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Posts posted by DunaManiac
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22 hours ago, kerbalk said:
For a while, Everytime i Stage or Undock in Space, either it Flings my Craft into Suborbital Trajectory, or just Blows it up. Please Help!
You probably want to post that on the bugtracker, it could possibly be a bug with the base game.
Also, just in case it isn't you might want to follow this guide to post a bug report:
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Do you have any logs? Sometimes log spam can really lower the frame rate. If that isn't the problem tjhen I have no idea.
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15 minutes ago, herbal space program said:
It was pretty high, not sure exactly how high. But what you're saying means it's deliberate, to which I say Boo! How are early players supposed to know about SOI's? After all they are not a real thing, but rather a kludge that the devs use because they can't really model multi-body physics. Punishing players for not knowing that yet by lying to them about whether or not they are actually in orbit around a particular body is just plain stupid. If they don't fix dumb ideas like this for KSP2, they are going to turn off a lot of players right out of the gate.
That is the point, the tracking station needs to be upgraded with funds in order to accurately project trajectory. Early career is hard for a reason.
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"Isn't it sad how some people's grip on their lives is so precarious that they'll embrace any preposterous delusion rather than the occasional bleak truth ?" -Calvin and Hobbes.
Sometimes Calvin and Hobbes can be extremely philosophical.
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29 minutes ago, idkwhattochooseausername said:
I'm using ksp 1.4.5 with OPM and Sigma Dimensions and also other mods...
When i try to load ksp with Sigma Dimensions installed, it says that kopernicus couldn't load the planet pack, i have reinstalled sigma dimensions, even tried it without OPM and it still happens. I tried also reconfiguring Sigma Dimensions settings.cfg multiple times, i even tried loading it without configuring the settings.cfg file
I'm using module manager 4.0.3 and Sigma Dimensions 0.10.0
Heres a image of my GameData folder
Module Manager logs...
https://www.dropbox.com/s/j4iqbv5gic2wnk4/ModuleManager.rar?dl=0
Kopernicus Logs...
https://www.dropbox.com/s/67gv68xvk97fif2/Logs-Kopernicus.zip?dl=0
Can anybody help me fix this?
My output log
https://www.dropbox.com/s/lvqrip3x0gxtihh/output_log.txt?dl=0
The Module Manager you are using is version 4.0.3, you may want to consider downgrading the version.
In the kopernicus files, it appears that Moho isn't loading for some reason. Can you send me a copy of the file that re configures Moho? The Kopernicus log throws the exception in the Mods Section of the File, so it is probably a problem with the PQS.
Sigma Dimensions isn't even showing up at all in the log!
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6 hours ago, tonimark said:
the kerbal space program ?
No. The mod.
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2 hours ago, tonimark said:
well still the same issue instead is stucks at textures/palm-block
this time i inspected the log and i found out a loop of this:
WRN 13:47:08.086] Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\JanitorsCloset\Textures\38_green-black.png' - consider changing the image's width and height to enable compression
[LOG 13:47:08.086] Load(Texture): JanitorsCloset/Textures/38_greenbright-black
any ideas ?Well, that by itself does not mean anything. I get that warning in my save all the time. Have you tried uninstalling and then reinstalling it?
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On 12/29/2019 at 10:02 AM, The Minmus Derp said:
Maybe having Kopernicus be stock so that it's easier to install planet mods.
Kopernicus requires module manager, and integrating module manager in the stock game would certainly be a challenge.
Kerbal Alarm Clock
KER (or at least the basic display at the top of the screen)
Docking Alignment indicator
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1 hour ago, Cochise said:
same thing here
@Turbo Ben@Cochise Can you give us the log file (the log file is in the program files, KSP.txt). Also, some screenshots would be helpful.
Without any logs it's hard to guess, but 1.8 switched to DX9 to DX11, do your computer support it?
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3 hours ago, kerbiloid said:
as Minmus
Ah, now I understand your complaint. I suppose you are right, but it could be possible that it has a high enough albedo that the ice would not sublimate, but fair point.
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51 minutes ago, kerbiloid said:
Just it isn't liquid, while the Kerbin ocean is.
They are at same distance from Sun.
So, either Kerbin has some internal source of heat, or Minmus should melt.Liquids cannot exist in a vaccum, therefore, no water on minmus. Even if it had an atmosphere, it would be lost long ago.
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For manned missions, I would focus on a floating settlement on Venus (https://www.citylab.com/life/2014/07/the-surprisingly-strong-case-for-colonizing-venus/373560/)
Then I would focus on asteroids, then possibly Titan (you don't need a full spacesuit due to the atmosphere).
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24 minutes ago, VoidSquid said:
1. A revelation. Nobody ever mentioned this.
2. Real life: see 1.
3. Kerbals are humans, just in disguise.
4. I never heard about about any drones or other vessels being controlled remotely. Never.
5. Absolutely, how could they miss that the planetary system in KSP isn't exactly like our solar system?
6. See 5.
It's not that we have a "model universe", adapted for people to play, have fun? It's not that there are several mods making the game more "realistic"?
I was only listing scientific discrepencies, nowhere did I say that I wished this would be in game. I like the KSP system the way it is, (although I do enjoy playing in RSS/RO sometimes). Anyone can admit that there are flaws in KSP. This isn't a thread about realism features to be added in game.
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1. The reaction wheels are far too powerful than in real life.
2. Engines fire up instantly, while in reality, engines take time to spool up before launch.
3. Command pods are too small, unless children are manning the spacecraft (I guess that would explain Jeb's manic smile)
4. The way probes are controlled, in the sense that it's like somebody with a joystick is at Mission Control maneuvering the spacecraft into orbit. kOS is more realistic in this manner.
5. Size/Density of the planets and solar system.
6. Engines are way more efficient than in real life.
etc.
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5 hours ago, WarpSpeed127 said:
What log? If it's a file, where is it located?
The ksp log is a file, you can find it in the main ksp directory. You can also check the log in-game using the ALT-F12 menu and switching to the debugging tab.
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On 12/30/2019 at 8:54 AM, WarpSpeed127 said:
I cannot load a quicksave, whether it be an F9 quickload or a ''esc menu -> load game'' quickload. I can quicksave perfectly fine, but when I press and hold F9, the green message appears but the game just doesn't load from my last save. It pauses for about 0.1 seconds but the game carries on. I tried remapping the buttons, but it did not fix the issue. I reinstalled the game, and quickloading worked..... for about 10 minutes as I took a break and when I came back it refused to quickload again. I cannot test or properly complete any crafts/missions and it's becoming really annoying.
This issue only ever started once I installed KSP 1.8, and I didn't have this issue in any other versions.
Maybe try looking at the log, usually it makes a note when you quicksave. The log should say, Game saved to saves/(save name)/quicksave.
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"Let's see your degree, you Quack!" -Calvin at the doctor's office, Calvin and Hobbes.
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"Oh my god." -Newscaster's reaction to challenger explosion.
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I have never heard of such a file, but you can use kittopia tech to export the planet(s) and create a patch using kopernicus that edits each one specifically, but other than that I got nothing.
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So a family friend was very nice and decided to allow us to live in their summer house for three days, (and don't get me wrong, it is a big and a really nice house), but yesterday when we tried to take a bath, apparently something smelling like rotten eggs (most likely Hydrogen Sulfide) came out of the showerheads, so now we can't take a bath or a shower in any of the bathrooms. The smell was so bad that I decided to sleep downstairs where I couldn't smell it, away from the largest bedroom in the house that we decided I could be with, along with my sister. So last night was not a very fun night.
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Stellaris: I just got it yesterday as a christmas gift from my parents and I am already addicted to it.
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4,500,000,000 BC all over again... ten thousand times.
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"So what do I do? Dance with it?" -Jake, Avatar
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1 minute ago, hanhan658 said:
"somewhere" where specifically should I place the config and what shold i name it if it's for several objects?
By somewhere, I mean anywhere in the GameData Folder, you could have it just in GameData, or in a custom folder inside GameData. As for the name, it is up to you. Hope that this helps
Game Does Not Load
in KSP1 Technical Support (PC, modded installs)
Posted · Edited by DunaManiac
It's probably because one mod is conflicting with another, and the entire log would be nice. Also, you don't need to list the mods, you can just take a screenshot of your GameData Folder and post it here. I would suggest that you remove each mod one by one to see what is causing the problem.
There is a mod that can tell you what mod is broken, but I guess you can't use it because it isn't loading at all.