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KSP2 Release Notes
Posts posted by DunaManiac
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2 minutes ago, prestja said:
Clouds at 3:20
What strikes to me as amazing is that this is only pre-alpha and it already looks like it is ready to be released...
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Calling 911 because you need help with math.
No really, this really happened once
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"Eagle" Super-Sonic Fighter Jet
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Just now, pincushionman said:
If there’s no probe core, it can’t be controlled at all. If you do have a probe core, then you can switch to it and detonate it manually.
If you’re running on PC and aren’t averse to using mods, both MechJeb and KOS allow automation, but for this purpose I’d look at SmartParts. I apologize, but I can’t look up whether they’re updated to the current version until later today.
Smart Parts Continued is updated for 1.8.1.
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This is not the thread you are looking for to reply on.
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25 minutes ago, ALISTAJA said:
I am having a problem with my bomber plane. The bomber has 3 cluster bombs and all of them lose the ability to detonate after detaching from the bomber itself. They still can be detonated when still atached to the bomber. The bombs work by having many decouplers atached to eachother. The I am rather new to this game would like some help. What do i need to do in order to detonate the bombs in the air?
Unless there is a probecore on it, the bombs will not be able to be controlled, which means you will need to switch to it and detonate it manually.
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I have no problem with weather as long as it is ONLY graphical. Ground-scatter blowing in the wind would be okay (if it's feasible), but no lightning destroying your care-fully planned missions.
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4 hours ago, Vinhero100 said:
You didn't miss much, just the "Spring 2020" launch date and the fact it's been delayed to possibly next year (there are no launch dates yet). If anything, it's better you found out now because the hype train for the rest of the community is running on fumes as of now.
It has been delayed, but just to Take 2's 2021 Fiscal year, so it cannot come out before March 31, 2020, so it might very well meet it's launch date of "Spring 2020".
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On 11/24/2019 at 1:15 AM, prestja said:
In the developer story trailer starting at 3:04 you can see several sticky notes attached to a monitor, one of which is labeled "Celestial Bodies - Atmospheres". Some veteran bodies are obviously listed (Duna, Eve, Jool, Laythe) as well as what appears to be Pol, for some reason. New confirmed bodies from KSP 2 are visible (Glumo, Murble, Ovin), as well as several others I cannot make out. I've yet to identify the two bodies on the bottom and the one at the top left. Note that some confirmed planets (Rask, Rusk and Char) are not listed - presumably because they don't seem to feature atmospheres. Interestingly enough, Ovin is listed - as it was previously described as a gas giant whose atmosphere was stripped away.
Maybe I have terrible eyesight, but I see "Pol" as Vod
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12 hours ago, Dr. Omicron said:
http://prntscr.com/qs1sbs restarted my pc and reinstalled ksp
after I click cancel and "resume" again nothing happens
welp
and ever since I have had the problem this is always here
Hmm, have you done a steam file validation? This probably won't help because you already reinstalled the game but it might provide some insights into what's going on.
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12 hours ago, wobartoz said:
Have you tried uninstalling AnyRes? It hasn't been updated since 1.2.1 and is probably broken.
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On 1/22/2020 at 2:27 AM, Dr. Omicron said:
reinstalled and still nothing
Do you see any saves in the saves folder in the main KSP Directory?
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2 hours ago, Dirkidirk said:
I was thinking that the planets sizes could be determined by the difficulty settings. for example, easy difficulty could make kerbin 10 times smaller than earth (it's size in ksp 1), while normal difficulty could make kerbin half the size of earth.
Suprisingly I am against this idea, I believe that modifying planet sizes should remain firmly in the hands of modders.
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In the KSP directory, (this is where GameData, saves, and other folders are stored), there is a text file called KSP. The KSP.txt file is the log. You can post it via dropbox.
It looks like OPT may be the problem do you have it installed?
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11 hours ago, Dr. Omicron said:
I reinstalled tweak scale and the same issue is there, I also reinstalled b9 part switch and that same issue is there, does anyone know how to fix it??
The best thing you can do is provide us the log and uninstall the mods that those parts are affected by.
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"My God, My God, It's full of Stars!" David Bowie's last words in 2001: A space Odyssey
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I would say some of my favorite movies are:
1. Interstellar
2. It's a Mad, Mad, Mad, Mad, World
3. The Wrath of Khan
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22 minutes ago, KSP2whistleblower said:
ME!
No, it's me!
Just kdding, I am not Star Theory
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3 hours ago, Boyster said:
I have colonized almost all planets, with multiple support bases and stations, also i have made my own system of how much a kerbal can live and has to rotate, also how many days a vessel can be in space and many things more.
Yes its a bit of extra work with notepads and things but i can work with it and the game is still not offered me everything.
I do not understand you, you maybe not the biggest fan of Kerbal but to say its obsolete, i am sorry but it just makes me furious.
Especially with triple A games that come every year with not even 1/10 of the content.
I believe, (I can't speak for @OOM, please correct me if I am wrong), is that KSP1 was developed by a small indie company that had absolutely no experience making games. The result was a wildly buggy game. Over time, many of those problems were fixed but there are still problems with the game on it's own. It's like a skyscraper with a rotten wooden foundation. KSP2 is being developed by experienced developers, and their aim is to fix those problems that can't be fixed without a rewrite of the entire game.
Such is the reason why the 1.X.0 versions are always so buggy, even though they fixed a lot of bugs.
In retort to @OOM's statement though, KSP is not really rotten or obsolete, even after KSP2 comes out it will be updated, at least for a time.
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Well, do you think KSP2 should have a DLC?
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57 minutes ago, GroupJW said:
No No NO. No Disney/Marvel/Star Wars DLCs, young man. I'm afraid Disney might file a lawsuit on you if you made one or even Star Theory made one. Only "Lost In Space" 1998 DLC only. Keep your lame "Disney monstrosity" out of my ideas and deal with this one. As I said before, "pandering theme and overrated cultural phenomenon" DLC only.
No Mr. I can't show you them because it's gambling. I don't want to become a "gambling Boogey Man".
That is missing the point. I can think of several reasons why Star Theory will not work on this
1. They will have to pay royalties, as stated above,
2. Why would they work on this expansion, which adds a limited amount of parts and will only appeal to some people when they can work on an original expansion that provides more variety of parts and adds in game mechanics (Which is why I think it could be best as a mod)
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On 12/28/2019 at 9:45 PM, GroupJW said:
So KSP 2 is coming out in 2020 very soon. I wanted to add an expansion package based on the 1998 Lost in Space film.
These include:
- Jool 2 spacecraft (based on the spacecraft seen in the film, called Jupiter 2)
- Jool 1 booster rocket (based on the Jupiter 1 booster rocket also seen in the film, with Super Large fairings with holes to mount rocket engines)
- Jettisonable adapter for the bottom of the Jool 1 booster
- Launch tower for the Jool 1 booster/Jool 2 spacecraft (with crew access arm and umbilical masts, new launch pad addition)
- Extension of "R-12 'Doughnut' External Tank" called "R-20 Large Jettisonable Sliced External Tank"
I see your point, but in my opinion it is hard to base something on one franchise. If we get this, then why don't we have a Star Wars DLC, or a Interstellar DLC? This is why I am opposed to this idea.
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I suppose it is a valid question either way. I guess we'll know when it comes out.
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18 hours ago, WhoAmIYt said:
Nevermind i found the problem and thank you for recommending this mod.
Glad to hear that you fixed your problem.
Why don't I miss the space station mission?
in KSP1 Gameplay Questions and Tutorials
Posted
Just to be clear, was this an existing station before the contract was accepted, or did you build it specifically for the contract?