Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Posts posted by DunaManiac

  1. On 8/1/2020 at 11:47 PM, Lewie said:

    Personally, the only star trek show worth watching is the original series.( and a new generation)

    I agree, it is pretty good even though it was married by poor acting and storyline, and the stuff about the Prime Directive was a little hazy, but TNG came along and fixed that up, and to this day it is still my favorite.

  2. 2 hours ago, Lewie said:

    So i am trying to send a floating base to Lathye, but for some reason whenever I try to make a maneuver node to get a tylo gravity assist, the game freezes and crashes. I don’t know if it’s a mod that’s doing it(I don’t know how or why a mod would cause this) but this is really a pain in the butt. I remember Matt Lowne said in one of his videos he was having this problem. 

    I believe it's a bug with the base game. It would be nice if we could have a log though.

     

  3. The title: what's your headcanon?

    Alright, here's mine, here goes:

    Millions of years ago, Kerbals started to evolve. At that time Kerbin was lush, filled with Jungles, and swamps, but completely devoid of any animal life. Over time, they gained distinct plant and animal traits. For example, their chlorophyll on their bodies synthesize enough glucose in order to survive, but just barely, if a kerbal conserves their energy enough by basically not moving at all, they can survive. This explains why they can sit in capsules for years without needing any life support. But they also need food for their metabolism if they expend energy by walking around. So the food kerbals are most fond of are high-sugar high-energy foods such as fruit, and later Snacks.

    Over time, Kerbals formed a civilization thousands of years ago, that eventually began to leave their homeworld. Over time, they colonized the solar system, leaving behind the various anomalies and monoliths in KSP. In order to signal other planets, they would use SSTV signals like the one on Duna. The civilization thrived, right up until 40,000 years ago when a large comet struck Kerbin, destroying most life on Kerbin instantly and creating the large crater. The only survivors were the kerbals on other planets and the very few that escaped into underground bunkers. The remaining planets split into factions over the few resources left to sustain their civilization, resulting in a massive interplanetary war. Various crashed ships on Kerbin and the Mun lie on the surface, relics of ancient battles. The SSTV signal sent the last distress signal 39,000 years ago, a message about the current status of the war, and one word who's meaning is now lost to the ages. Eventually, all the Kerbals killed each other, leaving the survivors on Kerbin the only ones remaining.

    Over time they lost all knowledge of their technology and reverted to a primitive existence, utterly dependent on the ancient systems in the bunkers. About 20,000 years ago, Kerbin became habitable again and the automated systems in the bunkers shut down. Driven out, they gradually began their civilization, gradually rediscovering technology. By that time Kerbin was mostly covered in moss and small grass, the only plants that could survive, and small trees scattered around which is the way Kerbin looks like today. Finally, almost 20,000 years later, they had formed some semblance of nation states, around 2 dozen across Kerbin. At that point, other nations colonized the KSC continent (the continent where the KSC is located), which finally became independent at 43,246 AC (After Great Catastrophe). Over the next 100 years, it became increasingly imperialist, attacking smaller nations while the 2 largest alliances, the Eastern and Western Union looked on.

    Eventually the KSC continent declared war on all the other nations, causing a war that would last for the next century. The war began with enormous battles, echoing the previous interplanetary wars, but after around 30 years into the war, most of kerbin was destroyed and so the Great Turning Point began, causing most nations to fall into anarchy and decadence. The war dragged on, lasting for the next 70 years. Technology was gradually lost, going back another 30 years. The war now wasn't as coherent, the East and West had fallen, and now the war was various factions fighting locally for dominance. The last 3 nations, the leader made up of an island chain far away from the fighting, signed an economic and military union among themselves, calling themselves the Kerbin Peace Keeping Union. They stopped the fighting in less than 10 years, eventually the KPKU evolved into the Kerbin Federation, which encompassed the entire planet.

    The early days of the Kerbin Federation were frought with danger. The millitary almost reached a total control of the government, breaking the various remnants and rebellions that cropped up. It took 10 years for things to settle down. Instilled with an absolute hatred of suffering, the so called "Federation Generation" was born. Kerbin devoted itself to learning, embarking in failed experiments at the Second KSC Launch Site and the island Airfield, which both atrophied with lack of use. 20 years later, Jebediah and Gene together formed the Kerbal Space Program, rebuilding an old fortress into the KSC. After wowing the globe, the KSP came under the direction of the Kerbin Science Centers, a government agency. Using their own companies to finance it, Rockomax and Jebediah's Junkyard, they embarked on a mission to explore space.

    Whew! And there you have it folks. What's yours?

  4. Today I FINALLY finished my Minmus refueling System in my Sandbox save.

    The Station: Minmus Station 2 (I have another in orbit as well). It has 14 modules, 1 core module, 12 fuel tanks, and one extension Module because I didn't put enough space on the Core, so I had to add an extra girder segment.

    QFDJqce.png

    PPCUXWd.png

    The Base: The Minmus Refueling Base. It has 5 modules, the Central Ore Mining and ISRU Node, and 4 fuel tanks.

    w0UAEli.png

    The Tanker: The "Crazy Horse" Fuel Tanker. It can carry a large 2.5m fuel tank to Minmus orbit and back.

    Pb4NPHv.png

    Unfortunately, I forgot the rotation RCS, so it can only translate up and down, making docking with it downright infuriating.

    In order to take off from Minmus, it uses the flats where the MRB is located like a runway, eventually lifting off from the surface into orbit.

    T1GAOfI.png

    IOZRvW6.png

    Then when it lands, it lands and drives to the various docking ports located on the MRB. Rinse and repeat for 6 times.

    GgmkvOj.png

    In total, it took 20 launches, 26 counting the 6 trips to and from the Minmus Station 2 from the Minmus Refueling Base.

×
×
  • Create New...