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Everything posted by Coolinee Kerman
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"Start" Science Node: How High Can You Get?
Coolinee Kerman replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
Aww, I so wanted to do this! Why did it have to end? -
Not too much harder, maybe 100.
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I sort of understand the rules, so can I put in a request to be a Launcher Provider?
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[Old Thread] KRE - Kerbal Reusability Expansion
Coolinee Kerman replied to EmbersArc's topic in KSP1 Mod Releases
I changed the SuperDracos and Dragon fuel tank to hold/use MP, would you mind if I posted it? -
Seems quite awesome, but can someone give me a TL;DR version of everything?
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Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@53miner53However long the time limit is right now is a bit too long I feel, maybe make it 3 days? -
[1.7.2] KK Launchers - Delta, Atlas Pack
Coolinee Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Launchers Pack F9 is 3.66 meters and 1.23 was required to make it fit perfectly. Check your facts before you post them on the internet. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Coolinee Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Glad I could help. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Coolinee Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Start your gravity turn at about ~100 m/s, and be at 45 degrees by 18 kilometers if your planning an RTLS, if not do 12, and be flat by 55km, hopefully the second stage by then 1.2 for anything that's at 0.85 rescale factor, 1.454 for the rest should work ok, just try around that until it fits. There are no subassemblies, but you can get the craft by moving the .craft files in the mod folder to your VAB folder inside the Ships folder. I hope this helped! -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ooh, nice! Thirty pages! -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Mac Mini 2012, 2.5 gHz i5 16 GB 1333 MHz DDR3 Intel HD Graphics 4000 1024 MB I get about 20, but the parking station is the worst. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I also feel there should be some limiting on the station, in render distance I can barely even move my camera. -
HotRockets! Particle FX Replacement + Tutorial
Coolinee Kerman replied to Nazari1382's topic in KSP1 Mod Development
Does this work with RealPlume? -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Turn 42 in the old versions folder I believe. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I know, I meant that I had added it earlier. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I've added an escape and crew module (one launch) to the Eve station? Did it not show? -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@53miner53 Should you update this to 1.3? -
Rockets and Spacecrafts - KerbalX/SpaceX
Coolinee Kerman replied to DECQ's topic in KSP1 Mod Releases
Instead of whining about it how about you fly it yourself, MechJeb can't do everything, deal with it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Coolinee Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Generally anything 1.2.x will work with any version of 1.2. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm liking this plan from @ZooNamedGamesHope it goes well! -
[RSS]Terrain issue
Coolinee Kerman replied to BUGescape's topic in KSP1 Technical Support (PC, modded installs)
This is quite normal and very often happens in upscaled installs. You'll just have to live with it and drive your planes off the runway or something. -
Up to 10 minutes depending on the install.