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Urses

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Posts posted by Urses

  1. 9 minutes ago, Gameslinx said:

    psst you should have poked me before i left my PC :(

    Looks like it's my problem, Guardian, but I cannot replicate it on my own install of GPO.

    The ring problems base mostly on Kopernicus. Maybe it would be worth to take a look inside?

  2. On 19.12.2017 at 8:25 PM, Ultimate Steve said:

    Question: How exactly would one ask someone out? And any date ideas? I'm stuck in a small town without a driver's license, so...

    Without license a riksha maybe?

    And as ever who don't ask deserves no answer. Go to her and ask politely for a date, like " i find you realy interesting and it would be a pleasure to meet you for a dinner to give us a chance to learn more about each other"?

  3. It is like Birthday no one have a clue what you will have as present and you get money or a additional bottle of soap where you get a allergic reaction... and as family hollidays... what about a fam with 100+ persons.....

  4. 15 minutes ago, Onigato said:

    Not the SkyCrane, that one unlocks with 160 Sci (not in front of my KSPing computer, can't be 100% of SkyCrane's tier), it's a different unit. SkyCrane actually makes a lot of sense, both in design and when it appears.

    Built in RCS, 150 EC, probe core with full autopilot, a built in LF/Ox tank of decent size, fuel cell, four mounts for engines, and all unlocking at the 45 Sci line. I'll have to get home and pull the thing up, but it's got to be somewhere from USI, that's the only mod set I have except KER and ScanSat that add any parts. I'll report back once I get off work.

    I think you are on the false trail. This beauty is the GC SkyCrane that comes with full GC Suit. If you use only USI integrated version of GC (Core) you never get him:wink:

    But talking of OP maybe futile as the Parts have other "disadventages". May it be the mass or permanent need on ressources or suplies to work propperly, or need on spezialised personal in spezialised modules (mechaniks in Workshops for maintance as example). But like said above it is complex but not so overhelming as you give up midway.

    The best part for me is you can support a carrier without using meaning free contracts like "plant x-ish flag on the Mun"

  5. USI LS as i play full Constellation.

    Is a  good midway. TAC os tealy complex and Snacks not enough complex. And Supplies as seen as full combination of Food, Water and Air as one Package make it a way easier. And i personaly like the Hab/home idea. As it makes it complex again. You don't have the ability of other LS modes to slap enough containers on, to reach the target in one go. You have to plan to held the Boys and Girls sane.

  6. 19 hours ago, Rocket In My Pocket said:

    It's the journey that's fun; not the destination.

    Sorry did seen to late, but his question was, he get to low science and to slow. And it is not realy only usable on get fast through Techtree as fast as possible. I use this workround mostly on playthroughs with sliders on 5-10% outcome on science, funds and rep. There you have to grind and get as much as possible from every mission. And as new player it will be more interesting to try the science mode to see how to grind scince with one problem less as in campaign.

    But my appologies. Didn't mean this as a offense.

    Funny Kabooms

    Urses

  7. 17 hours ago, Rocket In My Pocket said:

    The Scientists/Engineer is a mid-late game thing really imo.

    I have to disagree at this point.

    A lander with a probe and sciencist on Mun or Minmus with a science container dramaticaly increases your science output. Pilots can only bring the reusable ones but sciencist bring a communicated one and a stored copy back. For the most not reusable ones  you need 2 copys all allong for maximum gain. And you can slap 2 Mark1 commandpods for a 2kerb mission to get most out. Gather science send to Kerbin, reset with sciencist gather again store in Pilot CommandPod.and to be sure get a third set and Store in second CommandPod.

    It is a little annoying but this way 3-4k science "Raids" are nothing spezial. It works at KSC too. As i have spezial "Grazer" Vehicle for home biom grazing.

    And as ScienceLab becomes available it becomes more easy as you can reset all experiments from inside of the Lab.

    Engineers are more mid/end game that is true.

  8. You hit the typical behaivor of a "Mushroom" design in supersonic range.

    You have some ways to come around it.

    Kerbal way slap many fins on the truster end of the rocket.

    The "normal" way streamline the front. Add some fins backwards and go sure for fuel flow to use fuel from bottom to the top. I can't explain the math, but explained as a i see it. In thinner atmo at highspeeds you need higher drag to provide stability, think of a dart arrow. This is best provided by lifting Surfaces like cannards or tail fins as they give you steering abilitys in lower atmo layers where the mass is to high for reaction wheels alone. The second aspect is how your rocket is build. A chubby one needs way more draggy equip backwards as a slic one. My personal rule of thumb is as long i need thrust below 30km i need fins on the thrusting stage.

  9. My favorite rover is built around a Materialbay and Science container as body and Commandseats for pilot and sciencist. All instruments and power suply and you have with rcs a small buggy. Lastly i switched mono for Vernons and had probs on Minmus and Pol to do biom hopping without orbiral maneuvers... DragsterRover:cool:

  10. On 10.12.2017 at 5:05 PM, BRAAAP_STUTUTU said:

    i'm not sure tbh, my water tank attached with the claw seemed to fix my flex-o tube attached water tank for a while but the claws water tank wasnt being picked up by MKS modules (water could be transferred between the two tanks though, but that probably broke the FOT attached one in the process) , its weird anyhow...

    It looks actually realy weird for me too.

    I have a  Tundra agroponics with a Duna Logistics module on same vehicle woth attached water tank and activated PL. On its own it filled for 10% but Tundra doesn't considered the Water as present "missing Water". I KIS piped a aditional vesel with logistics and water container. This one have pulled water from PL and after i pumped water in the first one the first one pushed 50% in PL but it is still not considered as present.

    The one on first is the cilyndrical one and the new one is a sphere. As i write about it i have to test all of the containers and look if this only habit of the cilinder containers.

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