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KSP2 Release Notes
Everything posted by Wrench Head
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I am working on a new set of Snap tite models for MHG.
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We loaded up some food and water and headed out to Texas to help!!!!
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Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Any luck? All I can say is start pulling back mods as order installed, that will help you find the issue maybe. I would say just rebuild it all for best results though m8. It's a pain but is what most do when all go's south... -
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Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Let me know if it work for you, It has fixed me a few times. This info comes from a great Mentor of mine in game. -
Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Hmm may have a mod loading bad, Think it is time to rebuild game m8, It has happen to me many times seance 0.13 build. I have so many old game sets that went south. Sorry. Could be 2 or more mods doing similar thing and contradicting each other. try this before killing that build off. Open your ksp folder and clean out file PartsDatabase and save. then go to game data file, open the ModuleManger CONFIGCACHE file and clean it out and save. Reboot and reload game, It will take a bit longer but that will rewrite those files. Do not erase those files clean them out. -
Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Then try this m8 then bump the setting up slowly. Graphic card? What O/S are you using? -
Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
Scatter is a CPU killer reduce the setting there as well. I will get you some screens. -
Start menu not working
Wrench Head replied to Syczek's topic in KSP1 Technical Support (PC, modded installs)
To many mods loaded to game maybe. Go to Graphic setting and reduce settings. -
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A new car / truck down load coming soon from Monkey Head Garage!!!
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@JadeOfMaar we were all bricks back in the day. Then Now
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Stealth any one? Or maybe go see a ship wreak?
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Took a little trip to the bottom of the sea looking for the long lost Kerbal Fitzgerald. Not much left with all the survivor hunters around the Islands. Trieste model by me, SMM mod used to supply propulsion.
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Agreed used in the right way it should do what you wish, give it a try.
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I went fishing for the Kracken again, today with live bait.
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F-1 ! Prototype Tested in 1.2.9 and 1.3 coming soon.
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As with any new build of KSP I like to make a Harrier AV-8B type plane to test out the Aerodynamics of the new game engine. 1.3 has past with Flying colors!!!!! Here is my Kerrier AV-8B 1st test flight.
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Hi all been working on a submarine for 1.2.2. and moving parts to 1.3.... Man its a real job sometimes lol most of the time. Homage to a great writer Jules Verne. Here is the latest work for 1.2.2 Down load available for testing just PM me. WIPs need SM marine mod to work. Linked here http://forum.kerbalspaceprogram.com/index.php?/topic/142557-122-sm-marine-122-update-v0960-cekay/&page=1
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Hi all been working on a submarine for 1.2.2. and moving parts to 1.3.... Man its a real job sometimes lol most of the time. Here is the lastest work for 1.2.2 Down load available for testing just PM me.
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The future of humanity is going to bifurcate in two directions: Either it's going to become multiplanetary, or it's going to remain confined to one planet and eventually there's going to be an extinction event. "Elon Musk" Modders look at it like this I think... People should pursue what they're passionate about. That will make them happier than pretty much anything else. "Elon Musk".... If it is worth doing it will make money on it's own..... Great games are free, parts cost time or money MHG....
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In Honor of D-Day and the great men and women that served and many that died, MHG has been working on some Submarines to honor those that many know little of and spent many day below the sea. Silent Service An unofficial name that many submarine services give themselves. See video below. The world’s first submarine was designed by a Dutch inventor Cornelius Drebbel. The court inventor for England’s James I, Drebbel was trying to convince the Royal Navy that this was the vessel of the future, and this he demonstrated in 1602 up the Thames River. German Captain Lothar von Arnauld de la Perière (1886–1941) was the most successful U-boat commander of World War I and of any submarine commander in history. USN As a Lieutenant Commander then Rear Admiral. Richard O'Kane was credited with sinking 31 ships to total 227,800 tons, the best result. Captain Alexander Ivanovich Marinesko Marinesko left Hanko on 11 January 1945 and took position near Kolberg on January 13. During the next few days his submarine was attacked several times by German torpedo boats. On 30 January 1945, S-13 attacked and sank the Wilhelm Gustloff, which was evacuating civilians and military personnel from East Prussia. There were between 5,400 and 9,400 casualties. Lt. Cmdr. Hashimoto Mochitsura, was an academy-trained officer and a submarine commander in the Imperial Japanese Navy during World War II. He is best known as the captain of Japanese submarine I-58, which sank USS Indianapolis in 1945 after its delivery of bomb parts for the first atomic weapon used in wartime, Little Boy, but prior to the attack on Hiroshima.