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Posts posted by DunaManiac

  1. 1 hour ago, Bej Kerman said:

    The entire point of the Alcubierre drive is that it moves space, not the vessel. Space can move as fast as it likes.

    Also don't forget that the Novikov self consistency principle can keep a timeline with backwards time travel "stable", whatever stable means.

    Not necessarily, due to various restrictions. According to the wikipedia article (now, I'm not a theoretical physicist and I suspect whoever wrote that section of the article probably wasn't either, so take Wikipedia with a grain of salt), the thickness of the wall at 10 times light speed would get dangerously close to the plank limit, 10-32 meters, as well as requiring enough exotic matter to outway the observable universe.

    It is an interesting concept, but I doubt that the Warp Drive could really take us to speeds that would allow us to travel to other stars in a realistic timeframe.

  2. 19 minutes ago, KevinTMC said:


    Well, see, I've been around for awhile (since version 0.15 to be precise)...

    https://wiki.kerbalspaceprogram.com/wiki/Deep_Space_Kraken

    Yes, I know about that I've been playing KSP since 0.25 if you want to know, it's just that they probably named it after the deep sea monster, not after KSP.

    I've actually encountered the Kraken a few times, not the main Kraken, but other incarnations of it.

  3. 1 minute ago, Relonsk said:

    Will Moho Colonies be able to exist, since there temperatures would be too high, and what will happen to Mohole?

    They probably will, there's really no reason why not.

    We don't know, I would imagine they would keep it for nostalgia, but we don't know enough about the game to know if there will be a mohole on moho or not.

  4. Today I decided to come back from a 2 or 3 week long hiatus from KSP, so I launched a probe to Eeloo, which I don't do often just to prove I could still do it.

    mQiVl6z.png

    The probe, which contains an orbiter and a lander.

    5K5pwgW.png

    The course correction burn far away from Eeloo.uRIU0LH.png

    Approaching Eeloo at the edge of it's SOI, it's just barely visible above the plane of the Milky Way, or whatever the kerbals call it.

    3qZnJJE.png

    Eeloo even closer.

    SfcxEIN.png

    The probe did the insertion burn. Unfortanately, I underestimated how much fuel you would need to get into orbit around Eeloo, I mean, I still had enough to land on Eeloo, but I had to ditch the orbiter, it didn't have enough fuel to get into orbit.

    NAra3z6.png

    Anyway, the overpowered lander landed!

    ftKynzn.png

    I blew the engine, but who cares, this probe will be here for a long time. Well, at least I can still do it, at least I don't totally have to relearn KSP.

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