-
Posts
209 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Nergal8617
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
New save after KSP 1.3 update and I don't use CKAN. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
Just loaded and it's still happening. Log file https://www.dropbox.com/s/wocujp9e7cvyzd7/output_log.txt?dl=0 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
Loading up now with just USI mods, I'll see if I can get it to happen again. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
I was getting the same (or at least similar) error when using the small radial recycling module. -
[1.12.x] Near Future Technologies (September 6)
Nergal8617 replied to Nertea's topic in KSP1 Mod Releases
Good to know, thank you. How I never found that when I went looking to see if anyone else was having the same problem I'll never know. -
[1.12.x] Near Future Technologies (September 6)
Nergal8617 replied to Nertea's topic in KSP1 Mod Releases
I was getting NullReferenceException spam with NFElectrical when using it in conjunction with USI mods (specifically MKS). -
I'm not sure what is causing it. I've seen it in several logs people have posted looking for help but I've never seen a definite answer on what exactly is causing it. If trying the other .EXE doesn't help you might try verifying your game files through Steam, just make sure you don't have any mods in your Game Data folder when you do.
-
There is a 64 bit executable available but Steam does not use that one by default, you either have to manually create a shortcut to it or right click on Kerbal Space Program in your Steam launcher and tell it to run KSP 64 bit. Might be able to do it through launch options in Steam but I don't know how off the top of my head.
-
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nergal8617 replied to IgorZ's topic in KSP1 Mod Releases
Yes. -
[1.12.x] Near Future Technologies (September 6)
Nergal8617 replied to Nertea's topic in KSP1 Mod Releases
Don't feel bad, it happens to the best of us. I cannot count the number of times I have designed a new spacecraft and forgotten something simple but not realized it until after I launched, or worse got to orbit. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nergal8617 replied to IgorZ's topic in KSP1 Mod Releases
You have to hold the button and then click. When you see it go blue like that, instead of green, it means it will attach; green means it will drop. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nergal8617 replied to IgorZ's topic in KSP1 Mod Releases
That would be a CKAN feature and should be brought up on the CKAN forum, not on the KIS forum. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nergal8617 replied to IgorZ's topic in KSP1 Mod Releases
You can always go manually get the older version off of Curse and install it. This page, version 1.4.4 => https://kerbal.curseforge.com/projects/kerbal-inventory-system-kis/files -
Few mods - 1.3 crashes
Nergal8617 replied to Pandemic's topic in KSP1 Technical Support (PC, modded installs)
I know, which is incorrect. Sarbian has not updated it yet. -
Few mods - 1.3 crashes
Nergal8617 replied to Pandemic's topic in KSP1 Technical Support (PC, modded installs)
I know for a fact that Mechjeb is not updated for 1.3 yet. Check your mod version compatability before trying to run them. Oh, and if you are using CKAN you cannot always trust that it is right when it says something is compatible. -
Crash after 1.3 update
Nergal8617 replied to Stopthat84's topic in KSP1 Technical Support (PC, unmodded installs)
It appears Unity is not seeing any memory in your machine for some reason. I would suggest verifying your game files through steam and trying again, if that doesn't work do a full wipe of the game and re-install. -
That is what I do, my station construction tugs use Konstruction ports just so I don't have any issues with moving station sections.
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
It may be because of NF Electrical. I would have to try it with just USI mods which I may have to do anyway because something from NFE is spamming NullRef errors while my base is loaded. And yes Local Warehouse is enable on the tanks. So I did some testing and it turns out I was wrong, automatic maintenance does fill the EU and empty the DU on reactors. It doesn't for me because NF Electrical changes how reactors work and how EU and DU are handled. Now if I can just figure out why its spamming NullRef Exceptions maybe I can install it again. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
It may be because of NF Electrical. I would have to try it with just USI mods which I may have to do anyway because something from NFE is spamming NullRef errors while my base is loaded. And yes Local Warehouse is enable on the tanks. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
Nope, I checked for than. Besides I was down two units of EU when I went up, the reactors don't use it up that fast; plus none of the EU from the storage tank on the side of the reactor was missing and that is the only other source of EU around. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
I'm not sure, I just went up to my base and got the scroll of notices about automaintenence and checked my PDU, no fuel transfer. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nergal8617 replied to RoverDude's topic in KSP1 Mod Releases
It does not, just tested it with my Mun base. You have to shut down the reactor and transfer fuel from a container.