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Posts posted by DunaManiac

  1. 10 minutes ago, SpaceFace545 said:

    I don’t want this to sound like another beg for gameplay cause we don’t have anything else to do but, the game is going to launch in 2020 what gives us a 8 month window for the game to launch. I think we deserve at least a single picture or video of the game being played. 
     

    please don’t look at this post like I am being selfish and impatient, I fully understand the circumstances of trying to make a game during a pandemic. Best regards to everyone and hopefully we all stay safe and healthy.

    We already have a few videos, but many of them are months old. There is almost always a good reason why they are not showing us a lot, so I would not worry.

  2. 2 hours ago, BIB♠ said:

    Hi, I was driving on Duna when I got this idea. And if we could explore cave systems on certains rocky planets and use robotics parts in order to collect stalagmites and other, get diamonds and precious materials with a robotic arm, ...

    Sadly, it is impossible due to the way KSP (and most likely KSP2) renders terrain.

  3. For those people who support RSS:

    I'll use an analogy I'm sure almost everybody here is familiar with. Unless you are a physicist or somebody who works at NASA as a mission planner, it is extremely hard in the stock system as a beginner. It took me 2 years for me to learn how to dock, and a similar amount of time to even reach Minmus! Only a small subset of people can actually go to other planets, and an even smaller subset of those who are successful in a game like RSS.

    The thing that I like about KSP compared to Orbiter for example, that it's a nice balance between imagination and realism, it's realistic enough to make you think like somebody at NASA and planning missions, but enough imagination that you don't quit after your first mission. 

    Bottom line: KSP is delicately balanced between imagination, and realism, one step in either direction would make KSP and KSP2 not as magical. Maybe a 3 times rescale in game as an option would be good.

  4. Chapter 4: The Bumper to End all Bumpers

    The contract wing of the USSA was busy recieving more orders. The orginization was willing to provide enormous sums of money to build an orbital rocket, but the agency left that aside and only got a contract to have a sounding rocket to safely return to Kerbin from space, the first step towards a manned flight. The USSA was up to the challenge.

    ZVgMBbN.png

    Meanwhile, in the R&D, the scientists purchased the patents of, you guessed it, fuel tanks. The good news is though, that the next technology will give us a host of new engines, that we can possible use to go into orbit.

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    Then the USSA spent another 30,000 funds on upgrading Cape Canaveral, brining down funds to a measly 67,000.

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    R&D reports it has a heavy list of technology reports. They recommend prioritizing on Research and Development. In other news, they had just finished Post War Rocketry testing!

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    The node unlocked better rocket engines, allowing for a possible aircraft!

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    Meanwhile, back in the VAB Gus gave the order to continue the bumper program. The 3rd to launch from Cape Canaveral, it would be "the Bumper to end all Bumpers" and provide a fitting end to one of America's most sucsessful sounding rocket programs. The Bumper 9 still had it's normal A-4 first stage, but it had a few key differences from the previous launches. One, the WAC Corporal 2nd stage was replaced with the Raven 1 sounding rocket, and minor tweaks to the engines were performed. The USSA's design is below.

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    Four days before 1952, post war avionics were produced, providing batteries to extend the life of sounding rocket instruments. At the same time, a contract was accepted from Sean's Cannery (again) to reach an altitude of 220km.

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    The space program also began to invest it's research in better science experiments.

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    The USSA firstly and for mostly, upgraded the space center with the free points awarded from technology research.

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    Finally, on March 3, 1952, a year after the formation of the USSA and 2 years after the last Bumper rocket, it was launching day of Bumper 9.

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    The Engineers were able to take a snapshot of the rocket just as it's engines were throttling up.

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    The rocket took off successfully!

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    In order to solve the problem of pressure, without any stimulus, the fuel would immediately float away from the rocket, rendering the aerobee inoperable. To solve this problem, 2 ullage motors were attached to fire right after the A-4 stage separated, to keep the contents under pressure while the Aerobee ignited. The ullage motors are more visible in this screenshot.

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    Here's the rocket heading upwards, telemtry was lost for a brief point while this photo was taken.

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    When telemetry came on, they triangulated a trajectory report, with the apogee reaching 577 kilometers, higher than any previous bumper!

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    When the rocket reached apogee, the whole flight team took a picture, illustrated how high up it is. Louisiana is clearly visible.

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    The rocket crashed over florida, and telemtry was recorded of it's destruction.

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    The USSA gained a ton of funds from the operation, the next mission was to sucsessfully recover a sounding rocket... Gus has a few ideas about that!

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  5. Chapter 3: Dollars and Honors

    After Raven 2, Wernher von Braun declared a new sounding rocket was in order, and this time to complete that "Karman Line" contract from the FAI. He stressed quote, "working science experiments". The engineers, headed by Gus, went  right to work. When Wernher saw it, he nearly spilled his coffee. Raven 3 looked "ridiculous", and was just a disaster waiting to happen. Gus had faith in his engineers, and the Raven was approved. Raven 3 was essentially 1 core Raven sounding rocket, and two Raven 1 sounding rockets attached to it. When you see the plans, you'll see what I mean.

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    Meanwhile, in the labs, the science collected from Raven 2 was put to work, and the labs were hard at work developing new technologies for the USSA.

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    2 weeks later, the USSA had finished researching Post-War Materials science, opening the door to better rocketry. The USSA had to buy the patents though, bringing funds even lower.

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    With funds dropping the Raven 3 was finally ready. Here it was, after it was fiinished several months later in the VAB.

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    The USSA accepted a contract by some quirky company called "Sean's Canery", only promising a mear 3,000 but every fund counts!

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    While the Raven 3 was also under construction, the engineers had another breakthrough, this time in supersonic aircraft technology. After this, the scientists down in the labs would focus their attention on creating an engine, to break the sound barrier.

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    With that, the funding had reached an all time low, reaching 18,000 funds. Wernher called an emergency meeting, but the leadership assured him that the Raven 3 would be a success. Finally, it was launching day. It happened to be on the 1st of October, exactly 10 months after the formation of the USSA. The Supersonic aircraft engines were due to finish by the end of the month.

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    The engineers took a picture of the fateful sounding rocket.

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    The rocket took to the skies under the tiny tim booster.

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    Soon after, the tiny tim ran out of fuel, and the boosters fired.

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    Eventually, the boosters began to run out of fuel. Before they ran out of fuel, the main engine was ignited, so that the fuel in the booster would remain under pressure.

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    Soon after, the boosters separated, and the core sounding rocket continued on it's way skyward.

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    The rocket continued to climb skyward, higher and higher. The mission also was another breakthrough, the three tracking stations built by the USSA were able to monitor it's telemetry all the way up. Here it is at 75km, still going.

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    It continued upwards. Here it is at 90km.

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    The tracking stations produced a trajectory projection, going all the way to 190km, and the were correct.

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    Here's the spacecraft at top altitude. Oddly enough, Cape Canaveral is still visible.

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    After recording data, the Raven 3 crashed down in the Atlantic.

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    The mission was a success, restoring funds to a tolerable level, and getting international acclaim. The mission also provided tons of science for the space agency. To the delight of Gus, Wernher admitted that Raven 3 was a good design after all.

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  6. Chapter 2: For Science!

    After the sucsessful Raven 1, the engineers at the USSA began to develop the Raven II, which was essentially the same rocket but with some scientific instruments (but don't tell the engineers that, they worked hard on it) and construction could begin within 2 days of it's conception. The agency also began the practice of recording the blueprints of the launch, which can be seen below.

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    In the mean time, the contract wing of the USSA, headquartered in the administration building was bartering on some contracts*.

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    *Some of you may have noticed that there is a discrepancy with the funding, it jumped up 60,000 from chapter 1. This happened because the game didn't save those two build points I bought from KCT, I did it later.

    The USSA accepted a contract from the FAI to reach the Karman Line, and brake the sound barrier, as well as a sounding rocket one.

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    Meanwhile, in the research department of the USSA, the scientists down there were hard at work. They agreed to begin researching better avionics and better materials science.

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    Here is the Raven 2 in the VAB with some Delta V stats.

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    Finally, 2 months later, on May 26th, 1951, the Raven 2 was ready for launch. Unfortunately, the Temperature instrument failed to function, (which was really that I forgot to add a temperature experiment) so the Raven 2 was only able to collect pressure data.

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    The Raven 2 was estimated to reach an altitude of roughly 90km, and they were correct. Collecting new telemetry and pressure data, the sounding rocket breached the Raven 1's record. Here it is pictured at 90km up.

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    Another picture was taken of the horizon, clearly showing the curvature of the Earth.

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    Soon after, the sounding rocket crashed several kilometers away from the landing site.

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    Meanwhile at the KSC, with the new science and funds, promptly spent it on upgrading the research labs and construction facilities (the funding thing was corrected as well).

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  7. Chapter 1: The Bird flies

    Alright, the USSA is starting, here is the KCT settings and Main Menu.

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    (I'm Using the Tan-tares flag because I'm too lazy to make one myself).

    It was the morning of January 1st, 1951. The USSA had only existed for a few hours, but was already getting in gear. The USSA had just accepted a contract from the FAI to launch a spacecraft sometime soon... the dates weren't discussed, along with other records.

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    The USSA soon made the necessary preparations to purchase all the required parts to kick start their space program (which mainly involved groveling at the FAI's feet for the parts).

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    And they were off! The engineers immediately took to work designing a sounding rocket, and not 2 weeks later, already had a sounding rocket idea on paper. It was christened the Raven 1, propelled by a Solid Fuel "Tiny Tim" booster, then a Aerobee rocket engine. It was predicted to have it's launch altitude somewhere between 65 and 70 km. Here's a screenshot of the completed craft below, complete with launch apparatus.

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    Some artists at the USSA created an artists impression of Earth to honor the USSA's first launch.

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    2 months later, the sounding rocket was ready for launch. Wernher von Braun waited expectantly at mission control. All eyes werefocused on this small rocket at Mission Control. Here was a shot from one of the many cameras at the launchpad/

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    The Agency was able to take a photograph of the rising spacecraft with a passing aircraft, the entirety of the United States Cape Canaveral Launch site (USCCL) complex can be seen below, as well as several outlying cities.

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    The mission somehow was able to go even higher then estimated, it reached an altitude of over 75 km, one of the highest manmade objects in history. Here's an image of the rocket at max altitude.

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    The sounding rocket soon smashed back down onto the ground close to Cape Canaveral, inciting fears around the general public of getting hit by a small sounding rocket, the USSA assures them this will not be the case.

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    The mission anylists compiled a list of the important events of the mission.

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    With the new money in their pockets, the USSA immediatly spent it on upgrades to the research labs and VAB. This was really only a publicity stunt, the sounding rocket didn't carry any scientific instruments whatsoever, other than telemtry reports. A scientific mission is planned next, Raven II.

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  8. Well, I've decided to do one! This will chronicle my space agency's attempts at spaceflight.
     

    What this is?

    This is a super-realistic Realism Overhaul/RP-1 career game with the ultimate goal of landing Kerbals (or rather humans ;)) on the Moon.

    First: Some background, I mean, who doesn't love a good story?

    The year is 1951. A small space agency, the United States Space Agency (USSA) formed was created, getting a measly $75,000 to land Humans on the moon by 1970. 19 years from going from nothing to a massive space agency. The space agency's real agenda though, unbeknownst to it's leadership, was to develop technology that would combat the Soviet Union's advancements in nuclear technology. The nation's top scientists, Wernher Von Braun, and others were to collaborate in this endeavor. These are it's mission files.

    The first chapter is coming soon.

    Chapter list:

     

  9. 22 hours ago, HansonKerman said:

    even tho Project Seeker is ded, I still have a special canon in my heart for the KSP universe, tying into the game and my imagination. This will be updated a lot, as I have a lot to write.

    1. Kerbal Ranking.

    Bluesuit - Worst rank. Novice Kerbonaut that just started out. notable members: Me (Engineer)

    Normal - Normal grey suit. Also contains researchers like Werner Von, etc.

    Veteran - Orange spacesuit. Seasoned adventurer that is usually famous. Notable Members: Jebidiah, Bill, Bob, Valentina

     

      

    You know, when you play a game like this for years, it's amazing how much lore you build up around it.

  10. The title says it all: how fast can you reach 1000 km in Kerbal space program?

    The Challenge:

    1. Build a rocket

    2. Launch it into space

    3. See how long it takes to reach 1000 km or 1,000,000 meters.

    Rules/Clarifications:

    1. You may not use the alt-f12 menu or edit the save file (bottom line, no cheating at all)

    2. You need to post a video, or at the very least, a screenshot of the craft on the launchpad, in space, and the time at 1000 km.

    3. Staging is allowed, you can SSTO if you want, but I wouldn't recommend it.

    4. You may use either manned or unmanned, I would not recommend it, but if you want to send a kerbal flying away from Kerbin at 8km per second, you can.

    5. You can return the payload, but it is not required.

    6. Modded is alright, but no ridiculously powerful engines, like from the Interstellar Mod.

    Example Mission time is 5:01:

    https://imgur.com/a/LOtvbsS

    Leaderboard:

    1. @EveMaster 2:55

     

  11. 2 hours ago, Brikoleur said:

    Nevertheless, my position is that KSP2 should have no optional features, and I'm not going to change it just because you would rather discuss some other position.

    I can see your point about gameplay options, but I don't understand what your deal is with graphic settings and other settings, which have no effect on gameplay other than visuals.

  12. 19 hours ago, The Doodling Astronaut said:

    This one is pretty heavily cratered and well we know that this isn't some returning planet because of how far away it is from the sun. This same planet also looks like to have a moon scroll down below

    I believe this one is Duna because of it's moon, possibly it's distance and moon's distance could have been adjusted/size been adjusted, but why have two planets that look the same?

     

    19 hours ago, The Doodling Astronaut said:

    Now at first look you may say "Yeah that looks an awfully like Minmus" But Here I am saying the same clip showed this place with craters? I don't recall Minmus having Craters...

    I believe that it's still minmus, because according to the top screenshot, vall now has obvious craters, so therefore, it's still possibly minmus. Not to rule out the possibility though.

    By the way, I think that there was a quick second showing pol in the new Feature episodes, but I may be wrong.

    EDIT: There is a quick shot of pol in the KSP2 Feature Video episode 1: Next-Gen Tech, at 0:30.

  13. 1 hour ago, Dirkidirk said:

    Pretty sure that most if not all landers IRL have legs that "stick out". I mostly agree with everything you said before.

    It is not a horrible thing, It has not been haunting or hurting the game, and it has been part of the game ever since Felipe Falanghe thought up of the game (I think :/).

    Personally, I like the new "modern" styles, but I think in order to please everybody, there should be variants for the "junkyard" textures for people who like those, and the cleaner "modern" styles that we have now should be there for people who like those.

  14. 19 hours ago, BlockGaming06 said:

    They should add some sort of wormhole jump gate or a allcubire warp drive it would be very cool to go ftl.

    They have said specifically no FTL drives. I personally don't have a problem with FTL but it would be nice if there would be a mod for it eventually.

  15. 4 minutes ago, Brikoleur said:

    How would Career with enough Science to unlock all tech tree nodes and enough Funds to upgrade all buildings and buy all parts with, say, a billion left over for craft and missions be functionally different from Sandbox?

    Your opinion is noted, but some elaboration on it would be welcome.

    This discussion is getting a little bit heated but I do agree with @Bej Kerman that there should be different modes in the game, and by extension, CERTAIN options. I do partially agree with @Brikoleur that some options like life support, planet resizing and other "compromises" should not be implemented. But I do agree with different modes, what you described is "Sandbox Mode" and it is essentially an option. KSP itself is based on how YOU want to play, not how the developers mandate it. Simply for freedom of how you want to play, I believe options are needed, especially on the consoles where there will be no mod support.

  16. 4 hours ago, Vegatoxi said:

    1. No presistent universe in MP = NO BUY!
    2. No subterrain environment = NO BUY!
    3. No realistic aerodynamic = NO BUY!
    4. No terrain modification = NO BUY!
    5. No dedicated servers = NO BUY!
    6. No native BD armory = NO BUY!
    7. No procedural wings = NO BUY!
    8. No clouds = NO BUY!

    To be continue...

    Well considering that KSP has none of this natively, why did you even buy this in the first place.

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