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Everything posted by SaelbenNoa
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Thanks for the answer, what about RPM (RasterPropMonitor?)
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- helicopter
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
SaelbenNoa replied to IgorZ's topic in KSP1 Mod Releases
It is being picked up from the floor after being grabbed. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
SaelbenNoa replied to IgorZ's topic in KSP1 Mod Releases
But how would I put e.g. a parachute on a kerbal's back? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
SaelbenNoa replied to IgorZ's topic in KSP1 Mod Releases
Well, regarding the walking with too big/heavy parts, how do I place the parts on a kerbals back,as in any parts, basically, a parachute and similar, I remember (though that might've been even back in 0.25ish, having Kerbals with parachutes on back and similar, but I can't figure out how to achieve that now -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
SaelbenNoa replied to IgorZ's topic in KSP1 Mod Releases
Hello, After an hour spent googling and trying, it seems I cannot put items on my back I'm starting to wonder, is that still a feature of KIS/KAS? Thank you -
Hello again I haven't found anything though I will dig a bit deeper, but is there any way to make a rotor mirrored, basically spin in the other direction while still generating same direction lift? Trying to stack hippos into a dual rotor on a thingy I made Also, I can confirm that MechJeb2 mostly works with this regarding keeping it stable, especially the KillRot and HVel + modes, though the HVel+ tends to stabilize in flying in small circles if left hovering in place for a while Also, for some reason the RPM won't show up in the cockpits from AP+ though it shows up in all other compatible cockpits
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The Plan
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Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
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Hey, from what I've read here, you do have an alternative for TCA linked and so on, but since I'm using TCA already on everything, and encountering other problems, could you please help me with the following issues: KER doesn't display any data on the helicopter rotors, while on e.g. KAX it shows the data normally. TCA flips the craft over, while with a similar rotor in the same position from KAX it doesnt create problems. e.g. I make a helicopter thats stable on its own, but with TCA it flips over. I really like the rotorwings and the way you've done everything, so do you have any recomendations, or should I simply get your stabilization mod? Thanks in advance for the answer
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Mechjeb2 IVA cursor flickering
SaelbenNoa replied to MarkGS's topic in KSP1 Technical Support (PC, modded installs)
Having the same problem, still no solution -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
SaelbenNoa replied to kujuman's topic in KSP1 Mod Releases
It works, but I cannot find it anywhere in RPM IVA, just the toolbar one... Oh, I'm dumb -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
SaelbenNoa replied to kujuman's topic in KSP1 Mod Releases
Any news here guys? -
[1.2.2] Ballast and Nuclear Submarine parts mod
SaelbenNoa replied to Redshift OTF's topic in KSP1 Mod Releases
The small ballast tank is not appearing anywhere for some reason -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SaelbenNoa replied to stupid_chris's topic in KSP1 Mod Releases
I searched around before, and the "solution" was removing the RealChute mod https://www.reddit.com/r/KerbalSpaceProgram/comments/58iws5/12_missing_parachutes/ This is what I found Might also have to do with Ferram, but it appears even when just RealChute is added -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SaelbenNoa replied to stupid_chris's topic in KSP1 Mod Releases
Parachute parts disappearing from the game when RealChute or FAR is installed, or just the RealChute module of FAR, and the one remaining parachute (Mk26) not working at all -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SaelbenNoa replied to stupid_chris's topic in KSP1 Mod Releases
Any news on the case of parachutes? I do remember it being a problem in far past, but I had the newest version. Thank you -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SaelbenNoa replied to stupid_chris's topic in KSP1 Mod Releases
Well, the problem goes away when I get rid of them... So I'm really not sure what could be causing it. KSP 1.2.2.1622, 64bit, on Windows 7 64-bit And yea, sorry for a totally head-over-heels approach to troubleshooting, sorta doing this late. Here is the output log, been a pain to upload http://www.filedropper.com/outputlog -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SaelbenNoa replied to stupid_chris's topic in KSP1 Mod Releases
Hello! I've searched a lot but couldn't find a solution, so I'm asking here. I've been setting up a bunch of mods (mainly part packs), and I've been having problems with RealChute, both standalone and included in FAR. Mainly what happens is that as soon as anything "realchutey" is installed, I either lose all parachute parts, or they don't show up in staging when placed and cannot be activated or anything, or both. It seems to be a problem that popped up from time to time, but I still am not able to find a solution anywhere. Any ideas what can I do? It works fine when I get rid of RealChute or FAR. Breaks as soon as any of them is installed. It's the final thingy to stability of the 120 mods I have Which is much more stable than anything that I achieved in skyrim, so I hope I can actually stabilize this. Thank you in advance.