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KSP2 Release Notes
Posts posted by DunaManiac
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Chapter 1: Arrival
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MISSING: A KSP STORY TOLD IN PICTURES
Table of Contents:
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4 hours ago, GregroxMun said:
Hi. Can you please change the name of Lowell? I have a planet already in WhirligigWorld (have done for years) called Lowel, and would prefer if there wasn't any confusion. My Lowel is actually related to the namesake of the astronomer Percival Lowell in ways which would be lite WW spoilers to reveal.
Sure, I named after Percival Lowell as well you know Planet X/planet 9 hunter.
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5 hours ago, waerth said:
Nice, will keep an eye on this. Will it play nicely with Outer Planets Mod (OPM) and Minor Planets Expansion?
I would love to see this past the Minor planets Expansion As that is where planet IX is supposed to be found
WSorry for the late reply, I've been working on another project and I haven't been monitoring this thread. I don't know but I'm pretty sure it will, I'll get back to you once I test it.
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Personally, I think what happened is that Star Theory ran into some kind of gamebreaking issue that would takes MONTHS to fix, and it was at that point that Take 2 had enough and poached the studio and eventually extended the release date to Fall 2021.
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Although I am sad because of the treatment of Star Theory, that dosen't mean I will be signing this petition. For one thing, most of the points have nothing to do with ethics and more to do with the quality of the game. If the game turns out like that, I won't be buying that. It all depends and I don't think anyone can put KSP2 in their "buy" or "don't buy" list just yet because it will be releasing in 2021 and we don't know enough about the game. We'll just have to wait and see.
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So, they finally get account it seems... welcome to the forums! @Nate Simpson
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11 hours ago, Mythical Donuts said:
I like it! nice mod, but the day-night line thing is from screwed up normal maps, for your information. If you install the mod KittopiaTech, you can generate normal maps ingame by pressing ctrl+p, clicking on the planet you want to change, clicking scaledspace, then textureoptions, change the normalStrength to 2, change the resolution to either 1024, 2048 or 4096, change the textureDelta to be around the height of the highest peaks, then go back to scaledspace and click rebuild scaledspace textures. Then, you can go to the PluginData folder in the KittopiaTech folder and you can take your normals from there. it'll also export a height and color map.
Yes, I already have, most of the planets I have fixed, it's just that the I don't like Lowell's KittopiaTech export, so I have been holding off on that one.
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22 minutes ago, Zero_a_ said:
It's a Instantiator object
What is that?
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3 minutes ago, Zero_a_ said:
I used this tutorial. http://eyeballs-studio.blogspot.com/2017/01/creating-vortex-in-gimp.html
It's a ring, correct?
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Two updates in one day?
Version 0.1.2 is out!
Link: https://spacedock.info/mod/2441/Hythara Planet Pack
Changelog:
1. Added a lot more detail to Riaz and Gaul's Normal maps, they should look much better from space now! Also, their day-night side is now correct on those planets.
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18 minutes ago, linuxgurugamer said:
Alt-F12, then select the Cheats tab
Then enable hacked gravity, and set it to two.
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3 hours ago, Little Kerbonaut! said:
Sorry, I am still trying to figure out Imgur and I don't know if it cost money or not to use.
I finally found out how to put a image into Imgur, but when I copy the link on the search bar and paste it into the "Insert image from URL" button it doesn't work.
What I've found the best way to do is open the image in a new tab, copy paste the url and paste it into the text box, it should imbed by itself.
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Version 0.1.1 is out!
Link: https://spacedock.info/mod/2441/Hythara Planet Pack
Changelog:
1. Finished the Science Definitions. HPP now has full Science Definitions for the most part.
2. Changed Lowell's Texture to allow a more smooth transition between the icy and sandy parts of Lowell.
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1 hour ago, KIMCHI said:
Would you mind posting some surface pics?
Sure thing, I already have one of Riaz.
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Personally, I don't find anything wrong with the UI other than the fact that the important stuff like speed and altitude are small and hard to see, which is what I like about KSP1's UI.
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I hope that they keep the current career mode in KSP2 like in 0.24.
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Version 0.1 is out!
Link: https://spacedock.info/mod/2441/Hythara Planet Pack
Changelog:
1. Added partial ScienceDefinitions
2. Deleted Duplicate README files, there is now only one.
3. Touched up the surface of Riaz to make it look a little nicer.
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1 minute ago, Delay said:
Can't we just launch some 47 minutes earlier?
We haven't even started loading up fuel yet.
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1 minute ago, RealKerbal3x said:
Warp speed!
Make it so!
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I did it, I failed because I was going to fast.
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5 hours ago, Li Jinchao said:
perfect job,friend!
By the way,I think if it applies EVE I think it would be better!
Yeah, I'll try to work on that but it will take a long time most likely because I have zero clue on how to make one of those.
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Looks really good so far!
Missing: A KSP Story told in Pictures
in KSP Fan Works
Posted
Chapter 2: Discovery