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Everything posted by Coolinee Kerman
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If You Had A Million Dollars Challenge
Coolinee Kerman replied to DoctorDavinci's topic in KSP1 Challenges & Mission ideas
I'll post my entry in an hour-ish as it has not yet been done. EDIT: I'm also using SSRSS, does that count as a modded entry? -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Coolinee Kerman replied to Galileo's topic in KSP1 Mod Releases
Thanks for the update, but just one thing, Saturn's rings don't show up. I'm using clouds, but not scatterer.- 598 replies
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- ssrss
- stock size
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Coolinee Kerman replied to Galileo's topic in KSP1 Mod Releases
@Galileo Is the stockalike inclinations required?- 598 replies
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- ssrss
- stock size
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Rockets and Spacecrafts - KerbalX/SpaceX
Coolinee Kerman replied to DECQ's topic in KSP1 Mod Releases
Is Dragon 2 compatible with KK Launchers F9? -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Coolinee Kerman replied to Galileo's topic in KSP1 Mod Releases
This happens to Earth in map mode, the loading screen, the tracking station, and if I zoom to far out or are in orbit. Is there anything I might have done wrong. I'm not using visual mods @Galileo I posted this on Sunday with no response, this looks like an awesome mod, but I can't use it if it doesn't show up correctly.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Coolinee Kerman replied to Galileo's topic in KSP1 Mod Releases
Open the clouds cfg, I think you can tweak the altitudes they show up at there.- 598 replies
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- ssrss
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Coolinee Kerman replied to Galileo's topic in KSP1 Mod Releases
This happens to Earth in map mode, the loading screen, the tracking station, and if I zoom to far out or are in orbit. Is there anything I might have done wrong. I'm not using visual mods- 598 replies
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- ssrss
- stock size
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Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok, but does it really matter around Eve? -
The earliest versions of Kerbal Space Program
Coolinee Kerman replied to KasperVld's topic in KSP1 Discussion
Would this still work on Mac? -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I put it up. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
No, I forgot. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Alright I'm done. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm gonna add a lander to Minmus Station. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Oh sorry I'll get mine up 7 AM tommorow -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I didn't have a claw, do you expect me to redo the whole mission because there's nothing. -
Work in Progress!!! This challenge is to run a Space Program, as the name suggests, SpaceX style. General Score: Life Support: Use a Life support Mod 25 Points Launch Vehicles: Total Possible Score: 44 Points Falcon 1: Your Falcon 1 analogue has one engine on each (Second stage engine is obviously weaker) and can lift 1 or 2 tons to LKO +3 Points Falcon 9: Your Falcon 9 1.2 analogue has 9 engines on the first stage and 1 engine on the second and can lift 22.3 tons to KTO (Expendable) or 18 Tons (Reusable) +5 Points, Reusable +2 Extra. Falcon Heavy: Your Falcon Heavy analogue has three Falcon 9 boosters stuck together and one second stage engine and can lift 54.4 tons to KTO (Expendable) 49 tons to KTO (Reusable) +7 Points, Core stage Reusable +2 Extra, Core stage and Boosters Reusable +5 Extra ITS Booster: Your ITS Booster has 42 engines and can lift 550 Tons to LKO (Expandable) or 300 Tons (Reusable) +15 Points +7 extra for Reusability Progression Fail launching Falcon 1 3 times +2 Points Upgrade your Falcon 9 3 times (1.0 not reusable) +5 Points Keep delaying your Falcon Heavy 6 Months every time you're a month away from the launch. +Reality Points (Sorry I'm a bit salty) Missions: 1: CRS Missions 2. Crew Dragon Tests 3. Ship Tourists to the Moon 4.Red Dragon 5. Manned Red Dragon 6. Rescue the People on Duna 7. ITS Mission
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Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
8 more posts to page 10! -
Community Space Station (RO Version)
Coolinee Kerman replied to Coolinee Kerman's topic in KSP1 Challenges & Mission ideas
What do you think? -
Update 1.2.9 Pre-release: Localization Pack is here!
Coolinee Kerman replied to UomoCapra's topic in 2017
Cool I'll check it out tommorow.- 167 replies
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- pre-release
- kerbal space program
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Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Oh, sorry. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm done. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I had to get rid of the asteroid because there were no other Clampotron normal docking ports, so it's floating next to the station. -
Kommunity Space Station 1.4.1
Coolinee Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm gonna add things (Not yet determined) to the Mun and Kerbin Station, but I'm also going to put a station core around Eve. Because why not.