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KSP2 Release Notes
Posts posted by DunaManiac
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1 hour ago, Bej Kerman said:
The entire point of the Alcubierre drive is that it moves space, not the vessel. Space can move as fast as it likes.
Also don't forget that the Novikov self consistency principle can keep a timeline with backwards time travel "stable", whatever stable means.
Not necessarily, due to various restrictions. According to the wikipedia article (now, I'm not a theoretical physicist and I suspect whoever wrote that section of the article probably wasn't either, so take Wikipedia with a grain of salt), the thickness of the wall at 10 times light speed would get dangerously close to the plank limit, 10-32 meters, as well as requiring enough exotic matter to outway the observable universe.
It is an interesting concept, but I doubt that the Warp Drive could really take us to speeds that would allow us to travel to other stars in a realistic timeframe.
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I think it should be "Wars in the Stars" or "War Waged in the Stars".
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19 minutes ago, KevinTMC said:
Well, see, I've been around for awhile (since version 0.15 to be precise)...
https://wiki.kerbalspaceprogram.com/wiki/Deep_Space_KrakenYes, I know about that I've been playing KSP since 0.25 if you want to know, it's just that they probably named it after the deep sea monster, not after KSP.
I've actually encountered the Kraken a few times, not the main Kraken, but other incarnations of it.
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27 minutes ago, KevinTMC said:
Kerbal Space Program in mind when they named their new NHL team...
Not necessarily, they probably named it after the deep sea monster, and not the legendary bug from KSP.
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Granted. You accidently smashed it when you were bringing it inside.
I wish I had the skills to make a better profile picture.
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01001100 01001111 01001100
SpoilerLOL
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I've encountered the problem, the way I solved this was by using whack a kerbal at very close range at the the craft's docking port, it will separate them but at the cost of not being able to dock again, you might want to send a replacement.
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I think it would be cool, but only as an Easter egg, maybe to a hidden system?
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Personally, I have very few mods aside from essentials and visual mods, under 20 mods.
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Cats are scientifically proven to be aliens from Venus.
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Denial
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Nice that there's finally better tutorials! Good work @Nate Simpson
Also, where's your real account. It's forum digging time.
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The Propulsion Module of my first tylo Mission, Beryl 2. The rocket together weighs 1,426 tons, and the payload weighs 267 tons. The rocket is almost as tall as the VAB, which reminds one of how small the VAB can seem sometimes...
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It's been 9 hours.
Where is everyone?
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Just now, Misguided_Kerbal said:
with JavaScript? isn't that impossible?
Sorry, I meant C#.
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1 minute ago, Relonsk said:
Will Moho Colonies be able to exist, since there temperatures would be too high, and what will happen to Mohole?
They probably will, there's really no reason why not.
We don't know, I would imagine they would keep it for nostalgia, but we don't know enough about the game to know if there will be a mohole on moho or not.
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Banned for having over 10,000 posts
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2 hours ago, Misguided_Kerbal said:
Yeah, I've been trying to learn C# too. It turns out it's pretty similar to Javascript.
Yeah, I also know a little bit about Javascript, it was one of the coding courses I took in my school.
I've been trying to make a mod with C#.
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Today I decided to come back from a 2 or 3 week long hiatus from KSP, so I launched a probe to Eeloo, which I don't do often just to prove I could still do it.
The probe, which contains an orbiter and a lander.
The course correction burn far away from Eeloo.
Approaching Eeloo at the edge of it's SOI, it's just barely visible above the plane of the Milky Way, or whatever the kerbals call it.
Eeloo even closer.
The probe did the insertion burn. Unfortanately, I underestimated how much fuel you would need to get into orbit around Eeloo, I mean, I still had enough to land on Eeloo, but I had to ditch the orbiter, it didn't have enough fuel to get into orbit.
Anyway, the overpowered lander landed!
I blew the engine, but who cares, this probe will be here for a long time. Well, at least I can still do it, at least I don't totally have to relearn KSP.
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Speaking of Coding, I've been trying to learn C#, I think I understand a bit, I've been trying to make a mod with it, but I've sort of dropped it for a while.
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5 hours ago, kerbiloid said:
Banned every poster of the passed decade.
Banned for not specifically banning the person above you.
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The Drawing Cosmonaut.
Google Picture War RELOADED
in Forum Games!
Posted