Jump to content

Nergal8617

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by Nergal8617

  1. I've been building this in Mun orbit using MechJeb and Konstruction ports.
  2. Just make sure you have plenty of attitude control and do not turn on angle snap on the construction port.
  3. I've used MechJeb's force roll for docking with these and it works well, at least in space never tried it on the surface.
  4. "Retract Cable" would probably be the best bet. While using just "Retract" or "Extend" for the opposite is both technically and linguistically correct, adding "Cable" removes possible confusion as to what the button actually does.
  5. And, if some dimly remembered research is being recalled correctly, has happened in nearly every society in history at one point or another. Usually not in all parts of a society, but in some small part of nearly all of them.
  6. I have to agree, it is a winch not a hoist. Edit: Pulling some info from wikipedia; " A winch is a mechanical device that is used to pull in (wind up) or let out (wind out) or otherwise adjust the "tension" of a rope or wire rope (also called "cable" or "wire cable". In its simplest form it consists of a spool attached to a hand crank. In larger forms, winches stand at the heart of machines as diverse as tow trucks, steam shovels and elevators." " A hoist is a device used for lifting or lowering a load by means of a drum or lift-wheel around which rope or chain wraps." So in other words a winch is used to apply tension to a cable, a hoist is a specific device for raising or lowering a load.
  7. In order to attach things while holding them you have to hold down the "H" key and then click.
  8. Which version of KIS are you using and where did you download it from? Just off the top of my head from looking at the screenshots you appear to be missing module manager which is a KIS dependancy, it has to be there for KIS to function.
  9. Try bringing up the right click item menu when your EVA'd kerbal is standing next to it. There is no board action location as there is with other command pods.
  10. Shouldn't matter if you install it before or after, if it is there NF will make use of it. Other than that yes all dependencies are included in the NF downloads. For example I personally don't use CTT and all my NF mods work just fine, but if I decided to use CTT I could without having to do a re-installation of all my mods, I could just add it in.
  11. I've seen it before but never reported it, just figured that it was something I shouldn't do in the future since that one is entirely on the user.
  12. I'd have to see what your mod list looks like. Anything that adds a lot of parts tends to be very memory intensive. That being said the only way to increase the amount of memory KSP can use if you are already running x64 bit would be to upgrade the memory in your machine. The other option is to trim your mod list if there are things you don't use.
  13. Are you running x64 bit KSP, if not try that.
  14. So just from looking at the bit of log file there you are suffering from a memory shortage crash; it looks like you only have about 3 gigs of RAM available which is the absolute minimum that KSP requires. Most mods are fairly memory intensive so if you are just barely meeting the minimum system requirements for the game I seriously doubt you are going to be able to run mods.
  15. You are probably running out of RAM. I presume that you are running a heavily modded install so the only fix is to either run the 64 bit version of KSP or get rid of some of your mods.
  16. Sorry, going to need more info than that. Preferably a screenshot of your game data folder.
  17. I don't know, maybe? I guess it depends on how you define good time and on who you ask.
  18. That's not a bad thing. Honestly, even though I can tell it's not your first language, I have to say I have an easier time reading and understanding your posts than I do the posts of some people who only speak English. EDIT: Besides, my sense of humor is questionable and tends towards sarcasm and snark anyway.
  19. I suspect my particular brand of humor just doesn't translate well. Yes they did get assistance from the community with localization and I'm quite sure a lot of it was simply proofreading to make sure the translations were correct.
  20. I have never left Kerbin SOI. I will at some point, I just haven't yet.
  21. Not sure I'd want my proofreading or editing done by the average internet user . This community is better than most however.
  22. If you want it to be coherent at all it had better be thorough. In general more time is spend editing and proofreading than is spent writing in the first place.
  23. Huh. That is strange but come to think of it I don't believe I have ever tried that. I now have a strange desire to test it and see what happens.
  24. To be fair that is more an issue with mods leaking memory. I run a modded install and can play literally for hours, as in 8 or more hours straight, without crashing.
  25. The only one I can think of off the top of my head is Extraplanetary Launchpads, however that won't work for unmanned missions as you need kerbals onsite to actually build anything. Oh, and Ground Construction but the same limitation applies.
×
×
  • Create New...