-
Posts
258 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by GrouchyDevotee
-
-
You have the trim set, you must turn it off or it will cause problems.
-
Good to hear things are progressing! I'm looking forwards to more Console releases!
New suits... are new... the new colours look good. I'm sure there is no lack of suggestions for the new look.
I was thinking that "New" would be more different:
'Apollo style' Eva suits for stumbling around on terrain
Sleek 'futuristic' style like the "2001 Space Odyssey" Movie for space-walks
How about a deep sea JIM pressure suit, or an old school deep sea Diving bell style for those who like the steam-punk effect.
Still, the new outfits look good.
-
The pro-grade indicator will point in the direction the ship is actually moving in. So, when sitting on the launch pad, the ship is already moving with the rotation of the planet, to the east.
North is 000 degrees, or 360 degrees if you prefer.
East is 90 degrees
South is 180 degrees.
West is 270 degrees.
If you want to fly West keep your heading on 270.
Keep in mind the planet is spinning, so any travel in the north or south hemispheres will have Coriolis drift.
-
I don't remember where I saw it suggested here on the forums, to make sure you have "checked for updates" for the console, then for the game...
Once that's done and all good, power the console system completely off with the correct shutdown procedure.
Seems to me that somebody said this helped some players.
-
On 2/16/2018 at 10:26 AM, Reactive Xenon said:
I have known about ksp for nearly a year learning how to play the game by watching tutorials and reading ksp wiki.
I have KSP Enhanced edition on PS4. The recent patch fixed a ton of the glitches that existed.
There are still some things missing for us console players though.
Physics time warp will not work during course correction burns, and making some of the fine adjustments to manoeuvre nodes for interplanetary transfers can be "difficult".
There are no mods of any kind just yet for console, but there are whispers of future DLC.
Scott Manley has a youtube video where he plays KSP on a console, and he discusses some of the differences in workload.
But I'm thrilled with this Kerbal Space Program Enhanced Edition 1.01
Cheers!
-
On 3/2/2018 at 6:50 PM, Bamsplatter808 said:
trying to get through the Docking Tutorial
There is one other thing I that I still do to help with docking, go to sandbox mode, and build a target vessel with some lights on it ( batteries, solar, mk1-2 capsule and a docking port) , once you've got it in orbit orientate it to"normal" and set SAS to hold, turn on the lights and go back to the space port to launch a ship to do the docking.
Build another launcher, with a Mk1-2 capsule, put a small battery (the one with the green light) in the middle of the two drivers windows, so you will have a visual reminder of where the "top" is.
then when you get close enough to begin trying to dock, switch the camera view to 'lock', now orientate/rotate your view so that the top of the craft is 'up' in your view.
I hope this helps. Don't give up.
10 minutes ago, Leopard said:translation works here in docking mode, however go into "fine" mode with the blue icons and then linear mode works as it should, but rotation mode simply does nothing
Stay in docking mode, and switch between LIN and ROT, to rotate the SAS must be turned off. Otherwise the reaction wheels will fight the RCS thrusters.
-
It looks like the target orbit and your orbit actually do intersect twice...
At one of those points drop a manoeuvre node and mess around with the Blue "Radial In" and "Radial out", you might have to make a couple different burns
-
I'm not sure if this is a bug, do you have the appropriate facilities upgraded at the space-port?
-
I've only ever played KSP on a PS4, I have always found his videos quite helpful for game tips.
As for the specific control issues for X-box, all I can suggest is a careful read through of the in game 'controls guide', each flight mode has a different list.
Cheers.
-
Scott Manley has some excellent KSP tutorial videos on youtube.
-
Have a look at Scott Manleys youtube videos, he has an excellent beginners tutorial.
-
Regolith is similar to shattered/powdered glass. Very abrasive and the Moon suits did a great job.
I've been spamming the thermometer for more science and google is telling me that in space the shadows are around -270c and in the sunlight it's nearly +270c. Seems like they have that covered, all that is left is to improve is Kerbal dexterity and more efficient duration in space.
But I do agree with what you are saying.
I like the idea of having different coloured suits for each level of Kerban ability... but I don't want to see an in game "skins" transaction.
-
PS4 Enhanced, 1.01 normal default.
The "Rotate part" tool in the VAB and in the SPH is backwards/inverted, it is totally counter-intuitive.
-
In the bottom left of the screen there is a tab for docking, there are three tabs, a rocket for staging mode (top), a gear for docking manoeuvres (middle), and and orbit for map mode bottom.
if this is docking tab is open you won't be able to throttle your main engine.
if it's not open you can only use rotation from the RCS
Once opened you will have a small grey window that will display what inputs you are using
Enable and disable SAS with B button, switch between ROT (rotation) and LIN (linear) with the A button, triggers and stick for the rest
pressing the A will switch between rotation and linear mode,
don't try to rotate with the SAS enabled, it will fight against you.
when using linear mode SAS can help keep you aligned.
It is also a really helpfull idea to switch camera view to locked... so you will always know which way is up for your ship, can't pitch up if you are 7-fifths sideways.
also remember to" target" the docking port you want with the cursor when you get close.
-
7 hours ago, PrvDancer85 said:
Now i have tried, unable to Close since 1.1
Yep.
-
I've been building and testing in the sandbox, and I've managed to get a spacecraft built that seems to function how I imagine I'll need it to, I've only used parts I've already researched in the tech tree.
now what?
Is there a stock game method of moving a "saved ship" file from sandbox to career?
-
If you just throttle down a bit to minimize the mach and thermal effects you don't need a fairing, it will also help to do your turn much higher up... but you will ultimately use more fuel since more of your acceleration will happen higher up.
-
"Kerbal Space Program announces new re-usable Solid Rocket Boosters!"
or
"Magnus Effect solar sails for fun and profit!"
Nice pic!
In the past I have used a probe with a claw and a decent amount of fuel ( both rocket and mono prop ) to grab things and slow them down, then release them and go after something else.
-
PS4 EE, 1.01, default normal.
I've been building and testing in Sandbox mode, I think I've build a couple of nice balanced spacecraft... one of them even seems to work.
Now what?
Is there a stock method of moving the saved spacecraft file from the Sandbox mode to the Career mode?
-
PS4 EE, default, normal, 1.01
I'd like to see some more variety in the cargo bay department.
Is there a stock method of transferring builds from Sandbox to Career mode?
-
PS4, Enhanced 1.01
I still don't know what the Kerbnet is useful for, can I earn science or snacks for discovering the mythical oddities spread throughout the Kerbal system?
...but yeah, the window won't close easily.
-
Scott Manley has a bunch of beginner instructional videos on youtube.
-
12 minutes ago, reaction_wheel said:
Or alternately: Is there some other reason I haven't thought of why my larger ships won't maneuver straight in orbit?
Are you sure its a Centre of Mass/Centre of Thrust issue? You can check CoM and CoT in the Vehicle assembly building, but if you've docked several modules in orbit that won't help.
If you've mixed different size engines for aesthetic reasons, or engines with different gimbal ranges you might be able to adjust the output without needing to load a MOD.
If you've added some modules in orbit make sure you have set "control from here" in your control pod.
Make sure you didn't set the trim.
A screen shot would help.
-
Another option for this type of thing,
Attach a bunch of the other centreline components and launch it empty.
You are already going to be docking with it to finish it, may as well try it and see.
More realistic gas giants and sun?
in KSP1 Suggestions & Development Discussion
Posted
I haven’t been to Jool yet.. is there a 'Great Red Spot'? It could be an interesting place for an extra biome.
Sunspots could be cool to see, they could effect power transmission satellites, again an interesting biome to scan.
I'd love to see some Saturn style rings.