is still neat.
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