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Everything posted by MiffedStarfish
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Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat Ok I will try to, but I would be able to give much better advice with craft files. Looking forward to your turn. -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
I knew mine wouldn't last. Oh well, it was just a demonstration. I'm on a tablet so i can't look or try the craft right now, I'll put you on the leaderboard once the video has uploaded. (Stock leaderboard, right?) -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Potato_King347 Good luck! -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
I can physically feel my head growing bigger -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
Just wondering, as this is my first challenge do you think I explained it clearly enough? -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Vinhero100 yeah, are you downloading it through my account>purchases>download? -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Vinhero100 Ok, hope you don't corrupt your computer somehow! -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Vinhero100 I'm not sure why you would need it, but I guess. I don't want it to mingle with the stock leaderboard, so I just made a modded one. Though I might add some seconds if your going for the Michael bay bonus, as that kinda defeats the challenge of that bonus. -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Vinhero100 Oh yes VTOLs are eeeasy, all you've got to do is make the engine point at the ground, not the sky. How hard could it be? -
The Extraction Challenge!
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@Martian Emigrant I'll be looking forward to it. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat My game somehow got corrupted, I fixed it my transferring everything to a back up copy, so it's fine. anyway, onto the battle! In the Selene, jeb woke up to a loud noise. Mistaking the Hostile vessel proximity alert for his alarm clock that hadn't properly adjusted to Vall's day/night cycle, he smashed his control board repeatedly, hitting what he thought was the snooze bar but what was in fact the throttle. It's Quintuple ion thrusters roared into life, momentarily drowning out the alarm. Ten minutes later when the AI core realised it wasn't a ingenious tactical plan and just Jeb being Jeb, the ship zeroed its relative velocity to the Spectre and started the alarm again. Moments later, Jeb was once again smashing the control panel, mumbling "...no...ten more minutes..." This time he hit the button to launch missile 3, and after turning off the alarm, the ship watched with exasperation as the missile impacted the spectre, Utterly Annihilating it in a massive detonation. Incredulous, The AI core watched as Jeb once again snoozed off. It's only source of satisfaction being that Jeb had just missed the biggest explosion he had ever caused since last tuesday, the ship grudgingly credited the Kill to Him at set his alarm clock to wake him up every 15 minutes as punishment. Your move! Persist: https://www.dropbox.com/s/qvmkb75rjr5tawm/Battle 2.sfs?dl=0 Sorry about the fanfic style battle report, that's just how I write. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
ok i reloaded the save on a backup copy of ksp and that fixed it. Sorry for the delay. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
oh god 453tons? do you have pcitures? @ShadowGoat okay something extremely odd is going on. whenever i use SAS my ships spin every and have no semblence of control. i literally cant play like this. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat yes thats fixed it. Taking my turn now -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat i think the persistent you sent me was the original one i sent you, as there arent any of your ships on it. -
@THIRTY9CLUES Oh right, I thought you meant stock. Also I hope you have a good computer.
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@THIRTY9CLUES if hatbat lets you make the off shoot, how about this as the Aegis Mk2? It carries 3 heavy fighters.
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Normal Mode Save Download Hard Mode Save Download To Submit a time, a video would be ideal, but you need at least one screenshot with the HUD on, of your craft stopped on the runway with both scientists onboard, with the Mission clock and navball Visible, and your craft name. Anything less than that will be ignored. "Alright listen up. Two scientists were captured at 0800 hours but have managed to escape to the roof of the VAB. They lack any vehicles and enemy pursuers will likely catch up and recapture them in 10 minutes. Your mission is simple. Fly from the runway, pick up the scientists of the VAB and return them to the Back to the runway as fast as possible. Godspeed, soldier." This is a time challenge wherein you can build and use any craft of your own design, or choose from a variety of "stock" Transport options. If you can successfully return them to the runway within ten minutes you win, but the faster you extract the scientists, the better and the further up the leaderboard you are. This is an all stock challenge, no cheats. Rules and guidelines: 1: your time starts the moment you lift off the ground, and ends the moment you come to a stop on the same section of runway you spawned on. (After picking up the scientists, obviously) 2: no kerbal can be left behind. You cannot swap the pilot for a scientist, nor can you pick up only one scientist. Also, you cannot control your crafts with probes. 3: you must use the save you can download on this post, for total fairness. 4: this challenge is meant to encourage you to refine crafts and be original, and as such using any craft that you did not build yourself (including stock) will add 5 seconds to your time. 5: No part mods, no exceptions. This puts everyone on a even playing field. 6: to make piloting skill a important factor in your run, you will receive +1 second to your time for every 2 parts destroyed or knocked of your ship, rounding down. 7: There are no rules. You can pick up the scientists however you want (as long as it's stock) with no part or cost limit. Speed is the only thing that counts. Bonuses: (these apply to both difficulties) "Badass": Do not touch down on the VAB, hover over the helipad and pick them up with a ladder. -15 seconds off your time Michael bay: After picking up the scientists, destroy the VAB without damaging your own craft and fly away. -20 seconds off your time "Where we're going, we won't need runways": use a conventional HTOL jet without any vertical propulsion for recovery. -15 seconds of your time show off: fly under one or both of the bridges in the KSC returning to the runway. -20 seconds for 1 bridge, -35 seconds for both. This is a Backpack? Then where's m- : Do not use parachutes at Any point in your run. -25 seconds of your time Do it with style: This is different in that from your attempt I will personally judge your craft and flight, and award up to -45 seconds off your time. Not all attempts will attain this bonus, but I will attempt to judge fairly. To prevent minus times, only 2 bonuses can apply to one attempt. (Excluding do it with style) Normal Mode Save Download Normal Mode is the Standard difficulty Mode, and entails Picking up 2 scientists from the roof of the VAB and returning them to the start of the runway as fast as possible within a 10 minute time limit. Current fastest time is Toastie_Buns in 0:24 with -40 bonus seconds. Normal mode Stock craft: BumbleBee MK1 A light, 3 kerbal VTOL designed specifically for this purpose, it'll get the job done with a good time. Action groups in the description. Extraction Helicopter An all round workhorse, the Extraction helicopter can attain excellent times on the alternate craft leaderboard, but is incredibly hard to fly and will need a pilot with experience flying helicopter to achieve good times. Startup procedure on its own page. My normal Mode attempt: For my attempt I used the BumbleBee MK1, which was built specifically for this purpose and will also be included in the save as a "Stock" craft. Spooling up the engines I face towards the VAB for maximum efficiency before takeoff. Around 40 seconds later, I botch the first landing attempt. However I quickly bounce back up to the top of the VAB, for the first time THANKING the Juno's slow thrust change times. With both scientists on board I quickly begin my flight back to the runway. Nailing my landing approach, I come to a stop at 1:54 minutes. I gained the This is a Backpack? Then where's m- bonus, so my end time was 1:29 seconds. (my button mashing didnt quite catch me completely stopped in 1:54 seconds, but I did) Hard Mode Save download Hard Mode is the next level up from normal Mode, And will test your building and piloting skills alike. In it you must Destroy an Enemy VTOL parked on the roof of the VAB to prevent pursuit and then extract the 2 scientists as usual, at night. Special Rules: The same as Normal Mode, but with these: 1. You cannot use BD armoury to destroy the VTOL, you must get creative in stock. 2. You cannot destroy the VAB to destroy the VTOL. 3. The VTOL must be destroyed before picking up the scientists. Hard mode Stock craft: M-7 Phoenix: (don't have screenshot right now sorry) An incredibly reliable VTOL, the Phoenix has been around for almost 3 years. This retrofit include 2 bursts of missiles for hard mode. Hard Mode attempt: Taking off i power towards the VAB. Now this is the hard bit. It took me around 10-15 tries to consistently hit the VTOL. Dropping the Weapons pod as they are just dead weight now, I swing round to the roof. After turning the camera around to confirm its destruction, I pick up the scientists. As there isn't space and I wanted to really scare the scientists, they are both attached to one small ladder. I come in slowly (thinking about it I probably could have cut off a few seconds here) to not knock off the scientists. Landing, my time is 2:29. Though one of the scientists fell off on touchdown, the craft and both scientists are completely stopped on the runway, so it counts. (The navball shows 0.3ms in relation to the target, which I didn't realise until going through the screenshot to upload them, though i was completely stopped in relation the the surface) With the Backpack bonus, that makes my time 2.04. Normal Mode Stock Normal Mode Leaderboard: 1. Toastie_Buns with the "Do You Like My Plane" in 0:24 seconds with -40 bonus seconds 2. qzgy with the Mosquito 4M2 in 0:58 with -45 bonus seconds 3. Numelor with the White G in 1:21 with -5 bonus seconds 4. MiffedStarfish with the BumbleBee MK1 in 1:29 with -25 bonus seconds (guess where my link is ) 5. Martian Emigrant with the Rescue Car in 1:53 Alternate Craft (Stock helicopters, K-Drives, Rovers etc.) Normal Mode leaderboard: 1. EpicSpaceTroll347 with the E-50B Triton Helicopter in 1:44 with -25 bonus seconds 2. ManEatingApe with the Fast 9- Fate Of The Curious Rover in 2:12 3. Eidahlil with the Tankor in 2:16 with -50 bonus seconds 4. Vinhero100 with the Banana VTOL Car in 2:18 with -10 bonus seconds 5. qzgy with the Bulldozer + Skycrane in 4:39 with -45 bonus seconds Hard Mode Stock Hard Mode leader board: 1. MiffedStarfish with the M-7 Phoenix in 2:04 with -25 bonus seconds 2. 3. 4. 5. Alternate Craft (stock helicopters, K-Drives, rovers etc.) Hard Mode Leaderboard: 1. qzgy with the BullDozer + SkyCrane MK2 in 4:29 with -55 bonus seconds 2. 3. 4. 5.
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Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Ok, I would recommend doing it through imgur. There are a lot of great tutorials out there. -
@Azimech I just finished a 2.0 variant of my helicopter whitch fixed that problem by adding a new section inbetween the rotor assembly and the cockpit and by replacing the rear jet whitch counteracted the spin with a small tail rotor. Thanks for the help, I'm pretty happy with how it turned out especially since it's my first helicopter.
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Simple Stock Extraction Helicopter
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
I just rebuilt and uptdated the extraction helicopter, adding space for two soldiers and a stock tail rotor. Observe, the Extraction helicopter 2.0: Download: https://www.dropbox.com/s/4jiyhgdu65b6c6z/Extraction helicopter.craft?dl=0 I will properly uptdate the post later, but the launch procedure is basically the same, except you turn on the tail rotor first. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat Here's my fleet: EX-2 A Apollo After surrendering to the Quasar fleet the undamaged Apollo received a refit and upgrade into an EX-2 A, gaining a pilot to work with. This has drastically increased its combat efficiency, and due to its experience in battle it will be the flagship of the fleet. Mass: 56 tons EX-2s Asclepius and Aristaeus Dual EX-2 multi purpose strike vessels, The Asclepius and Aristaeus were both comissioned to serve with the Veteran Apollo as part of a EX-2 task force. They both possess reworked AI combat protocols upgraded after analysing the lost battle against the quasar fleet. Mass: 48 tons each EX-8 Selene Developed after the need for a replacement first strike vessel with recognised after the below average performance of the EX-3, the Selene looks oddly like a steampunk fish. I hadn't noticed that before. Mass: 32 tons total fleet mass: 184 tons Persistent: https://www.dropbox.com/s/wtvile8w3lqpgjl/Persistent.sfs?dl=0 Your move! -
Little things
MiffedStarfish replied to Kenny Kerman's topic in KSP1 Suggestions & Development Discussion
@Kenny Kerman PM a moderator. -
@Azimech sorry I'm not sure if this is the right thread, but I just built a helicopter that is for most part flying properly, however it pitchs up slowly after takeoff. I have checked everything I can think of, it's not col or com, and I have enough control surfaces so I'm assuming it's something to do with the fact it's a helicopter and not a VTOL. As you seem to have the most experience with Stock helicopters, I was wondering if you knew anything about this or encountered this problem building your in your builds? Once again sorry, I know this is your showcase thread but I couldn't find any trouble shooting style Stock helicopter threads.